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Old 08-27-08, 02:56 PM   #16
Puster Bill
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If you are going to go to periscope depth and duke it out with them, just remember to keep your rudder 10 or 15 degrees starboard or port. That helps keep them from getting too accurate. Also, don't worry about silent running at that point: They are going to ping the living dogfish out of you, so use some speed and drop some decoys.

Oh, and *PRAY* that they don't have hedgehogs. My last career ended in May of 1944 due to hedgehogs.
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Old 08-27-08, 03:09 PM   #17
von hally
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thanks for all the replies herr kaleuns...very thoughtful!!

ive decided to indeed to engage full speed-periscope depth and try and get one of my homing eels off-crash dive and play the mouse-then repeat.

thing is i dont seem to want to return to the game.....as if by not...im keeping my crew alive a little longer.

p.s . is it just me or is the look on the chiefs face turning more angrier and contempt filled at me.... when more charges go off!!

maybe after so many hours in this predicament things are getting to us all....i want to tell him radar picked us up..it wasnt my fault

p.p.s thanks nirwana...will try
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Old 08-27-08, 03:41 PM   #18
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Do you have SH3 Commander installed? It adds a thermal layer to the game, which can be helpful in situations like this.

If it's any comfort to you, a lot of men have been in the same position as you are now, but only a few survived... Good luck, Herr Kaleun!
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Old 08-27-08, 04:49 PM   #19
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How?

For first? LISTEN!!! Head sub to listen escort screws 160 - 200. If You do it - You can survive

Use silent run. If bombs exploding to close change the depth to 200m. If there they ping You drop the 3 decoys and run away on 2,5 knots to 250. Dont change speed and dont use decoys on 250-250.

If You wanna to use 1 knot - your sub never survive. thats too slow to escape. go 2-3 knots and listen. if dds find you again - try to run away on 176 on 2,5 knts

Im 100% realism player. Last time my sub escape after 7 hours 6 escorts hunts : )
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Old 08-27-08, 06:53 PM   #20
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Put you head between your knees and kiss your arse goodbye.

Many good pointers above and most can help - but unless the hunters above need to move on, they will stay on you ping away until you shoot some rags, meat, oil, maps and letters to home out a tube. Maybe a useless seaman or two. Or that propoganda guy with a devote loyalty.

Been in such a squeeze play and I know that yes - you are in for 7-8hrs of real time white knuckle manuevers.

Best thing is to play it like you want to live and stay out of situations where you give your life away for a gambit. Live to fight another day under your terms. Remember the conversations with the surviving U-Boot commanders in AOD?
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Old 08-27-08, 07:17 PM   #21
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so....

... how did it turn out?
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Old 08-27-08, 07:25 PM   #22
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Quote:
Originally Posted by jpm1
i've heard that RAID with a low drives number can be dangerous if there's one which slips you loose the data on both ..
i use IDE myself
sorry for the post i didn't wanted to post in this thread . if a moderator comes around here , please delete the two posts this one and so the quote thanks
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Old 08-27-08, 07:37 PM   #23
Kurt Lange
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Prevention is better than cure...

Don't close the convoy, but launch your torpedoes from at least 3500 metres...4500 is even better. Immediately turn away, set depth for the maximum you dare, but stick to 1 or 2 knots. You are so far away from the escorts that you are stern on to almost all of them, if you see what I mean. And they cant hear you at all.

I'm doing this in Wolves at War, in the Mediterranean in summer 1943, against NYGM 3.0 'bloodhound' escorts. In six attacks ( including one against a cruiser task force ), I haven't even been detected, let alone depthcharged. Try it; you will be surprised at what you see!

You need to make sure your firing solution is spot on at that range, and of course FATs will have no fuel to run further if they miss.
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Old 08-27-08, 08:15 PM   #24
Erich dem Roten
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Blow balast, ahead flank, man the deck gun
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Old 08-27-08, 09:23 PM   #25
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Quote:
Originally Posted by Erich dem Roten
Blow balast, ahead flank, man the deck gun
Is your life really that bad. Souns like pure suicide to me:hmm:
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Old 08-27-08, 10:17 PM   #26
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i dont think he made it.



but we can hope his radio is just out
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Old 08-27-08, 11:55 PM   #27
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The comforting thing about the sound of depth charges hitting the water is that a speed change will ruin the firing solution!



Patience........
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Old 08-28-08, 07:43 AM   #28
von hally
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Quote:
Originally Posted by GoldenRivet
i dont think he made it.



but we can hope his radio is just out
rivet......its over

after hours of twisting and diving and turning and running is tried the "d" button.

indeed i could go deeper....but coupled with wabos....my beloved ixb gave out.

its over

months ive been playing this carreer.

gutted

they never ran out of wabos....b******!!!!

hours and hours......perii depth.....futile attempt at attack....dive ...hide.....over
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Old 08-28-08, 08:28 AM   #29
Red Heat
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At this moment, my carer is in October 1944 and i still surving to the enemy attacks. When im sailing im very close to the radar warnings, and i double my atention to the radar signals...because most of this situations means DD or a DD escorting another ship (sometimes escorting a Battleship or greater) or may be not...can be a Hunter-Killer group, anyaway when i detect any radar signals i order a normal dive to PD if the signal are closed (then its possible to see and classify the contact) if its a DD i dive with Silent Running to 70 mts and all aways giving to the enemy a low profile and speed at 1 knot. The secret its to detect first and order counter-measures...and Survive. At this time (1944) its more important "run away to fight another day" than tonnage!
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Old 08-28-08, 08:38 AM   #30
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Because of the situations like these, i've never used type IX in my careers.
I am interested how would smaller boats like type VIIC or II behave in similar situations.
Is their sonar profile small enough to allow you to escape? :hmm:
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