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How the hell do i survive
Lo all
HELP!!!!! im in february 1944. two dd spotted me even before i spotted them....with decks awash.! i fired of a quick guidance torp a one then crashed to 200m. silent speed-no reloading or repairs being done. two dd listen for me while another drops charges...fine. while twisting and turning and releasing bold....im constantly picked up by asdic. drop to 260m....boat is creaking and groaning like some old door in a horror movie. PICKED UP AGAIN BY ASDIC AND CHARGED TO HELL how do i escape go deeper....how....the needle only goes to 260m cant run any quieter...1 knot cant get in the baffles of the destroyer....as 2 others are simply waiting. i knew it gets impossible nearly at this stage of the war......but there must besome way out:damn: |
the year says it all.
1944. You only have 4 things that will happen in this situation. (1 being most likely, 4 being least likely) 1. You will die. 2. You will escape but mostly on sheer luck 3. You will manage to evade enough depth charge runs to the point that the DDs run out of depth charges. 4. You hold out long enough and your enemy makes a mistake as you slip away. i wish i had more for you than that, but historically, ASDIC in '44 was usually the last sound a submariner heard before he met his doom. :dead: just keep turning and hope for the best. EDIT: you can dive deeper by hitting the "D" key. and then, hitting the "A" key to level off. but if your depth is already 260 i wouldnt push it any further. every boat i ever had would start taking pressure damage at about 300m |
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i had a feeling that was the case.....i mean at 260m and still being discovered is pretty infuriating when youre twisting and turning in some grotesqe death dance!!!! its the reason i love the game/gwx so mutch...but as my load time is near 12 minutes i really want to slip by these guys. JUST GOT YOUR EDIT MATE didn't know that "d" would let me go deeper....i'l try anything now!! |
good luck sir, you will need it.
try the D key at your own risk. i fear that going deeper than 260 - 275 will cause almost certain death. you are caught up in between a rock and a hard place! :nope: |
If the weather is bad, you could try a surface escape at night.
Than again, destroyers are probably equipped with radar, and would detect you. If the escape fails, only thing that remains is to attack. Go to periscope depth, load aft tubes, and when a destroyer gets behind you to do attack run, fire the torpedo with magnetic pistol. You could try attacking destroyers that are listening, because of their lower speed. Kill or be killed.:arrgh!: |
1944....
yup, definately radar.... those DDs would be on him like stink on a turd. like rg370 said... the last resort would be to go on the offensive, a last ditch effort to sink the destroyers. but if you have manual targeting on, and are up against three of them, it could be the last thing you ever attempt. its a tough spot. and im not envious of your position. i really hope you make it. are there any more homing torpedoes onboard? set them to 4 meters running depth and magnetic pistol. |
Have your crew load you into the torpedo tube and swim for shore. Other than that all options have allready been covered, but I fear that for you, the war is over.
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i've heard that RAID with a low drives number can be dangerous if there's one which slips you loose the data on both ..
i use IDE myself |
thanks for the interest in my future death guys.
i do have a couple of homing torps left...but my accent from 260m will definately be heard...and i'l be charged to valhalla and back. suppose a last stand is an option...but i really wanted my men to survive this foolish , uneccessary war....theyve served well with bravery and honour...they deserve my best:arrgh!: p.s rivet dd's on me like stink on a turd.......brilliant |
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for escape. As for depth charges, yes, you will be depth charged while ascending, but same fate awaits you at 260 m. |
They didnt spot you at decks awash
Radar did All bases covered by previous posters so I have no more to add Not a good place to be though |
there is one final option.
If you are usin Sh3 Commander... and damage becomes heavy, blow ballast and surface and use SH3 Commander to switch your death to a "surrender". in short, do what it taks to bring as many of your boys home as you can! |
Use lots of decoys too. They do help, although you tend to have to use most, if not all of them, to shake off a single encounter. Late war ASDIC is ridiculously good. Fortunately, I'm now the captain of a XXI, which is ridiculously powerful! :up:
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I was pretty successful in such a situation involving dessies with following routine:
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in tough spots this has worked for me 50% of the time. listen for them to go aft, move forward and go to periscope depth, torps on high speed. Light en up . dive. zig zag........repete.
It definitly has a high pucker factor, but it works for me. the best of luck to you, Lad. the sarge:arrgh!: |
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