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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Hellas
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ps: i have read somewhere (i think rubini said) that your AA must not be larger than 4 or else you miss the halo . have a look here : http://www.subsim.com/radioroom/showthread.php?t=128517 |
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#17 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Yes indeed, nhancer is a fine program. I do use it.
But sorry i have to disable your mod, missing a shining sun.
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#18 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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@ Java's revenge :
Do you use Anti-Aliasing ? Cause i think Markman is right with this. I saw this sometime when i was testing some own things for SH3. Without AA : Flat sun ; With AA : Good sun halo. |
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#19 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Yep, i do use AA 4x.
Without this mod the sun is fine again.
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#20 | |
Hellas
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thanks in advance |
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#21 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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HI
Thanks for your work on this- it I have it (v2) running with GWX 3.0 and it certainly looks good with the 16k atmosphere. Will try it with WAC and see, although this version needs massive RAM 3gb or pref 4gb to run right. Great work ![]() |
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#22 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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I assume you have tried the flat sun mod? may be worth a try if not.
Cheers ![]() |
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#23 | |
Hellas
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disable all env mods in your mod list and run the combi and tell me if you have flat sun with wac3 ,i assuming the combi will run fine (haven't tested with wac) yes ,you need large ram ,but if it is heavy for your system set the lodfactor value to a lower number (read the first post ) bye |
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#24 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Hi makman,
I downloaded and installed your mod last night (version 2), but didn't see any of the OLC GUI - it had the stock 'bar' along the bottom instead of the OLC one. Is there a mod I should have added beforehand? Sorry to cover old ground, but what order should your mod be installed if I'm using GWX 3.0 with lifeboats, torpedo damage mod, etc. etc.? Thanks mate, Px3000
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Can you help? : http://www.WSPA.org.uk |
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#25 | |
Hellas
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ps: when you do it ,please tell me if you have the flat sun issue bye |
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#26 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Hi Makman,
OK, I tried your mod again, this time with OLC's GUI 1.2.7 installed beforehand, and I had no flat sun issue. I run SH3 on a laptop - 4GB memory with 512MB GPU 7900GTX. Refresh is set to 60Hz and there is no slowdown unless I go VERY high in the sky with the camera and look at a passing convoy, then the FPS drops to around 20-25. But other than that it stays around the 60 mark. Looking good ! Px3000
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Can you help? : http://www.WSPA.org.uk Last edited by Phoenix3000; 01-15-09 at 12:50 PM. |
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#27 |
Hellas
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the final version of this attempt is out.check the first post !
bye |
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#28 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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One very interesting Environment !
Good job, thank you very much.
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#29 | |
Hellas
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![]() i notice some 'errors' in the final version so i reworked the sun reflections and i will release in some days a new env mod with tottaly new colors (i found a very good tool) its not finished yet but see the pictures below,the new sunrise (some purple water) and sun reflections,the water is more 'deeply' and 'illustration' ![]() ![]() ![]() ![]() ![]() ![]() what do you think ? |
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#30 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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![]() ![]() - i'm DL now ![]() Last edited by lutzow; 02-03-09 at 06:22 PM. |
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