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Old 04-26-08, 06:56 PM   #16
Venatore
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Quote:
Originally Posted by bigboywooly
Here is a small fix mod to take care of some of the annoying little bugs that slipped through GWX 2.1


bigboywooly,

Hey, I thought the GWX Team had left to go on a well earned holiday to "The Devils Marbles" Australia, and other unique places Down Under ?

http://rainton.com/fun/australia/jes...devils_marbles

So you drew the short straw and had to remain at BDU HQ to deliver this awesome little update. I hope you get to have some down time
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Old 04-26-08, 06:58 PM   #17
Venatore
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Click on the pictures for a bit of a tour
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Old 04-26-08, 09:05 PM   #18
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Thanks BBW, great stuff.
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Old 04-26-08, 09:37 PM   #19
Reece
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Many thanks BBW, especially the "Small Coal Tender" fix!
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Old 04-26-08, 09:38 PM   #20
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Good show BBW.

(BTW... you have email too.)
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Old 04-27-08, 08:18 AM   #21
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Thanks BBW, now all I have to do is get back to port which will be a bit for I am on the tail of the Rodney and juicy convoy. Tonnage!
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Old 04-27-08, 04:22 PM   #22
treblesum81
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If you don't mind sharing, how did you go about fixing the self destructing radar antenna?

Thanks,
Greg
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Old 04-28-08, 05:29 AM   #23
rascal101
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Default Sudden crash after long period of play for lates GWX2.1

Hi BBW,
Hoping you can apply your considerable skills to a small problem. I have loaded GWX2.1 and the mods as per the activated mods-list below. I start a career and go off on patrol and yet every time I start out for home, after playing for many hours and sinking a number of ships, the game freezes. The mouse curser goes back to windows curser, ie it seperates from the game curser if you get what I mean.

Can you explain what might be happening.

Its very frustrating especially when the results of a long and other wise successful patrol are just wiped out. Here's my activated mod list:

GWX - 16km Atmosphere
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
New_Trawlers_1.1
A Green Atlantic 8k
Water_Stream_for_Uboats_V4
GWX - Open Hatch Mod
Longer Repair Times v1.35 (all versions)
Tomi_VIIC41_WaterSTream_Ready
GWX 2.1 Minor fix's 26th April
TwistyPeriscopeThingyMod
Schleuse_Brunsbuettel_Holtenau_MOD_V.1.0
GWX_2.1_Location for Holtenau and Brunsbuettal locks
Pillau terrain fix
Extra units AOTD MAX+Iambecomes AA 2.1 ready

Hope there is enough info for you to provide a diagnosis

Regards
Rascal

Quote:
Originally Posted by bigboywooly
Here is a small fix mod to take care of some of the annoying little bugs that slipped through GWX 2.1

Fixed missing second Calais harbour showing on map
Moved gun emplacements Calais
Fixed bug VIIC\42 Radar destroyed on game entry
Fixed 7th flotilla entry\exit dates from Koenigsberg causing opposing base change messages
Fixed error in Ge menu where had Memel listed in line 765 instead of Koenigsberg
Added Reeces sil fixes http://www.subsim.com/radioroom/showthread.php?t=135759
Adjusted draft of Schute_M2 to remove sinking ship bug

Also included in the MODS folder is
GWX_2.1_Location for Holtenau and Brunsbuettal locks

This replaces the GWX_2.1_Locations folder shipped with the Holtenau\Brunsbuettal mod due to changes in the GWX locations file

http://www.subsim.com/radioroom/showthread.php?t=135636


Credits
--------

Reece for his superb _sil files

Installation
------------

Rollback SH3commander if using
ONLY enable when in port
Current careers should be fine

Permissions
------------

NOT to be used in any payware\commercial addon

GWX_2.1_Minor_fixs_26th_Ail.7z

EDIT 27th April

Also available in this mod http://files.filefront.com/AOTD+AA+S.../fileinfo.html
Which also includes the AOTD_Max ships plus the Schleuse mod in one easy JSGME in file
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Old 04-28-08, 09:46 AM   #24
BellJack95
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Thank you for the bugfix and continued support for this fine mod. I appreciate that hard work and effort the GWX team has put forth to make SH3 an much better game. Cheers!
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Old 04-28-08, 09:54 AM   #25
bigboywooly
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Quote:
Originally Posted by rascal101
GWX 2.1 Minor fix's 26th April
Schleuse_Brunsbuettel_Holtenau_MOD_V.1.0
GWX_2.1_Location for Holtenau and Brunsbuettal locks
Extra units AOTD MAX+Iambecomes AA 2.1 ready
Ok lets start with a simple one
Remove and delete the 4 mods above and D\L this and enable this through JSGME

http://files.filefront.com/AOTD+AA+S.../fileinfo.html

Contains all the above with no messing around with Locations and stuff

The Pillau Terrain fix ISNT a JSGME mod so remove that too
Doubt thats causing your problems but not needed in there

The terrain fix has a repacker in that needs running as per the release thread

Any particular area you CTD ?
Any error message ?

