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Old 06-08-09, 03:20 PM   #16
java`s revenge
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I want to see screenshots !!
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Old 06-08-09, 03:45 PM   #17
Rubini
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Quote:
Originally Posted by java`s revenge View Post
I want to see screenshots !!
As soon as I find a convoy/single ships again at my current patrol I will post...unless someone post them first!
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Old 06-09-09, 03:42 AM   #18
Anvart
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Quote:
Originally Posted by reallydedpoet View Post
The idea may be, but the mod is a welcome addition all the same

This idea (flag) was tested by me in the beginning 2006 and (in my opinion) has no necessary effect...
Also i used this idea in my early mods Hands_look_better, lit ships (Hospital "cosh with cross" and so on), selfilluminated dials on turm bridge (at night) and so on...
But separated selfillumihated flag has not liked me (small efffected) ...
If emissive (or selfillumination) effect to increase it is looked not really ...

Conclusion. It's difficult to make something new after 4.5 years after game release ...
Almost all modern mods (behind some exception) are variants of maded or tested earlier mods ...
and consequently, it's necessary to be cautious in words and phrases ...

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Last edited by Anvart; 06-09-09 at 04:35 AM.
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Old 06-09-09, 09:17 AM   #19
Rubini
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Quote:
Originally Posted by Anvart View Post

This idea (flag) was tested by me in the beginning 2006 and (in my opinion) has no necessary effect...
Also i used this idea in my early mods Hands_look_better, lit ships (Hospital "cosh with cross" and so on), selfilluminated dials on turm bridge (at night) and so on...
But separated selfillumihated flag has not liked me (small efffected) ...
If emissive (or selfillumination) effect to increase it is looked not really ...

Conclusion. It's difficult to make something new after 4.5 years after game release ...
Almost all modern mods (behind some exception) are variants of maded or tested earlier mods ...
and consequently, it's necessary to be cautious in words and phrases ...

Yes, this is true, lately we have not really "new mods"...sh3 is showing it's age and how we, this community, worked on it so much all this past time.

About the flags, IMO, this emission propertie (what I didn't knew about until now) really makes the trick on the above matter (very difficult/impossible identification at night into the game), "emulating" at a better degree others ways that real kaleuns had at their disposition at that time (radio interception, ships unique detail, etc), that we can't add to the game (until now). The idea behind this is that is better (again IMO) to use real magnifications&dark environments at night as a realism option than make them unrealistic (wrong magnifications or enlighten nights). It's good to have choices.
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Old 06-10-09, 01:37 AM   #20
Anvart
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Quote:
Originally Posted by Rubini View Post
Yes, this is true, lately we have not really "new mods"...sh3 is showing it's age and how we, this community, worked on it so much all this past time.

About the flags, IMO, this emission propertie (what I didn't knew about until now) really makes the trick on the above matter (very difficult/impossible identification at night into the game), "emulating" at a better degree others ways that real kaleuns had at their disposition at that time (radio interception, ships unique detail, etc), that we can't add to the game (until now). The idea behind this is that is better (again IMO) to use real magnifications&dark environments at night as a realism option than make them unrealistic (wrong magnifications or enlighten nights). It's good to have choices.

Rubini,
understand me correctly...
I'm not against yours mod ...
You have made that you wanted ...
But it is strange to hear from the senior modder (as you) that you do not remember discussion and mods on this theme ...
As i wrote above, flag (with real value of material emissive) all the same is badly visible on distances of ship identification and on averages (more ~800 m) and far distances of torpedo launch (it's my opinion and only) ...
Therefore in the lit-ships (for example) i used little other trick for flag illumination (by projectors) ...
...
And eventually my first reply not about it ...
but it is always pleasant to talk with (to) the smart person...


Good luck.
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Last edited by Anvart; 06-10-09 at 01:56 AM.
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Old 06-10-09, 10:02 AM   #21
Rubini
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Quote:
Originally Posted by Anvart View Post

Rubini,
understand me correctly...
I'm not against yours mod ...
You have made that you wanted ...
But it is strange to hear from the senior modder (as you) that you do not remember discussion and mods on this theme ...
As i wrote above, flag (with real value of material emissive) all the same is badly visible on distances of ship identification and on averages (more ~800 m) and far distances of torpedo launch (it's my opinion and only) ...
Therefore in the lit-ships (for example) i used little other trick for flag illumination (by projectors) ...
...
And eventually my first reply not about it ...
but it is always pleasant to talk with (to) the smart person...


