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-   -   For SHIII veterans: How was the jump? (https://www.subsim.com/radioroom/showthread.php?t=148782)

Agiel7 03-01-09 02:58 AM

For SHIII veterans: How was the jump?
 
I've played GWX with Silent Hunter III, and after playing SHIV (stock version, I'll come around to TriggerMaru when I have the time), I've come to a few conclusions:

1: You come to appreciate what little you had on your dinky little Type VII, considering that you were working with torpedoes that actually worked.

2: Torpedoes aside, the game is gracious enough to assign shifts to my crew, rather than me having to constantly pause every 12 hours to make sure my machinists get enough rest.

3: Not really an observation, more like a question: "How the hell did I manage with only four fishes per salvo?

How'd it go with the rest of you?

Arclight 03-01-09 05:36 AM

Fleet-boats made me feel right at home. I don't know how I managed without A/C and an icecream maker. And once you learn the limitations of the Mark 14, you'll manage just fine. :sunny:

GREY WOLF 3 03-01-09 08:55 AM

Still trying to get my head around sh4
At the moment GWX GOLD3 with sh3 rules:yeah:

Red Devil 03-01-09 09:33 AM

I always had problems with SH3 mods. I refused to use SH3 in its original format, I will not sink my 'own ships' on principle. So when the pacific mod became available, I jumped at the chance. Since then I have a new pc, quad core thingy, so I am running SH4 beautifully on RSRD mod (I think, I'm not sure which version I have).

I am addicted, and love it.

TDK1044 03-01-09 09:43 AM

I played the Fleet Boats for a while. but now I run U Boats in the Atlantic in SH4. Operation Monsun with Trigger Maru. Try it, it will blow you away. :DL

Platapus 03-01-09 10:06 AM

The biggest problem I had with switching was the TDC.

It just seemed so much straight forward in the SH3 (with mods). I found the physical arrangement of the TDC and the data entry locations to be awkward and slow compared to SH3.

It was a pretty humbling experience to go from SH3 where I was able to do manual targeting very quickly, even with multiple targets; and then do to SH4 where I could not hit a bull in the butt with a base fiddle. I am getting better at SH4 but not as good as I am with SH3.

Both games are fun though :yeah:

Torplexed 03-01-09 11:54 AM

I think for me the biggest adjustment was all the planes. Luckily mods and patches have addressed this problem since, but the game seemed more the Atlantic war in 1944 where you were always having to pull the plug and dive every few miles. Happily the air search radar is excellent which was a good adjustment.

Sailor Steve 03-01-09 04:05 PM

I'm still only toying around with it, as my computer runs it very badly. There are things I'd like to see in the future for SH4, but all told I'm really looking forward to getting the right setup. SH4 has so much to offer, what with the crew managing themselves. I also love both theaters in the war, and love subsims in general. Once I get going I don't think I'll have any complaints about SH4 at all.

Quote:

Originally Posted by Agiel7
1: You come to appreciate what little you had on your dinky little Type VII, considering that you were working with torpedoes that actually worked.

Actually SH3's torpedoes work a little too well. The Germans had similar teething problems in real life.

Red Devil 03-01-09 04:15 PM

Sailor: on my previous pc, this would load but not even try and run, now (quad core 3gb ram) all smooth sailing.......

Loud_Silence 03-01-09 05:56 PM

My worst problem in SHIII was late in the war with airplanes. I couldn't reach 5 miles out St. Nazaire when formations of PBYs started to drop bomb rain over me. Sometimes they appeared right above the base!

Soundman 03-01-09 06:29 PM

Once SH4 came out, I never looked back. SH3 was good, but my biggest problem was maybe I'm just too patriotic and when I would put a U.S. boat under the sea and whoop and holler, I always felt a little guilty rooting for those Nazi f"$&~*s. Yes, I know it's only a game, but the whole time I was playing SH3, I was always wishing to play the American side....and now, we've got it! :yeah: I'll never go back. :salute:

jazzabilly 03-02-09 12:24 AM

SH4 is wonderful; and when modded (TMO or RFB, always RSRD) I think that it's far superior to SH3. The main thing that SH3 had going for it was the 'progressive difficulty' consistent with the challenge that the U-Boats were presented with later in the war.

I, too loved the switch to fighting for the USN instead of the NAZIs. Canadian though I may be, I would much rather sail under the Stars 'n Stripes than a swastika.

goggles 03-02-09 01:16 AM

still a loyal sh3 kaleun

sh4 just doesnt compare

for starters your screwd out of 90% of mods without the u boat expansion which is very hard to track down and the supermods availble so far just dont impress me like gwx3 does (no offense to modders out there)

ubi threw realism out the window when they made sh4 i depise the ridicolous explosions and bombastic ship sinking even with mods its still a bit over the top

also sh4 has very steep system requirements i can get sh3 looking almost as good but still run at 60fps where as even with toned down gfx on sh4 i stutter along at 15 fps

oh and as another person said i cant stand the new interface its overly complicated and just not very ergonomic so to speak whereas sh3(with mods) is clean neat and easyily accessible

in order to win my heart sh4 would have to....

a) have the modding community be a little more accepting of those without the uboat expansion overall the modding community needs to age a bit so to speak

b)gwx 4 for sh4 needs to be released

c) i would need a new gfx card for my pc

d)a mod to return us to the sh3 interface
until then im still one of donitz's loyal wolves:arrgh!:

skookum 03-02-09 01:16 AM

The graphics and effects in SH4 sealed the deal for me. I couldn't dream of playing without transparent water now.

Eye candy aside, I felt more drawn into SH3 than SH4. Can't put my finger on it but SH3 just "felt" more "real". Whereas in SH4, all the elements are there, but it just feels a little administrative. An example, in SH3 you manage the crew by dragging a little man shaped icon (it's actually a man :salute:) into the compartment you wanted him in. In SH4, not only do you not need to manage your crew if don't want to, the icons are simply squares with little generic mugshots in them. Also, clicking on your 3D crew members brought up their functions. I think the SH3 system appealed to the GI Joe kid in me, moving your toy soldiers around, stuff like that.

I play Operation Monsun and enjoy the Atlantic campaigns. Hopefully the GWX team will work some magic and bring back the "feel" i miss so much.

kiwi_2005 03-02-09 06:38 AM

Quote:

Originally Posted by Platapus
Both games are fun though :yeah:

Yeah agree. Just when i got manual targeting perfected in sh3, i switched to SH4 when it came out thinking the targeting wont be much different, but its a whole new ball game.


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