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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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#17 | |
Chief of the Boat
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#18 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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And here I have been all this time thinking that the convoys were zig-zagging to get out of the way of all of those GWX whales migrating south for the winter. Hmm...
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#19 | ||
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
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#20 | ||
Seaman
![]() Join Date: Mar 2007
Posts: 42
Downloads: 0
Uploads: 0
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Vanilla silent hunter 3 is like a completly different game. 2 other brilliant things I've experienced with GWX: -Hearing whale song on my Hydrophones. -Getting helped by other surfaced U-boats attacking a convoy ![]() |
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#21 | |
Eternal Patrol
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I didn't think KL was saying 'only' GWX could, do it, but rather that they implemented it. But then, I already knew what he meant, so I'm cheating.:rotfl:
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But if you're stalking a convoy and the whole group just turns the other way, or better, turns toward you, then yes, you've just experienced a realistic zigzag.
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“Never do anything you can't take back.” —Rocky Russo |
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#22 | ||
Chief of the Boat
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