SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-16-08, 03:08 AM   #16
ppk
Machinist's Mate
 
Join Date: Nov 2008
Posts: 125
Downloads: 21
Uploads: 0
Default

I just started to play without the w/o... Well im still using him to identify stuff actually, but I'm working out the solutions myself. There are lots of wasted torpedoes in U-69 these days. I disabled duds to somewhat compensate.

Speaking sailboats...
I was in the big bay near Reykjavik, escaping after a successful raid. Still at 100%hull and with two torps left for the rear tube. Killed a light cruiser and an auxiliary cruiser. So on my way out I get the ''Ship Spotted - Short Range'' message from the tower. Weather was bad but seas were good enough to use the deck gun. Jump up there and I see some little puny sailboats coming at me. Man the deck gun ! Start shooting, and the sailboats started shooting back! I don't know what weapon they had but it took my hull effiency down to 39% in only a few blows and I was taking in lots of water. ... I carshed dive and I was pissed. Outgunned by a tourist in his sail boat!

Is it some sort of joke by the GWX team to have a trio of pirates with big guns that'll sink ships and roam the Atlantic? Yarr.
ppk is offline   Reply With Quote
Old 11-16-08, 06:42 AM   #17
Murr44
Grey Wolf
 
Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by Kapt Z
Quote:
Originally Posted by bigboywooly
Aye RL Uboats didnt come across targets as often as we do in SH3
Target was a target whatever the tonnage
Exactly!

I cannot say for GWX, since my computer won't run it, but I see way too many targets.(most of the time!)

I still use the auto-TDC, which is WAY too reliable, so I usually fire off 2-3 torps into the sea at the beginning of a patrol to count as 'misses/malfunctions'. I also fire two torpedoes at anything more than 3000 tons. I know I can sink them with one, but I assume a real Kaleun would not know that. Therefore a good patrol is maybe 20,000 to 30,000 tons=4-7 ships.
Same here. I use GWX & I consider 30,000 tons in the Atlantic to be a very good patrol. Most Med patrols usually net me around 10,000-15,000 tons.
Murr44 is offline   Reply With Quote
Old 11-16-08, 06:55 AM   #18
Jaeger
Chief
 
Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by Mikhayl
Hmm very good point, I didn't think of that. It's true that 90% of the single merchants that you catch in game thanks to the "radar-like RDF" reports would have passed unnoticed in real life, plus the fuzziness of distant convoy reports that we don't have in SH. I guess the only workaround would be playing realnav, ah well
wouldnt this inspirate the gwx team to integrate the real nav mod to gwx? this would give this beautiful mod public relations (more people would try to make it better, develop new methods etc). atm, it is a little bit inaccurate, but there is potential, i think. real nav would give sh3 a big step in realism and immersion i think.

greetz, Jaeger
__________________
Everything comes to him who waits
Jaeger is offline   Reply With Quote
Old 11-16-08, 08:41 AM   #19
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Mikhayl

Anyway, something you can do is to delete the convoy and ship contact icons (make them transparent) so that all you will have is the grid and long/lat, that would be a bit more realistic.
Actaully thats not a bad idea at all Mikhayl
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 11-16-08, 09:23 AM   #20
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Mikhayl

Anyway, something you can do is to delete the convoy and ship contact icons (make them transparent) so that all you will have is the grid and long/lat, that would be a bit more realistic.
Actaully thats not a bad idea at all Mikhayl
I strongly agree! Everything that would be left, is the message that in PQXX a large convoy was sighted.

And since the PQxx is big, it would make things interesting :hmm:

I'm all game!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 11-16-08, 11:58 AM   #21
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Good idea matey
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-16-08, 02:59 PM   #22
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default



Sounds like a realism winner to me.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 11-16-08, 06:13 PM   #23
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Considering all facts and playability, incorporating navigation inaccuracy/doubt during periods when star or sun fixes are impossible would add to both playability and realism.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 11-17-08, 09:02 AM   #24
jpm1
Captain
 
Join Date: Jan 2007
Posts: 544
Downloads: 9
Uploads: 0
Default

a ship to sink whatever small it is can be a good way to raise the crew's morale up during a long patrol .
jpm1 is offline   Reply With Quote
Old 11-17-08, 11:36 AM   #25
Hanomag
Grey Wolf
 
Hanomag's Avatar
 
Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
Realism?.... You want more realism...?

