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Old 06-12-09, 06:06 PM   #16
kylesplanet
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Quote:
Originally Posted by FritzRommel View Post
what i mean in that can you just click the TBT to go to it, or do you have to always use the short cuts? i cant be able to do it but on other station like sonar and radar i can.
I love SH4 but this is a shortcoming in the move from SH3 to SH4. We should be able to click on things and it work but for some unexplainable reason that was not included in SH4.

Several of the mods address this (TMO, RFB) and you can click on things and some work but it should have been like that in stock.
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Old 06-12-09, 10:05 PM   #17
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Nothing really changes the games challenge from the AI stand point the realism settings simply make you do more work on your own rather than the game doing it for you like manual targeting. 0% to 100% realism the AI will be the same though the higher you set the realism the more your brain has to do.

I dont fully agree with you cant click anything to use it that is false. Most everything in the conning tower can be clicked you can click on the periscopes and use them you can click on the sonar and use it same goes for the radar screens.You can also move from the control room to the conning tower by clicking the correct hatch and then on to the bridge and in some baots there is a door in the conning tower that leads into the deckgun. in fact the TBT is one of the few things that you must press a button in order to use. so with several devices there are 3 ways to use/get to them button direct clicking and menu tab. All this can be done in stock as far as I can recall though I could be wrong. If I am wrong about this someone please say so i have not played the stock game in a while.
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Old 06-12-09, 11:18 PM   #18
FritzRommel
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thanks for all your help!!
time to try some mods out now
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Old 06-12-09, 11:27 PM   #19
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You got the right idea if you like the game may as well play it to the fullest by trying out some of the mods.Of course the super mods like RFB and TMO the AI will not be wearing the kid gloves.If stock is sparring then the super mods are Chuck Norris and Bruce Lee Bam! one inch puch sending you flying.
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Old 06-14-09, 03:48 PM   #20
FritzRommel
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why doesnt the control room or the conning tower shake or have pipes burst like they did in SH3? or do they and just havent been DCed heavy enough yet? also when I bought the bow gun (replacing the stern gun) i could no longer set any crew to it, in fact any time i went to battle stations nobody moved to man the AA gun either, i had to do it manully. I am downloading REAL FLEET BOAT, are these problems are addressed in the mod
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Old 06-14-09, 03:55 PM   #21
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I have seen lines burst in the control room many times and it can also happen in the conning tower though less often. and at least with TMO if the dc is within Id say 50-60yds or closer it well cause the sub to sway.TMO gives you the much better bang and then the sledge hammer smacking the steel drum effect when a DC goes off.If only they made light bulbs burst and the cork dust fall from the tops of all the bulkheads.
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Old 06-14-09, 04:02 PM   #22
FritzRommel
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TMO is the tiger maru mod, right? which one do you like better RFB or TMO?
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Old 06-14-09, 04:17 PM   #23
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I prefer Trigger over RFB. Trigger has more to it campagin wise like new construction and running Sugar boats out of Dutch Harbor in AK. that and you can get a Tench class in TMO with ST(obesrvation scope mounted radar) late in the war.

RFB does have Real Sinking Mechanics and TMO lacks that. There are alot of subtale things between the two you really have to try both to find the one you prefer.then there is FOTRS(fall of the rising sun) that uses Trigger Maru as a base but tones down most of the AI and torpedo dud behaviours but FOTRS has a much higer amount of ships than any other mod. RFBs goal is to be much more historicaly correct and TMOs primary aim is to be more challenging though they both vastly imporve on graphics and sound and both are more historicaly correct when compared to the base game.
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