SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-17-08, 05:19 AM   #16
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Default

Has potential :hmm:
Venatore is offline   Reply With Quote
Old 03-17-08, 05:22 AM   #17
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Nice clouds CB.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 03-17-08, 07:49 AM   #18
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
cheers all


3jane the envcolour files AFAIK are not affected by the 8/16k changes...although again AFAIK it is possible to adjust the sea etc colours from within the scene.dat
so this will depend on the mod used..but on the whole the two tings are pretty seperate

one interesting thing you can try from within the scene.dat is to adjust the rate at which the game tiles the cloud textures...so you can shrink and enlarge the area covered in a single "tile"..and this radicaly effects the cloud display..
that's fun to experiment with..that coupled with the fact that the cloud texture files are named specificaly in the scene.dat "could mean" an unlimited number of new custom cloud textures could be added to the game..


here's an example scene.dat to try where i have edited the tile from the shown 12 to 11 as an experiement....also included is increased visability/reduced range fogging and increased sunlight intensity

http://www.ebort2.co.uk/files/sh3_fogmod2.zip

by renaming the reference in the scene.dat from Nori00 and Nori01.tga to Nori02 and Nori04.tga etc etc etc in a copied new scene.dat and then using a program such as SH3 commander and sh3 weather etc to "swop" these new scene.dats in before you launch the patrol..
you could just do this by "swoping" in the new cloud textures but by using custom scene.dats etc you could also change the sunlight cloud tiling and many other factors to really randomise the sea/sky scape for each new patrol...
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats

Last edited by CB..; 03-17-08 at 09:45 AM.
CB.. is offline   Reply With Quote
Old 03-17-08, 10:13 AM   #19
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by CB..
cheers all


3jane the envcolour files AFAIK are not affected by the 8/16k changes...although again AFAIK it is possible to adjust the sea etc colours from within the scene.dat
so this will depend on the mod used..but on the whole the two tings are pretty seperate

one interesting thing you can try from within the scene.dat is to adjust the rate at which the game tiles the cloud textures...so you can shrink and enlarge the area covered in a single "tile"..and this radicaly effects the cloud display..
that's fun to experiment with..that coupled with the fact that the cloud texture files are named specificaly in the scene.dat "could mean" an unlimited number of new custom cloud textures could be added to the game..


here's an example scene.dat to try where i have edited the tile from the shown 12 to 11 as an experiement....also included is increased visability/reduced range fogging and increased sunlight intensity

http://www.ebort2.co.uk/files/sh3_fogmod2.zip

by renaming the reference in the scene.dat from Nori00 and Nori01.tga to Nori02 and Nori04.tga etc etc etc in a copied new scene.dat and then using a program such as SH3 commander and sh3 weather etc to "swop" these new scene.dats in before you launch the patrol..
you could just do this by "swoping" in the new cloud textures but by using custom scene.dats etc you could also change the sunlight cloud tiling and many other factors to really randomise the sea/sky scape for each new patrol...
Excellent, thank you
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)
3Jane is offline   Reply With Quote
Old 03-17-08, 11:16 AM   #20
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
CB.. is offline   Reply With Quote
Old 03-18-08, 05:42 AM   #21
anzacmick
Helmsman
 
Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
Uploads: 0
Default

gday all,
CB: in responce to ur WIP - ive uploaded my seainf files for inspection.....as i said...i really dont think they worked but woulda been pretty cool had they of....

http://hosted.filefront.com/ANZACMICK/
in the SH3 folder... ENV.rar
would love to try and work it out....
cheers
anzacmick is offline   Reply With Quote
Old 03-18-08, 09:25 AM   #22
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
Default

cheers anzacmick,,,
yup on the face of it the thing doesn't work....but there may well be other things that the edited file might in some fashion have some influence over...so it may not change the sea colours on the fly as you pass from one area to another..but it may have have some sort of trick up it's sleeve...past experience with modding the silent hunter series has taught me over and over again to wait and see...one thing leads to another...the possible effect or change might be completely unrelated to the original concept/thought but it may lead to something
on the other hand it might be a complete dead end...either way no lasting harm done!
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats
CB.. is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:30 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.