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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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bigboywooly, Hey, I thought the GWX Team had left to go on a well earned holiday to "The Devils Marbles" Australia, and other unique places Down Under ? http://rainton.com/fun/australia/jes...devils_marbles So you drew the short straw and had to remain at BDU HQ to deliver this awesome little update. I hope you get to have some down time ![]() |
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#17 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Click on the pictures for a bit of a tour
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#18 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Thanks BBW, great stuff.
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#19 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,738
Downloads: 171
Uploads: 0
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Many thanks BBW, especially the "Small Coal Tender" fix!
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Sub captains go down with their ship! |
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#20 |
GWX Project Director
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Good show BBW.
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#21 |
Gunner
![]() Join Date: Sep 2007
Location: Lost
Posts: 94
Downloads: 94
Uploads: 0
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Thanks BBW,
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"Patience is a virtue" Loose Lips Sink Ships |
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#22 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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If you don't mind sharing, how did you go about fixing the self destructing radar antenna?
Thanks, Greg |
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#23 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi BBW,
Hoping you can apply your considerable skills to a small problem. I have loaded GWX2.1 and the mods as per the activated mods-list below. I start a career and go off on patrol and yet every time I start out for home, after playing for many hours and sinking a number of ships, the game freezes. The mouse curser goes back to windows curser, ie it seperates from the game curser if you get what I mean. Can you explain what might be happening. Its very frustrating especially when the results of a long and other wise successful patrol are just wiped out. Here's my activated mod list: GWX - 16km Atmosphere GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas New_Trawlers_1.1 A Green Atlantic 8k Water_Stream_for_Uboats_V4 GWX - Open Hatch Mod Longer Repair Times v1.35 (all versions) Tomi_VIIC41_WaterSTream_Ready GWX 2.1 Minor fix's 26th April TwistyPeriscopeThingyMod Schleuse_Brunsbuettel_Holtenau_MOD_V.1.0 GWX_2.1_Location for Holtenau and Brunsbuettal locks Pillau terrain fix Extra units AOTD MAX+Iambecomes AA 2.1 ready Hope there is enough info for you to provide a diagnosis Regards Rascal Quote:
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#24 |
Bosun
![]() Join Date: Feb 2007
Location: Tennessee, USA
Posts: 67
Downloads: 149
Uploads: 0
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Thank you for the bugfix and continued support for this fine mod. I appreciate that hard work and effort the GWX team has put forth to make SH3 an much better game. Cheers!
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#25 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Remove and delete the 4 mods above and D\L this and enable this through JSGME http://files.filefront.com/AOTD+AA+S.../fileinfo.html Contains all the above with no messing around with Locations and stuff The Pillau Terrain fix ISNT a JSGME mod so remove that too Doubt thats causing your problems but not needed in there The terrain fix has a repacker in that needs running as per the release thread Any particular area you CTD ? Any error message ? Let me know what happens |
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#26 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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@BBW Thank´s for your quick work on this
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#27 | ||
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi BBW,
Its morning here in the land of OZ so will try this evening and get back to you. In the meantime thanks for your quick response. The crash seems to be random, but usually after many hours of playing. I forgot to mention, when attacking a convoy at night, particularly when the sh--t hits the fan and there are flares and search lights all over the place. I notice two things, firstly a slow down in frame rate when looking towards ships with search-lights which never used to happen and more worrying, some ships hulls become invisable or flash visable then invidable. Is a bit odd looking at a Black Swan tearing down on you with the masts and decks and guns all fine, the hull is invisable, the ships bow wash is still washing over an invisable bow, and there are a couple of propellers spinning away up where the stern should be. I wonder if this invisable hull routine and my late, in-game crashes are connected. As I have said before, I would love to encounter in RL the care and professionalism that I encounter on an almost daily basis here at Sub Sim Thanks again Rascal Quote:
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#28 |
Dipped Squirrel Operative
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Hello,
thanks for this fix, and lock add-on. Should be made sticky in the official GWX 2.1 thread ? I still have a question: There is a data and two mods folders. First time i extracted the data folder under a new mod-subfolder, and the two mod folders under two new mod-subfolders sporting the name of those two mods (one late war snorkel, and the other Holtenau location), so they can be enabled via JSGME. However that does not seem to work. Maybe this is what's screwing up my OLC installation (?) Can anyone tell me how/where exactly to place those folders contained in the "GWX_2.1_Minor_bugfixs_26til.7z" file ? Or should i extract the whole file into the existing SHIII mods folder, and enable all this with one click ? Thanks and greetings, Catfish |
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#29 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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Hi!
Thanks for this update! but when i try to enable it via JSGME I get this warning: "de_menu.txt" has already been altered by the "OLC GUI 1.2.3 Core Files" mod. "Schute_M2.cfg" has already been altered by the "DoubleMastValues" mod. The mods I have activated are: DoubleMastValues OLC GUI 1.2.3 Core Files OLC GUI 1.2.3 Dark Files OLCE2 1.7 GWX - No medals on crew GWX - Main Movie "Das Boot" Rubinis LifeBoat&Debris_V2_A Can I safely proceed anyway?
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#30 |
Dipped Squirrel Operative
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Hello Schwuppes,
that is what my question above was about. Without the 2.1 update it works, as soon as this is enabled it tells me it is overwriting files all the time. Either the OLC GUI overwrites it, or if it already is installed, the update does. Screwed up my install again. How one SHOULD install it is: SH3 and patch GWX 2 GWX 2.1 update GWX 2.1 minor fix then enable any mod you like with the exception of those mentioned in the OLCE description - no damage, no 16 km a.s.o. If you now try to install OLCE and GUI via JSGME it repeatedly tells you it will overwrite files already altered by XYZ. Problem is this will probably screw up some mast heights and make a hit, well, difficult - Oh well ![]() So before anything else: Ho do i install the 2.1 minor bugfix with the included Holtenau locks ? Thanks and greetings, Catfish |
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