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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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#17 | |
Silent Hunter
![]() Join Date: Jun 2007
Location: Estland
Posts: 4,330
Downloads: 3
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#18 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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you know what they say....
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#19 |
Silent Hunter
![]() Join Date: Jun 2007
Location: Estland
Posts: 4,330
Downloads: 3
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Better to look at the dim side of life, the exessive bloom used in modern video games on the bright side might cause vision loss.
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#20 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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#21 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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:rotfl
![]() This game might turn out good. but ya know EA does kill games.
__________________
Task Force industries "Taking control of the world, one mind at a time" |
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#22 |
Engineer
![]() Join Date: Mar 2005
Posts: 201
Downloads: 6
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It will have to move from the arcade ranks straight out to the forefront of the cutting edge of simulations, IMO, or none of us die-hard "sim types" will ever be interested in it.
It's rFactor for me, these days, although I, too, came up through the Papyrus ranks (bit of a surprise to learn you might have too, SteamWake). ICR1, ICR2, GPL, and then N2003 in my case. "iRacing," although I haven't tried it, would be the only other possible alternative to rFactor these days, I think. CS |
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