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Old 08-05-08, 03:47 PM   #16
GlobalExplorer
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Tip: you can also buy GC2 directly from Stardock. This is especially recommended if you are from Europe (the exchange rate makes it almost a steal). I guess the good people at stardock have some benefit if you buy directly and bypass any publishing deals.

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Originally Posted by Raptor1
Well, the only proper strategy games I'm playing right now are Hearts of Iron 2 and Victoria, GC2 could be a nice addition to the collection, will get it as soon as I can
I also highly recommend right now American Civil War and BoA2 Wars in America http://www.ageod.com/en/index.php
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Old 08-05-08, 03:58 PM   #17
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Quote:
Originally Posted by GlobalExplorer
Tip: you can also buy GC2 directly from Stardock. This is especially recommended if you are from Europe (the exchange rate makes it almost a steal). I guess the good people at stardock have some benefit if you buy directly and bypass any publishing deals.

Quote:
Originally Posted by Raptor1
Well, the only proper strategy games I'm playing right now are Hearts of Iron 2 and Victoria, GC2 could be a nice addition to the collection, will get it as soon as I can
I also highly recommend right now American Civil War and BoA2 Wars in America http://www.ageod.com/en/index.php
I take it those are the 1 or 2 others games that you mention above that is worthy of the 'strategy' title?

-S
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Old 08-05-08, 04:14 PM   #18
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Most of the good 'strategy' games today are fun, but rarely require any...strategy...
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Old 08-05-08, 04:31 PM   #19
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GC2, even on the easier difficulties can still give you a jolly good whipping sometimes.

Though thats probably because I suck.


Also Ship designing is worth the game + expansions.
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Old 08-05-08, 05:47 PM   #20
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Originally Posted by SUBMAN1
I take it those are the 1 or 2 others games that you mention above that is worthy of the 'strategy' title?
better count them as 1, because they run on the same engine.

Besides those and some butt ugly indies, which I can't recommend to anyone, there's not much else I found that involves real strategy. And I sifted a lot.

Any recommendations? That's what I come here for most of the time. But spare me the odd 3rd person squad shooters with toy tanks and green health bars.

In the past I played to death several PG's and Close Combat 2 and then I had a three year relationship with Shogun Total War that was abruptly ended.
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Old 08-05-08, 05:49 PM   #21
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Quote:
Originally Posted by Rilder
GC2, even on the easier difficulties can still give you a jolly good whipping sometimes.
Yeah that's what counts, strong AI + challenging gameplay + functional interface + suitable for adults.

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Originally Posted by SUBMAN1
I've got tuny fighters using advanced technology that can take on Frigates in a one to one fight, no matter what weapons the Frigates are using!
My strategy always involved sensor ships (tradehulls) prowling around (to always see what the AI is doing), extremely fast, lightly armed fighters that can strike where the AI has no defenses, and of course slow interceptors with extreme firepower for the defense of my planets.
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Old 08-05-08, 05:55 PM   #22
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Well, to be honest, GC2 is in many ways Master of Orion II (which still rocks) but more pimped out, some more options in all aspects of the game, some more variety, and better looks, and with the added benefit of designing the look of the ship as well as the weapons/systems

I've found GC2 as bit exploitable, which is a shame, it's fun though.
But for the real startegy stuff I'd also go for the Paradox games, especially Hearts of Iron

good ship designs to do at or shortly after startup are:

explorer/scout:
cargo hull with survey module, 2 or 3 sensors, 1 life support and all the engines you can conveniently stick on there

faster colony ship: This game is all about getting as many planets asap, so faster colony ships give you an edge over the AI
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Old 08-05-08, 06:06 PM   #23
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Quote:
Originally Posted by KeptinCranky
faster colony ship: This game is all about getting as many planets asap, so faster colony ships give you an edge over the AI
Thats correct, build fast ships for the colony rush. But with the expansion you get radioactive worlds and such that can only be settled later in the game when you have developed the technology.

Concerning exploits, that's also correct. I had a nasty habit of restarting until my initial world had a 700% manufacturing bonus and until I had an advantageous star distribution. But the simply solution turned out simply not to do it, or to limit myself to generating three galaxies and saving each, then I would have to chose one.