Let me know what happens
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Old 04-28-08, 12:13 PM   #26
rulle34
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@BBW Thank´s for your quick work on this
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Old 04-28-08, 04:59 PM   #27
rascal101
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Default Unexplained crashing

Hi BBW,

Its morning here in the land of OZ so will try this evening and get back to you. In the meantime thanks for your quick response. The crash seems to be random, but usually after many hours of playing.

I forgot to mention, when attacking a convoy at night, particularly when the sh--t hits the fan and there are flares and search lights all over the place. I notice two things, firstly a slow down in frame rate when looking towards ships with search-lights which never used to happen and more worrying, some ships hulls become invisable or flash visable then invidable.

Is a bit odd looking at a Black Swan tearing down on you with the masts and decks and guns all fine, the hull is invisable, the ships bow wash is still washing over an invisable bow, and there are a couple of propellers spinning away up where the stern should be.

I wonder if this invisable hull routine and my late, in-game crashes are connected.

As I have said before, I would love to encounter in RL the care and professionalism that I encounter on an almost daily basis here at Sub Sim

Thanks again
Rascal

Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by rascal101
GWX 2.1 Minor fix's 26th April
Schleuse_Brunsbuettel_Holtenau_MOD_V.1.0
GWX_2.1_Location for Holtenau and Brunsbuettal locks
Extra units AOTD MAX+Iambecomes AA 2.1 ready
Ok lets start with a simple one
Remove and delete the 4 mods above and D\L this and enable this through JSGME

http://files.filefront.com/AOTD+AA+S.../fileinfo.html

Contains all the above with no messing around with Locations and stuff

The Pillau Terrain fix ISNT a JSGME mod so remove that too
Doubt thats causing your problems but not needed in there

The terrain fix has a repacker in that needs running as per the release thread

Any particular area you CTD ?
Any error message ?

Let me know what happens
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Old 04-29-08, 03:58 AM   #28
Catfish
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Hello,
thanks for this fix, and lock add-on. Should be made sticky in the official GWX 2.1 thread ?
I still have a question: There is a data and two mods folders.

First time i extracted the data folder under a new mod-subfolder, and the two mod folders under two new mod-subfolders sporting the name of those two mods (one late war snorkel, and the other Holtenau location), so they can be enabled via JSGME. However that does not seem to work. Maybe this is what's screwing up my OLC installation (?)

Can anyone tell me how/where exactly to place those folders contained in the "GWX_2.1_Minor_bugfixs_26til.7z" file ?

Or should i extract the whole file into the existing SHIII mods folder, and enable all this with one click ?

Thanks and greetings,
Catfish
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Old 04-29-08, 05:11 AM   #29
Schwuppes
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Hi!

Thanks for this update!

but when i try to enable it via JSGME I get this warning:

"de_menu.txt" has already been altered by the "OLC GUI 1.2.3 Core Files" mod.
"Schute_M2.cfg" has already been altered by the "DoubleMastValues" mod.


The mods I have activated are:

DoubleMastValues
OLC GUI 1.2.3 Core Files
OLC GUI 1.2.3 Dark Files
OLCE2 1.7
GWX - No medals on crew
GWX - Main Movie "Das Boot"
Rubinis LifeBoat&Debris_V2_A

Can I safely proceed anyway?
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Old 04-29-08, 05:41 AM   #30
Catfish
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Hello Schwuppes,
that is what my question above was about.
Without the 2.1 update it works, as soon as this is enabled it tells me it is overwriting files all the time.
Either the OLC GUI overwrites it, or if it already is installed, the update does.
Screwed up my install again.

How one SHOULD install it is:
SH3 and patch
GWX 2
GWX 2.1 update
GWX 2.1 minor fix
then enable any mod you like with the exception of those mentioned in the OLCE description - no damage, no 16 km a.s.o.
If you now try to install OLCE and GUI via JSGME it repeatedly tells you it will overwrite files already altered by XYZ.

Problem is this will probably screw up some mast heights and make a hit, well, difficult - Oh well

So before anything else: Ho do i install the 2.1 minor bugfix with the included Holtenau locks ?

Thanks and greetings,
Catfish
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