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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I can save ya the trouble. Crush depth is located in the zon file under node 24 ColisionableObject. Crush depth is listed as CrashDepth and is measured in meters (go figure
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#17 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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![]() Also, this is the same base code as SH3, written for U-Boats which are all in metric. |
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#18 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Here's a couple of teaser pics for those interested in the mod.
Damage Control/ Systems page ![]() Exterior 3/4 View Surfaced ![]()
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#19 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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thats a pretty picture.
i wonder how hard it would be to put the diving planes on the sail? ill have to check that out
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#20 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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#21 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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A Flight II boat shouldn't be a problem. I was considering doing a Flight I as well, maybe for the next release. I wanted to do some editing of the 3D model so I think that would be good for the next installment.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#22 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Hi,
I'm really excited to see this new update... Do you have any sort of timeframe for the release? I'm also curious of you have any plans to update the armament with the ADCAPs and TASMs used on the Ohio? Its kinda odd running around in modern military hardware, but have to shoot 70 year old torpedoes. I'd also like to know if you have any plans to make it compatible with TMO... While is fun to just go knocking around in a nuke on a mission or patrol, it would be a great change of pace (for me at least) to conduct the campaign in one. Thanks, Greg |
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#23 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I'm hoping to release version 4 by the end of the month at the latest. I have more plans for a version 5/4.X, possibly involving some editing of the 3d model. ADCAPs and TASMs will be included in this release with ADCAPs being the default loadout. As for mod compatibility, currently it's being made compatible with RFB+RSRDC and stock SH4. I do have plans to hopefully make this further compatible with other mods, but to do so will take more time ovbiously.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#24 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Does it take a lot to insert one of these into the campaign? I admit I have no idea how SH4 does it, but I remember that for SH3 all you had to do was insert a few entries into the flotillas.cfg file to get a sub to be part od the campaign. Is the SH4 process more complicated and in what ways if it is? I'm also curious, based on your comments, and those by Sledgehammer, if this sub is already out of the box compatible with RFB, and does this also apply to the Ohio and Skipjack models out there?
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#25 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#26 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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I'll have to look into that then, as I've been thinking about trying to make all three into one "nuke" mod, and then maybe later on adding the other advanced subs out there by Dagon, whether its just for me or for everyone, I would like to be able to choose between the lot of them without having to exit the game, re-apply a mod, and then start up again...
Also, I've noticed that the problem of CO2 buildup has not been addressed yet. Has this just not been worked on yet, or is it not possible yet to make a nuke that can last for extended periods underwater like the real deal? |
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#27 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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nevermind my last post... I just realized you can just turn off the air supply limitations... sometimes, only sometimes, I'm really stupid...
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#28 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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Actually I have already merged the 688i, skipjack and Ohio into one mod
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#29 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Please point me to it, as I've not been able to find anything of the sort... that being said, its hard to find anything these days because there are no up to date mod lists and no real naming convention for mods other than "[REL]" which not everyone even uses (all of these are [WIP], so far as I can tell... unless there are some full releases buried somewhere in the forums...)
Also, should I assume that any nuke placed here needs to be run with infinite O2 and Battery to work correctly?? |
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#30 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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And as I said before, if you are driving a 688i in 1941.. what do you need the extra renown of higher realism setting for... upgrades? heh |
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