Another thing was that the anomalies were created only at the beginning of the game, I would have preferred to get them to appear randomly or dependent of technology.
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Old 08-05-08, 08:23 PM   #24
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Quote:
Originally Posted by GlobalExplorer
Quote:
Originally Posted by KeptinCranky
faster colony ship: This game is all about getting as many planets asap, so faster colony ships give you an edge over the AI
Thats correct, build fast ships for the colony rush. But with the expansion you get radioactive worlds and such that can only be settled later in the game when you have developed the technology.

Concerning exploits, that's also correct. I had a nasty habit of restarting until my initial world had a 700% manufacturing bonus and until I had an advantageous star distribution. But the simply solution turned out simply not to do it, or to limit myself to generating three galaxies and saving each, then I would have to chose one.

Another thing was that the anomalies were created only at the beginning of the game, I would have preferred to get them to appear randomly or dependent of technology.
I didn't do these things. Not much in advantages for my starting planet. I am by no means king, but I think anyone that actually attacked will be sorry.

I've taken the Yor down from being #1 on the list to #7 with my nearly indestructable (from their perspective) cruisers though. Pimped out with many phasors, the cruisers can wipe out a small frigate fleet while taking only a few HP damage. I got fast troop transports with 2500 capacity too, so the cruiser goes in, wipes the defenders clean, and then I invade. Picked up 2 more worlds last night. I would have done more, but the Dread Lords paid a visit. Slowed all my plans down to almost nill.

-S
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Old 08-05-08, 10:00 PM   #25
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Just had my tiny little fighters (not even my best version) take on an enemy fleet - they lost! One of the enemy ships was even a Frigate!

-S

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Old 08-06-08, 09:00 AM   #26
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My guess is your little fighters are so good because you reached technologically omnipotence. How about raising the difficulty by 1-2 notches? As we agreed before, this is good old strategy and a players competence will grow drastically with time.
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Old 08-06-08, 11:28 AM   #27
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Quote:
Originally Posted by GlobalExplorer
My guess is your little fighters are so good because you reached technologically omnipotence. How about raising the difficulty by 1-2 notches? As we agreed before, this is good old strategy and a players competence will grow drastically with time.
In my opinion, they aren't strong enough yet! My current version now has 7 hit points of damage capacity, and has the best armor, the best shields, and best missile defense the tech tree has to offer!

My tech rating was 168 last I checked. These Yor guys I've pretty much ground into nothing militarily. I'm now just slowly taking over their planets as I wipe them out.

-S
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Old 08-06-08, 11:52 AM   #28
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Hah! the old restarting trick I never actually do that because I once watched a friend play Birth of the Federation, he spent the entire night restarting after 15 turns because the desired planets weren't withing initial range....after 30 restarts or so I called him insane

I think it's fair to use the ship customization to beat the AI on higher difficulties, but if I find out it gets silly I'll limit myself in that too.
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Old 08-06-08, 12:00 PM   #29
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I guess I can understand the problem your friend had. I also wanted to have my planets in range of each other so I don't have to spend the whole game scrolling and flying around. I also never liked to have other factions planets in my sector. Imo the random generator turns out mostly unbalanced worlds where you are either overpowered or really handicapped, maybe the art is to chose one where the game gets really challenging. Might try that next time and chose my galaxy accordingly ..
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Old 08-06-08, 01:06 PM   #30
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Quote:
Originally Posted by GlobalExplorer
I guess I can understand the problem your friend had. I also wanted to have my planets in range of each other so I don't have to spend the whole game scrolling and flying around. I also never liked to have other factions planets in my sector. Imo the random generator turns out mostly unbalanced worlds where you are either overpowered or really handicapped, maybe the art is to chose one where the game gets really challenging. Might try that next time and chose my galaxy accordingly ..
They put my current game in a gigantic galaxy smack dab in the middle almost. I control almost no special star bases (only one matter of fact) so I am at a disadvantage, but I'm trying to make that up from a technological perspective.

The fun part is taking what you are given, no matter how bad, and running with it. I am sort of making this work, and I am seeing a light at the end of the tunnel in a way that I think I can deafeat all the other races, though there is still a harrowing balance if I can make it successful. I cannot afford to be attacked by more than 2 factions at once. To take that on might be the death of me. Diplomacy is being used to the fullest extent!

-S
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