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Old 05-02-09, 02:47 PM   #16
Jimbuna
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Quote:
Originally Posted by Bronzewing View Post
Shouldn't the Deck gun still be ok for small and coastal merchants? I mean those little ships only have a gun on one end so as long as you only attack from the other end it can't fire back at you right?
Problem being when they spot you the zigging and zagging of the ship allows them to bring the gun to bear
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Old 05-08-09, 05:44 AM   #17
Frank0001
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Only use it against fishingboats, if you're that kind of captain!
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Old 05-08-09, 11:08 AM   #18
nikbear
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Originally Posted by danlisa View Post
Correct mate.

However, back in the GW days we had a mod that removed the DG and modeled the changes to Dive times, Drag Effects & Turn radius.

In fact it was GW's very own VonHelsching that built and released it. Here's the original thread - http://www.subsim.com/radioroom/show...eckgun+removal

Now, TBH I can't remember does SH3 Commander remove the DG for you? IF it does, are we sure that JS hasn't included the changes within SH3Cmdr?

Anyway, the above mod won't work now but it does list the changes required to make it happen.

Happy modding.
SH3Cmdr does still allow you to remove the DG,only it doesn't change any performance of the U-boat,JS argued that with the removal of the DG came more flak guns and bigger wintergardens which would have negated any gain with the DG gone,also he mentioned that he was yet to see any evidence (written or otherwise)that there was any gain with the DG removed.doesn't stop people trying to modify they're own install though
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Old 05-08-09, 11:11 AM   #19
Jaman
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Originally Posted by Frank0001 View Post
Only use it against fishingboats, if you're that kind of captain!
Whats wrong with that?. They are still enemy ships, arent they?.
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