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Old 01-11-09, 07:02 AM   #16
makman94
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Quote:
Originally Posted by java`s revenge
I am using sh3+1.4+gwx3 and i do have a geforce 7600 card.
mine is a geforce 8500 gt and i am running nhancer.maybe you need to have a look at your drivers or card settings or run nhancer is veeery good but i realy don't know what is causing this...sorry

ps: i have read somewhere (i think rubini said) that your AA must not be larger than 4 or else you miss the halo . have a look here : http://www.subsim.com/radioroom/showthread.php?t=128517
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Old 01-11-09, 07:17 AM   #17
java`s revenge
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Yes indeed, nhancer is a fine program. I do use it.
But sorry i have to disable your mod, missing a shining sun.
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Old 01-11-09, 11:03 AM   #18
Marko_Ramius
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@ Java's revenge :

Do you use Anti-Aliasing ?

Cause i think Markman is right with this. I saw this sometime when i was testing some own things for SH3. Without AA : Flat sun ; With AA : Good sun halo.
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Old 01-11-09, 01:08 PM   #19
java`s revenge
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Yep, i do use AA 4x.

Without this mod the sun is fine again.
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Old 01-12-09, 01:34 AM   #20
makman94
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Quote:
Originally Posted by makman94

and a question to everyone who maybe knows something.

i made a thought but i can't (yet) find the right path.because of the fact that these polygons will not show up for some days (game days) makes me think that something (some value or values) change and the reflection is screwed . i thought that maybe the wind direction cause the problem and set it not to change but the game (even it shows that the wind direction is stady) in fact changes the direction becuase it 'reads' the mission values.if i set to 'read' the values from the controllers the polygons TOTTALY DISSAPEAR (yes,yes) but the game messes with sun timings.

so , i ask anybody who knows , how i can make the wind stady in one direction? is it possible? (without touching the wind speed changes of course)

i also ,in some experiments , thought that maybe the angle of sun and horizontal is the problem.i changed it from 55 (in almost all envs is set at this number) to 0 ,later at other values but this doesn't seem to have any effect to the game . why is that ?
any modder can help with this or give any clues ????? ^ ^ ^
thanks in advance
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Old 01-12-09, 02:52 AM   #21
robbythesub
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Default New Mod

HI

Thanks for your work on this- it I have it (v2) running with GWX 3.0 and it certainly looks good with the 16k atmosphere.

Will try it with WAC and see, although this version needs massive RAM 3gb or pref 4gb to run right.

Great work
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Old 01-12-09, 02:54 AM   #22
robbythesub
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Default Flat sun

I assume you have tried the flat sun mod? may be worth a try if not.

Cheers
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Old 01-12-09, 03:11 AM   #23
makman94
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Quote:
Originally Posted by robbythesub
I assume you have tried the flat sun mod? may be worth a try if not.

Cheers
hello robbythesub, no need to run the 16 km atmosphere or the flat sun fix.(if you have enabled them BEFORE my test version is ok ,doesn't matter.but don't enable them after my version)

disable all env mods in your mod list and run the combi and tell me if you have flat sun

with wac3 ,i assuming the combi will run fine (haven't tested with wac)

yes ,you need large ram ,but if it is heavy for your system set the lodfactor value to a lower number (read the first post )
bye
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Old 01-14-09, 09:47 AM   #24
Phoenix3000
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Hi makman,

I downloaded and installed your mod last night (version 2), but didn't see any of the OLC GUI - it had the stock 'bar' along the bottom instead of the OLC one.

Is there a mod I should have added beforehand?

Sorry to cover old ground, but what order should your mod be installed if I'm using GWX 3.0 with lifeboats, torpedo damage mod, etc. etc.?

Thanks mate,

Px3000
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Old 01-14-09, 11:34 AM   #25
makman94
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Quote:
Originally Posted by Phoenix3000
Hi makman,

I downloaded and installed your mod last night (version 2), but didn't see any of the OLC GUI - it had the stock 'bar' along the bottom instead of the OLC one.

Is there a mod I should have added beforehand?

Sorry to cover old ground, but what order should your mod be installed if I'm using GWX 3.0 with lifeboats, torpedo damage mod, etc. etc.?

Thanks mate,

Px3000
hello Phoenix , this is only an environmental mod , NOT a gui mod. so, first you install the gui you prefer ( in your case , the olc's gui ) and after this version . be sure to enable my test version LAST in your mod list .

ps: when you do it ,please tell me if you have the flat sun issue

bye
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Old 01-14-09, 02:32 PM   #26
Phoenix3000
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Hi Makman,

OK, I tried your mod again, this time with OLC's GUI 1.2.7 installed beforehand, and I had no flat sun issue. I run SH3 on a laptop - 4GB memory with 512MB GPU 7900GTX. Refresh is set to 60Hz and there is no slowdown unless I go VERY high in the sky with the camera and look at a passing convoy, then the FPS drops to around 20-25.

But other than that it stays around the 60 mark. Looking good !

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Last edited by Phoenix3000; 01-15-09 at 12:50 PM.
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Old 02-01-09, 10:43 AM   #27
makman94
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the final version of this attempt is out.check the first post !

bye
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Old 02-03-09, 12:48 PM   #28
NGT
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One very interesting Environment !

Good job, thank you very much.
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Old 02-03-09, 03:19 PM   #29
makman94
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Quote:
Originally Posted by NGT
Good job, thank you very much.
thank you very much NGT ! the first feedback ! does anybody else 'run' it??

i notice some 'errors' in the final version so i reworked the sun reflections and i will release in some days a new env mod with tottaly new colors (i found a very good tool)
its not finished yet but see the pictures below,the new sunrise (some purple water) and sun reflections,the water is more 'deeply' and 'illustration'













what do you think ?
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Old 02-03-09, 05:55 PM   #30
lutzow
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Thank You, Makman - beautiful world You've created
- i'm DL now
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Last edited by lutzow; 02-03-09 at 06:22 PM.
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