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Old 06-09-09, 09:17 AM   #19
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by Anvart View Post

This idea (flag) was tested by me in the beginning 2006 and (in my opinion) has no necessary effect...
Also i used this idea in my early mods Hands_look_better, lit ships (Hospital "cosh with cross" and so on), selfilluminated dials on turm bridge (at night) and so on...
But separated selfillumihated flag has not liked me (small efffected) ...
If emissive (or selfillumination) effect to increase it is looked not really ...

Conclusion. It's difficult to make something new after 4.5 years after game release ...
Almost all modern mods (behind some exception) are variants of maded or tested earlier mods ...
and consequently, it's necessary to be cautious in words and phrases ...

Yes, this is true, lately we have not really "new mods"...sh3 is showing it's age and how we, this community, worked on it so much all this past time.

About the flags, IMO, this emission propertie (what I didn't knew about until now) really makes the trick on the above matter (very difficult/impossible identification at night into the game), "emulating" at a better degree others ways that real kaleuns had at their disposition at that time (radio interception, ships unique detail, etc), that we can't add to the game (until now). The idea behind this is that is better (again IMO) to use real magnifications&dark environments at night as a realism option than make them unrealistic (wrong magnifications or enlighten nights). It's good to have choices.
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