Maybe the game should simulate a "bathroom break" every six hours. You just lose control of your virtu-Kaluen and he walks to the head and stays in there for 15 minutes real time compression disabled.

Or how about a "fatigue" mod where your reaction time is slowed and the mouse arrow and controls move slower.

"Forced sleep" when your virtu-Kaluen gets tired he strolls down to the bunk and the screen blacks out for 6 hours real time compression again disabled.

Players must learn "dead reckoning" before the game even unlocks and you are allowed to play.

The game pauses and you decipher each enigma message b4 gameplay begins again.

Food runs out after random food cunsumtion calculator reaches zero food and patrol auto-ends.

Hell.. get rid of time compression altogether, its definitely not real.

I bet we can remove any element of fun left and completely ruin the game... and in case we all forget it is a game (I know I tend to, even in these ridiculously non realistic conditions). I believe if you want to buy this game, you have to go to the video game section of whatever store you happen to be in.

You have to draw the line somewhere.

As always, oozing with sarcasm,
Kptlt. Hanomag (not my real name)
__________________



"Only if I can save first..."
Hanomag is offline   Reply With Quote
Old 11-17-08, 11:39 AM   #26
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Hanomag
Realism?.... You want more realism...?

Maybe the game should simulate a "bathroom break" every six hours. You just lose control of your virtu-Kaluen and he walks to the head and stays in there for 15 minutes real time compression disabled.

Or how about a "fatigue" mod where your reaction time is slowed and the mouse arrow and controls move slower.

"Forced sleep" when your virtu-Kaluen gets tired he strolls down to the bunk and the screen blacks out for 6 hours real time compression again disabled.

Players must learn "dead reckoning" before the game even unlocks and you are allowed to play.

The game pauses and you decipher each enigma message b4 gameplay begins again.

Food runs out after random food cunsumtion calculator reaches zero food and patrol auto-ends.

Hell.. get rid of time compression altogether, its definitely not real.

I bet we can remove any element of fun left and completely ruin the game... and in case we all forget it is a game (I know I tend to, even in these ridiculously non realistic conditions). I believe if you want to buy this game, you have to go to the video game section of whatever store you happen to be in.

You have to draw the line somewhere.

As always, oozing with sarcasm,
Kptlt. Hanomag (not my real name)
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-17-08, 11:45 AM   #27
Hanomag
Grey Wolf
 
Hanomag's Avatar
 
Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
Quote:
Originally Posted by jimbuna

LMAO.... :rotfl:

God help me....
__________________



"Only if I can save first..."
Hanomag is offline   Reply With Quote
Old 11-17-08, 12:18 PM   #28
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly
Aye RL Uboats didnt come across targets as often as we do in SH3
Target was a target whatever the tonnage

U 19 - 1 warship sunk for a total of 441 tons
U 24 - 5 warships sunk for a total of 571 tons
U 653 - 1 warship sunk for a total of 840 tons

What were they doing ? Takeing out a Yacht Club.:p :rotfl:
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 11-17-08, 01:39 PM   #29
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by FIREWALL
Quote:
Originally Posted by bigboywooly
Aye RL Uboats didnt come across targets as often as we do in SH3
Target was a target whatever the tonnage

U 19 - 1 warship sunk for a total of 441 tons
U 24 - 5 warships sunk for a total of 571 tons
U 653 - 1 warship sunk for a total of 840 tons
What were they doing ? Takeing out a Yacht Club.:p :rotfl:
Was a 1940s geordie booze cruise IIRC
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 11-17-08, 02:03 PM   #30
jpm1
Captain
 
Join Date: Jan 2007
Posts: 544
Downloads: 9
Uploads: 0
Default

you want to increase realism just put some rocks at the bottom of the ocean that would be a first good step my tone could appear a bit sarcastic but my admiration to Ubisoft Romania still remains intact
jpm1 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.