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Old 01-05-09, 07:32 AM   #16
Pisces
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Paul_IronCoffin
Convoys zig-zag whether they've seen you or not. All part of their ASW behaviour.
However, it is a totally separate behavior introduced by the GWX mod (not stock SH3) that causes convoys to make random course and speed changes as they make their way across the ocean on their overall path to their destinations.

Bigboywooly should know, he wrote the code into our campaign files that cause those random waypoint and speed changes to occur in GWX... which make long distance interceptions uncertain.

Two different types of 'zigzagging' occur in GWX as a result.
I think what you meant to say was GWX used the random waypoint area, and random waypoint-forking functions first (as opposed to stock Sh3). You make it sound like nobody (scenario/campaign creators) before GWX could make that happen because the (hard program-)code wasn't there before BBW touched it (which he couldn't have since hacking that code is illegal). I'm sure someone could have used it before GWX if they learned all the details of the mission editor before BBW did. He was clever enough to look deeper than what Ubisoft gave as example. (caveat: I have never seen the stock campaign files in the mission editor)
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Old 01-05-09, 08:55 AM   #17
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Originally Posted by B.N.R.T.

Sometimes I think the subsim forums are the only place where people are polite...
More often than not matey....more often than not
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Old 01-05-09, 09:01 AM   #18
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And here I have been all this time thinking that the convoys were zig-zagging to get out of the way of all of those GWX whales migrating south for the winter. Hmm... :rotfl:
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Old 01-05-09, 10:14 AM   #19
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Paul_IronCoffin
Convoys zig-zag whether they've seen you or not. All part of their ASW behaviour.
That's not quite correct mate.

In stock SH3... convoys will begin to zigzag against their original programmed course only if they if they spot you.

However, it is a totally separate behavior introduced by the GWX mod (not stock SH3) that causes convoys to make random course and speed changes as they make their way across the ocean on their overall path to their destinations.

Bigboywooly should know, he wrote the code into our campaign files that cause those random waypoint and speed changes to occur in GWX... which make long distance interceptions uncertain.

Two different types of 'zigzagging' occur in GWX as a result.
That explains the odd behavior of a convoy I was tracking/attacking over several days. It originally was heading WNW, towards Greenland. 300 km away from the GL coast, it turned and sailed due S for 2 days, then eventually set course for St. John's.
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Old 01-05-09, 01:38 PM   #20
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Paul_IronCoffin
Convoys zig-zag whether they've seen you or not. All part of their ASW behaviour.
That's not quite correct mate.

In stock SH3... convoys will begin to zigzag against their original programmed course only if they if they spot you.

However, it is a totally separate behavior introduced by the GWX mod (not stock SH3) that causes convoys to make random course and speed changes as they make their way across the ocean on their overall path to their destinations.

Bigboywooly should know, he wrote the code into our campaign files that cause those random waypoint and speed changes to occur in GWX... which make long distance interceptions uncertain.

Two different types of 'zigzagging' occur in GWX as a result.
I had a sneaky suspicion they hadn't spotted me. The destroyer was heading in my general direction, not straight towards me! Thank you so much for this amazing mod.
Vanilla silent hunter 3 is like a completly different game.
2 other brilliant things I've experienced with GWX:
-Hearing whale song on my Hydrophones.
-Getting helped by other surfaced U-boats attacking a convoy
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Old 01-05-09, 02:22 PM   #21
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I didn't think KL was saying 'only' GWX could, do it, but rather that they implemented it. But then, I already knew what he meant, so I'm cheating.:rotfl:

Quote:
Originally Posted by Kpt. Lehmann
Two different types of 'zigzagging' occur in GWX as a result.
Anyone who still doesn't understand might want to look at it the way I do: what ships do when they see you isn't 'zigzagging', it's 'weaving' - back and forth, back and forth. There are a lot of things not implemented in the stock game simply because they were short on time, or because they felt it would be too hard on the average computer etc.

But if you're stalking a convoy and the whole group just turns the other way, or better, turns toward you, then yes, you've just experienced a realistic zigzag.
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Old 01-07-09, 05:02 AM   #22
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Quote:
Originally Posted by Sailor Steve
I didn't think KL was saying 'only' GWX could, do it, but rather that they implemented it. But then, I already knew what he meant, so I'm cheating.:rotfl:

Quote:
Originally Posted by Kpt. Lehmann
Two different types of 'zigzagging' occur in GWX as a result.
Anyone who still doesn't understand might want to look at it the way I do: what ships do when they see you isn't 'zigzagging', it's 'weaving' - back and forth, back and forth. There are a lot of things not implemented in the stock game simply because they were short on time, or because they felt it would be too hard on the average computer etc.

But if you're stalking a convoy and the whole group just turns the other way, or better, turns toward you, then yes, you've just experienced a realistic zigzag.
Well put Steve
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