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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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but as I am finishing our IJN subs, patience is in order.. Keltos |
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#17 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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As I recall, someone already made this model, but it's sitting rusting somewhere. Can't remember the name of the guy who posted about it, but should be on the search function.
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#18 |
中国水兵
![]() Join Date: Jan 2009
Posts: 279
Downloads: 20
Uploads: 0
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Isn't there a Narwhal in FOTRS? If it's by AOTDMadMax is gotta be pretty damn good.....off to reinstall FOTRS and check....
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HMAS Sydney III "Thorough and Ready" |
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#19 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#20 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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The real model should be the one in your sig ? Strange torps tubes positions but i like the shape/design
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#21 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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The one I'm thinking about just had the new 3D model made for it, but was never rigged up and put in the game. Which one are you thinking of?
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#22 |
Pacific Aces Dev Team
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Here it was, Nisgeis: http://www.subsim.com/radioroom/showthread.php?t=141662
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One day I will return to sea ... |
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#23 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Yeah that was it, I couldn't remember his name and I never looked at the model. So it was a re-model of an existing sub, without matching? Shame. :-(. You don't have any pics by any chance do you?
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#24 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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he better come through after he's done with all those japanese boats!
wait is kelt gonna do a Narwhal?
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#25 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
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He said that after IJN mod could take on this project...
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#26 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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I am wokring on one, but i keep getting flipped faces when the model goes into the game, otherwise, its almost perfect
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#27 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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hmmm...I wonder who could help you with the faces...
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#28 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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what I now do is to use the last icon on the top bar in 3DS, click hold, another, a red one 1 quick render (active shade) appears and it does create a texture window where the thing is seen like it would in the game : - flipped faces appear either transparent or black, select the object, go to 2 modifier, click the + on the 3 editable mesh line select 4 element 5 click on the flipped part of the object (left alt - click hold on wheel to rotate in 3D) go to the right window a hand appears, click hold move down till you see : surface properties 6 click on flip when you are done with all the flipped faces, click on editable mesh to close it, save the scene, click on object and in the menu go to export selected, export as .obj. as you have not modified the vertices count in any way you do not need to redo the uv map, which is a major pain btw keltos |
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#29 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#30 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Export with normals and then use S3D to import with normals.
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