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Old 05-05-08, 09:36 AM   #16
Reece
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Well back from patrol, I only saved & exited once and patrol only lasted a few weeks, when I got back the Floating Docks had moved apart from each other and drifted a little but still afloat, previously the carrier had merged with the concrete dock slightly but was still in it's proper place this time, will have to test again later, don't know what setting you changed BBW, but may have done the job!
Thanks.
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Old 05-05-08, 11:04 AM   #17
bigboywooly
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The surfaced draft was set to 0 in the sim
I set it as the cfg file
5 for the BUV 1 and 13 for the BUV 2

Drift into harbours is a royal PITA
It would have been better for harbours to be rendered first instead its the ships
They move in the sea by the time the harbours are rendered so can end up in them

Could be a lot more units placed in ports ( for those that have a system to handle it ) but darent due to those issues

Tis worse the longer you stay in ship render range before entering harbour rendering range
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Old 05-05-08, 02:48 PM   #18
Carotio
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Quote:
Originally Posted by bigboywooly
Drift into harbours is a royal PITA
It would have been better for harbours to be rendered first instead its the ships
They move in the sea by the time the harbours are rendered so can end up in them
Slightly off topic, but this can happen in SH4 too. Just saw this the other day...
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Old 05-05-08, 05:45 PM   #19
Madox58
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As many units from SH3 are being imported to SH4?
Guess what?
If not fixed for SH3, then it's imported to SH4?
What do you suppose is going to happen.
I also would not be surprised to see stock SH4 units with the same
stock mismatched files.
(Notice I did not say bug?)
It's NOT a bug!
It's just mis-codeing between working files.
The program works fine if the files are corrected.
If it was a true bug?
The files would be fine but the Program would be FUBARed.
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