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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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If a sub is pitching (bow and aft is going up and down because of waves or whatever, or it sink almost vertically) AND you are looking in that same direction the view seems to go up an down too. But if you look to the side (to wingtips, or in nautical terms, your beam, 90/270 bearing) the view appears to be rolling. Yawing would look the same in any direction (but I guess a submarine would hardly yaw back and forth) because direction is in the same motion. But if the submarine is rolling, the view along the beam/90/270 would also appear to go up and down. Does that make it clear? In the game this up/down moving of the view can be filtered out with the steady periscope realism option. But in other directions this would look like rolling and isn't filtered out iirc (it's been a while since I got my feet wet ![]()
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 05-20-09 at 09:04 AM. |
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#17 |
Watch
![]() Join Date: Aug 2007
Posts: 21
Downloads: 186
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Thank-you for the clarification. I had enabled another mod after the optics mod and it was conflicting with this one. Problem solved. Thanx for the mod and your help.
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#18 | |
Hellas
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![]() yes your message makes it clear but did the uzo (itself) had the abillity to move vertically ? and if no,then its purpose was only to have bearing readings? |
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#19 | |
Silent Hunter
![]() Join Date: Dec 2004
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My site downloads: https://ricojansen.nl/downloads |
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#20 | |
Pacific Aces Dev Team
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![]() ![]() AFAIK the UZO was stabilized, but I have no details wether it was both vertically (pitch) and horizontally (roll) or just vertically. I can however positively confirm it was able to tilt up and down (pitch). In this picture here you can see the link between the pedestal and the binoculars which seems to allow it to tilt only up-down (pitch), but not all models looked like that: ![]()
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One day I will return to sea ... |
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#21 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Yes, you should get that "Pacific Aces Dev Team" changed to include Submarine Technology History Proffesor.
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My site downloads: https://ricojansen.nl/downloads |
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#22 | |
Hellas
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ps: the sailorman looks very huppy in your foto ! ![]() serving the u-boats........ |
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#23 |
Pacific Aces Dev Team
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The UZO was an aiming device, its function was only to transmit the line of bearing. The distance was estimated by the IWO with his experience, and using the lense of teh UZO as reference. For example, a 125 metres long ship at 90º AOB covers the full lense.
Later war models -not very extended- had apparently a stereoscopic rangefinding system, which was useful at short distances like the shooting ones were. In SH3, the most realistic way to represent this is to ask your IWO and think of him as well trained in this (There were some very capable IWOs in the U-Boats, with an excellent eye for estimating distance and speed)
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One day I will return to sea ... |
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#24 | ||
Hellas
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anyway, thank you for your answers ![]() |
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#25 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#26 |
Watch
![]() Join Date: Feb 2009
Location: Jamaica
Posts: 24
Downloads: 84
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Wow...
Is there anyway this could b incorporated into GWX3? I'm just loving what i'm seeing here...
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![]() ________________________________________ SH3 GWX 3.0 & SH3 Commander V3.0 Torpedo Damage Mod Final V2.0 Water Stream and Exhaust Combi Mod v1.0 Life Boat & Debri V4.0 ![]() |
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#27 | |
Hellas
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yes,you can do this but you will first run tha olc's gui 127.(only the core files) immediatelly then ''manos optics(reversed uzo) x15 or x6'' and immediatelly then ''manos optics-add on'' read very carefully the readme texts. bye |
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#28 |
Hellas
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hello,
i changed the place of compass at attack peri (put it in a higher place) becuase it was a little annoying when using the stadimeter check the OP, is updated bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#29 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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Hi, I will share a combination of mods,with slight adjustments made by me http://dox.bg/files/dw?a=4f5a0f5fea
Which he likes to use installation 1.OlC GUI 127 core files 2.mfd + olc 3.MANOS OPTICS- x15 -for OLC GUI 1.2.7 4.MANOS OPTICS-ADD ON 5.GWX - Officer Icons-Ger og Eng -JCWOLF-by request 6.B25 camera -by request Can be used by original from point 3 Attach some pictures ![]() ![]() ![]() ![]() Good hunt! |
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#30 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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P.S. If you use B 25, is necessary to replace and the respective positions in http://dox.bg/files/dw?a=a1eac7ba55
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