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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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At last the elusive 16K problem has been cracked, well done Reece mate
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#17 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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![]() I have fixed the moon size for the next release & working on 2 things that may have OLC stumped as well: 1) The line on the horizon, especially in the evening. 2) Working on, hopefully, a lighter night, so far all 16k versions can be almost black! Well time for a good nights sleep, lots of work tomorrow! ![]()
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#18 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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![]() I fixed the 16km horizon already. It's released in my beta. :p I can tell you how to do it if you like. ![]() Pre-beta screeny taken from the thread: http://www.subsim.com/radioroom/show...&postcount=153
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#19 | ||
Ace of the Deep
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Excellent thank you.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#20 | |||
Ace of the Deep
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) Last edited by 3Jane; 03-12-08 at 07:55 PM. |
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#21 | ||
Mr. Bad Wolf
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ROW ADDON - FOR REFLECTIONS ON THE WATER look for #10 in the ROW thread It has scene.dat plus Env dat files It's the work of leovampire, later reworked by Kriller2
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#22 |
Pacific Aces Dev Team
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Great job again Reece
![]() ![]() Going through your changes I would say that most are compatible with OLC's own tweaks, as he went mainly about fixing glitters and issues. I hope both mods good points can be combined later ![]() Also, have you tried modifying the values used by Leovampire for his "Living breathing ocean" to see how that improves your scene.dat? In the Sh4 scene.dat that was a major breaktrough that gave new life to the ocean ![]()
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#23 |
Watch
![]() Join Date: Feb 2008
Location: -14 m. below Lake Leman :-D
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You guys both really rock!
![]() It's a pity my pc is still in for maintenance, really can't wait to try your mods! ![]() Keep up the great work, I cannot say thanks enough to all of you modders! ![]() |
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#24 |
CINC Pacific Fleet
Join Date: Sep 2003
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I will search for the reflections on the water, all the ones I have do not touch the scene file, other water mods won't work in SHIII, totally different textures.
![]() Also finding a tweak file for the new version would be a must! ![]()
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#25 | |
Mr. Bad Wolf
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Just ask him and finish by: "hvis du vil være så venlig" ![]() (I found out a while ago he's a fellow country man ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#26 | |
Watch
![]() Join Date: Feb 2004
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Out of curiosity, how do you fix the 16km horizon line? Thanks, Edward |
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#27 | ||
CINC Pacific Fleet
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Location: Down Under
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#28 | ||
Watch
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Which three variables? Thanks Edward |
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#29 |
Maverick Modder
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Location: England
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3 variables for the sea, plus, a 3D object and one more variable for the fog if you want the horizon haze. That fog 3D object is already there but in the 16km mod it is the same size as it is in 8km, it hasn't been scaled up to double its original size, which is what needs to happen for it to be visible in zero fog.
The sea variables are [Zero Fog]SeaRelativeZMax, DynamicOceanGridSize (called "patches" in Silent 3ditor) and EarthRadius. The fog object needs to be offset about 10 or 20 metres vertically (down) in order to compensate for the increase in SeaRelativeZMax (depending on how much you increase the ZMax... up to a maximum of 1). Also, to prevent the ocean near the horizon looking flat you can increase LOD to something like 64, but that will hurt the framerate.
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#30 |
Watch
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onelifecrisis
Thanks very much for the info ![]() Edward |
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