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Old 07-04-08, 10:32 AM   #16
Ishigami
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Join Date: Mar 2008
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Quote:
Originally Posted by peabody
Ishigami never mind the shrine until you see the ship, I am a beginner.


I got hope.

Do you mind sharing a screenshot how she is looking atm?
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Old 07-04-08, 11:26 AM   #17
peabody
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Quote:
Originally Posted by Ishigami
Quote:
Originally Posted by peabody
Ishigami never mind the shrine until you see the ship, I am a beginner.


I got hope.

Do you mind sharing a screenshot how she is looking atm?
It's working, just need to position the watch crew and move the torp tubes. They won't fire sideways like they should (made for subs not ships) and the ship is so long when I fire from where I should, sometimes I blow myself up. But I don't like the place I have the bridge, but the 'right' place has so many thick bars in the way you can't see. But I am having a problem because the place I want is two objects and I can't get it to load back in right.



The bridge is the top compartment. I can see ok forward and a bit left and right but I can't see anything behind the center of the ship.

Peabody
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Old 07-04-08, 01:16 PM   #18
Ishigami
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Beautiful!

Hhmm I see at least two Uboat deckguns below the main bridge structure that need to be replaced. :hmm:

Well I would not try to set the bridge up at their original location if it is such a pain in the ass to do so. Maybe it’s better to just set it up where it is useful.
The bridge of the Fubuki-Destroyer is on top of the structure. Maybe you might want to try the same.
On top of the bridge there is this area with the rangefinder (?), where one of your watch crew is already located, maybe that’s a good point to set up the bridge.
You also could just set her up on top of the original bridge and make the UZO only accessible by the short cut.

Hehe yea it would be so cool to make a torpedo attack at 90°/270° bearing but oh well...
I know the problem from the Fubuki at high speed. If the torpedo runs not strait for several hundred meters you are likely to blow up yourself.
I guess the only way to solve this is to let the torpedo spawn near the stern or bow. You could lower the risk at the current location maybe by just placing the spawn point a bit further from the hull.

BTW.: Amazing 1/700 scale model of the Maya: http://www.bismarck-class.dk/shipmodels/japanese_models/mayamatteini.html
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Old 07-04-08, 02:08 PM   #19
peabody
Admiral
 
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Quote:
Originally Posted by Ishigami
Beautiful!

Hhmm I see at least two Uboat deckguns below the main bridge structure that need to be replaced. :hmm:

Well I would not try to set the bridge up at their original location if it is such a pain in the ass to do so. Maybe it’s better to just set it up where it is useful.
The bridge of the Fubuki-Destroyer is on top of the structure. Maybe you might want to try the same.
On top of the bridge there is this area with the rangefinder (?), where one of your watch crew is already located, maybe that’s a good point to set up the bridge.
You also could just set her up on top of the original bridge and make the UZO only accessible by the short cut.

Hehe yea it would be so cool to make a torpedo attack at 90°/270° bearing but oh well...
I know the problem from the Fubuki at high speed. If the torpedo runs not strait for several hundred meters you are likely to blow up yourself.
I guess the only way to solve this is to let the torpedo spawn near the stern or bow. You could lower the risk at the current location maybe by just placing the spawn point a bit further from the hull.

BTW.: Amazing 1/700 scale model of the Maya: http://www.bismarck-class.dk/shipmodels/japanese_models/mayamatteini.html
Well, they are not uboat guns because it is built with a gato and they eventually will be replaced but I needed one working to get the other guns to fire. Not sure what they will be replaced with. Just finished the watch crew,next the torps.

Peabody
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