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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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![]() Quote:
In my case I wanted to use MoBo to plot an intercept course or end-around. I could then easily convert it to the text format the game uses for the patterns and click a button to send it to the game. ...but all those stupid patterns are loaded at initial startup only; so my idea was a bust. ![]() If only it read them on-the-fly... I could develop attack approaches with MoBo and import them with a button-click directly to the game. Maybe there's hope for SH5? |
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