Good luck.
Hey Anvart,

No, I understand you well and all ok. I have that "language barrier" (my english is not good and I really have difficults to discuss some things - this i why i frequently just stay quiet on the forum, I don't know how to "say" some ideas in english, etc). Anyway, what I was saying is that emission propertie is really new for me (IIRC it only appeared on S3D in its last version, no?), at first because i never modded any light issue on the game and also because I'm not so much frequent here in the forums...then frequently I'm a bit late in some matters

Anyway the important is that above mod is, at least for me, a good solution (if not the best until now) on the "difficult flag identification at night" issue, even if it's not the ideal solution.

And is very good to talk with you too!

Cheers mate!

Rubini.
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Last edited by Rubini; 06-10-09 at 04:48 PM.
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Old 06-10-09, 02:48 PM   #22
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,,...I have that "language barrier" (my english is not good and I really have difficults to discuss some things - this i why i frequently just stay quiet on the forum, I don't know how to "say" some ideas in english, etc)...''


You're not alone with this problem, Admiral
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Old 06-12-09, 12:12 PM   #23
Anvart
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Quote:
Originally Posted by lutzow View Post
,,...I have that "language barrier" (my english is not good and I really have difficults to discuss some things - this i why i frequently just stay quiet on the forum, I don't know how to "say" some ideas in english, etc)...''


You're not alone with this problem, Admiral
The same problem ... and big problem ...
Quote:
Originally Posted by Rubini View Post
...
Anyway, what I was saying is that emission propertie is really new for me (IIRC it only appeared on S3D in its last version, no?),
...
Rubini.
I and IIRC SergButo use this property of a material since 2006 ...
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Old 06-12-09, 08:01 PM   #24
Madox58
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Yes.
You both lead the way in this area.
(I followed)
But many now modding never used Hex.
So to them?
It's a new thing.

Many of the new mods will now be proclaimed
as 'Never before' stuff.

For several reasons.
The Modder never bothers to check past threads.
And with S3D, it's all new to them.

It's getting really easy to mess things up now.
(And that will get me flamed in a heart beat!)
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Old 06-12-09, 09:59 PM   #25
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And there are folks out there that I am sure will make their way here
and still get something ( modding ) out of 3 and also 4. The game just keeps on ticking.
In the end that is all that matters.
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Old 06-13-09, 02:18 PM   #26
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Quote:
Originally Posted by Anvart View Post
I and IIRC SergButo use this property of a material since 2006 ...
@anvart : did you ever gave a mod similar to the one that Rubini released ?
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Old 06-15-09, 03:44 AM   #27
Anvart
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Quote:
Originally Posted by Rubini View Post
...
Anyway the important is that above mod is, at least for me, a good solution (if not the best until now) on the "difficult flag identification at night" issue, even if it's not the ideal solution.
...
...
If the realism is not interest for you, ... you can apply (as additional action) Fog controller to flag ... visibility of the flag will be
little bit
better and further ... but then the flag will be visible in the fog too ...

:rotfl:
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Old 06-15-09, 08:12 AM   #28
Rubini
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Quote:
Originally Posted by Anvart View Post
...
If the realism is not interest for you, ... you can apply (as additional action) Fog controller to flag ... visibility of the flag will be
little bit better and further ... but then the flag will be visible in the fog too ...

:rotfl:
Thanks for the tip, but for me, the Emission property setting is enough for the mod proposal.
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Old 04-23-11, 07:39 AM   #29
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can someone give me the download link?
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Old 04-23-11, 11:04 AM   #30
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Quote:
Originally Posted by tobithor View Post
can someone give me the download link?
First welcome aboard !!!

For me the download Link on first page http://www.subsim.com/radioroom/show...01&postcount=1 on this thread (MediaFire) work ! Please try it again !

Best regards,
Magic
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