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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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I liked SHIV so much that i changed back to SHIII. Playing SHIII at 100% gives me more than SHIV.
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#17 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
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I have tried SHIII with mods and found it a bit boring. Although I realize one could go weeks without a target opportunity in real life. Also I disliked having to rest my crew as though i were a baby sitter rather than a sub skipper. I enjoy SH4 much more and the graphics are better IMO.
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"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
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#18 | |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#19 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
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I loved SH3, with the exception of the crew management. That drove me crazy. I loved the progressive difficulty, though... knowing that the Germans lost the war, and how spectacularly bad the end of the war was for the Uboats. It presents more of a challenge, psychologically.
That being said, I haven't gotten to play a late war career yet in SH4. Inevitably, someone updates a mod, and I create a new early war career. ![]() |
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#20 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
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Its just as well the war ended when it did, as German U Boat development had the giant electric subs on the way. It could have given them the upper hand again as in 40 - 42.
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#21 |
Navy Seal
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Why nobody mentions that SH3 loved to forget your career, especially and most cruelly when you have a couple of weeks of gameplay invested in it is beyond me. I remember there was a long list of things to avoid in saving that would supposedly make this less frequent: no saving near land, with ANYTHING within any kind of sensor range, never under water, must be facing Mecca, wearing garlic necklace, etc. That chased me to SH4 and I've never looked back or lost a career since.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#22 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
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"Its just as well the war ended when it did, as German U Boat development had the giant electric subs on the way.
It could have given them the upper hand again as in 40 - 42." even with the type 21 operational, they still had no chance to win, ww2 was just not limited to sea battles, the british, russian and american armies were all over europe, roaming where ever they pleased, attacking, 360,000 germans surrendered in the ruhr encirclement, no chance after that. they had thier tigers, panthers, and king tigers, against the junk shermans, still they had no chance. and as far as the type two one, the american navy by the end of the war was not dependent on depth charges. the type 21 would have been blown out of the water, by homing torpedoes, and sonobuey triangulation, and i doubt allied technology would have frozen from fear of the 21. now japan would have been a different matter, japanese didnt surrender like the germans did. the allied armies would have been victorious, but devastated by an invasion of japan, you have to read the accounts of iwo jima, Peleliu, when the japanese changed thier war tactics, tarawa, these small little islands, little specs on the ocean, my high school was almost as large as tarawa, but the intensity of these fights was incredible, and the casualties enormous, thier may not have been an allied troop left to declare victory in japan. japan by far was the tougher enemy, therefore i respect them more, germany didnt need to get nuked to end the war there, japan did. and to be honest, if i had to fight in a war today, i would rather share a foxhole with a japanese soldier or marine, than a german. aside from that, i enjoyed both sh3 and sh4.
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Her gun crew had guts, however, for from her canting bow came a half dozen well-aimed rounds. How they pointed and trained their gun on that tilting platform will long remain a wonder, and their dedication in keeping up the fire until they went under would be a matter of pride to any nation. O'Kane, Richard. Clear the Bridge!: The War Patrols of the U.S.S. Tang |
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#23 |
Fleet Admiral
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Besides post war analysis of the Type XX1 showed some significant design flaws that would have prevented it being the Uber sub so many think.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#24 | |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
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#25 |
Let's Sink Sumptin' !
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I think what the Type XXI fanboys often forget is that the Allies were already winning simply by routing the vast majority of convoys out of the path of the U-Boats, uber or otherwise. Breaking the codes and reading the Kriegsmarine's mail was what ultimately won the Battle of the Atlantic.
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#26 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
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Christ, this is getting ugly.
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![]() The entire German garrison of Vanviken, right here in your thread! ![]() |
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#27 |
Lucky Jack
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How was the jump? Imagine if you would a C-130 at 40000# feet. You are at the door of the fuselage and Sgt Slaughter is yelling at you to jump. Just as you leap you spy your parachute on the bench right were you left it
![]() Anyway, there are mods for both u boats and fleets. All are great to use and enjoy. Do not be afraid to jump because the ride now is great and enjoyable. Plus it is something new to play and explore. RSRD/OM are very creative. TMO/RFB are very creative. All the smaller mods that are available make it just that much more enjoyable.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#28 |
Navy Seal
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Let's put it this way. If you have SH4, you have a supermods choice of Trigger Maru Overhauled, Real Fleet Boat, Run Silent Run Deep (alone or in combination with the two previous), Fall of the Rising Sun, Game Fixes Only, CA 24-F and Operation Monsun.
With SH3 you have GWX, GWX, GWX and GWX. All other things being equal, the best game experience will come from the healthiest modding scene. SH4 wins hands down in that department with a varied, cooperative and vigorous mod squad. I'm really interested in details on those Type XXI design flaws. Never read that before. It isn't unexpected, but is a surprise to me.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#29 |
Loader
![]() Join Date: Dec 2008
Location: Prince George BC, Canada
Posts: 83
Downloads: 18
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it wasnt so much design flaws but rather poor workmanship due to rushed production
a very small number passed quality control so to speak most were left in dry dock for more work constant allied bombing raids on yards and critical material shortages didnt help the type xxi much either ![]() |
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#30 |
Navy Seal
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Yup that allied bombing played heck with the production schedules.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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