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Old 02-06-08, 01:45 AM   #16
swdw
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Quote:
Originally Posted by Sailor Steve
Oh, man, those look so much better!

I'm glad to hear you're looking at the acceleration rates as well; SH3 has way to good acceleration for all ships, and it sounds like SH4 followed in its footsteps.
Yeah, We'll be tweaking the destroyers acceleration and turning after the subs. The thing I've realized about the physics engine and why ships act like speedboats is because the screws don't cavitate when there is a huge change in engine / screw speed. Because of this, they get a complete "bite" in the water ,so it's like someone kicks the ship in the pants.

Another side effect of this is the pitch and roll become highly dependent on angle to the waves, size of the trough and wave height. Unless you have really large waves, the prow on a fleet boat doesn't dive through the wave, but the wave breaks over the deck behind the prow like it's supposed to (not so with the S-boat), it dives into the wave. This was one of the reasons for the upward swept bow on fleet boats- sort of a mini hurricane bow.

You'll also see waves wash over the deck aft of the sail in moderate seas as the deck is lower there. This is also correct.

Some people may be disappointed, because you lose the "pitch and roll no matter what" effect- but it just looks more realistic from an external camera. And in the right seas (9 m winds) at the correct angle, I've had the Porpoise take some occasional rolls around 20 degrees. Doesn't seem like much until you've been on a real boat making 20 degree rolls. Just ask Sailor Steve.

One more teaser for everyone- this is the Porpoise class at 3 speeds in fairly calm waters so you can really see how she lays. Other classes give similar results.


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Last edited by swdw; 02-06-08 at 02:02 AM.
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Old 02-06-08, 07:43 AM   #17
Taurolas
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very nice work swdw

i'd be really interested in trying it out on TM as it deffinately looks the business.
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Old 02-06-08, 08:20 AM   #18
Nuc
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Quote:
Originally Posted by swdw

We found historical values for turn rates submerged,
Are the historical turning rates based on both engines answering ahead bells? If so is there a way to simulate twisting with one engine ahead and the other backing?
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Old 02-06-08, 08:39 AM   #19
AVGWarhawk
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Swdw:

Quote:
Some people may be disappointed, because you lose the "pitch and roll no matter what" effect-

Not by a lot Swdw. I did not feel like I lost much pitch and roll. It felt very natural to me when I was testing this. BTW, the S class looks really cool cruising through the water with winds at 5 meters. Water splashs up and over the bow. Dive times for standard dive and crash dive are excellent This mod is far superior then what the original game offered for dynamics.
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Old 02-06-08, 11:20 AM   #20
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Quote:
Originally Posted by AVGWarhawk
Swdw:

Quote:
Some people may be disappointed, because you lose the "pitch and roll no matter what" effect-

Not by a lot Swdw. I did not feel like I lost much pitch and roll. It felt very natural to me when I was testing this. BTW, the S class looks really cool cruising through the water with winds at 5 meters. Water splashs up and over the bow. Dive times for standard dive and crash dive are excellent This mod is far superior then what the original game offered for dynamics.
I finally got around to testing this last night and I concur with AVGWarhawk. I am running a bit behind on testing this stuff due to Real Life. The sleep bank is overdrawn!

But, this is a vast improvement...performance and the look!

On a side note, are the current key commands using Ctrl and Shft completely hosed with RFB RC1 ROW or is it the BETA stuff I am testing?

Or is it something I did? This is the most likely answer. Pending an answer I think that this weekend will call for a fresh install of SH4 for the RFB platform.
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Old 02-06-08, 04:28 PM   #21
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Sweet!!
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Old 02-06-08, 06:41 PM   #22
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Great Work! Looking forward to seeing a proper surfaced profile finally. I wonder if this will have any effect on detection. I realize its not much, but you never know!

Frank
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Old 02-06-08, 06:51 PM   #23
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It might because if I come in deck awash, they seem to look right over me. Perhaps the lower profile will help.
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Old 02-07-08, 08:26 PM   #24
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Is this ready to be installed.....I would like to try it on.....
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Old 02-07-08, 10:04 PM   #25
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would this, could this, possably, maybe, please be a stand alone fix that is not tied into a mod package?

i prefer playing stock but with all corrective "fixes" i can incorperate into the game.

something like this is a fix that should have been in the last update but nobody cares enough to spend the time it takes to find and fix things in the game like the modders of this site do. thank you all.
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Old 02-07-08, 10:06 PM   #26
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Quote:
Originally Posted by WEBSTER
would this, could this, possably, maybe, please be a stand alone fix that is not tied into a mod package?

i prefer playing stock but with all corrective "fixes" i can incorperate into the game.

something like this is a fix that should have been in the last update but nobody cares enough to spend the time it takes to find and fix things in the game like the modders of this site do. thank you all.
You may be in luck

From post # 3

I plan on releasing this part as a stand alone mod after some more testing for those playing TM or stock. May even throw it up for general testing in a couple of days for non-RFB players. Depends on the feedback from the RFB crew. If they say it needs more tweaking, then the test release will be delayed.


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Old 02-07-08, 10:14 PM   #27
Webster
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by WEBSTER
would this, could this, possably, maybe, please be a stand alone fix that is not tied into a mod package?

i prefer playing stock but with all corrective "fixes" i can incorperate into the game.

something like this is a fix that should have been in the last update but nobody cares enough to spend the time it takes to find and fix things in the game like the modders of this site do. thank you all.
You may be in luck

From post # 3

I plan on releasing this part as a stand alone mod after some more testing for those playing TM or stock. May even throw it up for general testing in a couple of days for non-RFB players. Depends on the feedback from the RFB crew. If they say it needs more tweaking, then the test release will be delayed.


RDP
that would be great, i can hardly wait. i just did a complete new build with a quad core cpu and 8800 video card mainly just so i could play without the lagging fps i used to get.

believe it or not i had an old p4 prescott single core cpu with AGP grafics card i was using, it was ver4y very slow as you can imagine.
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Old 02-07-08, 10:17 PM   #28
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Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by WEBSTER
would this, could this, possably, maybe, please be a stand alone fix that is not tied into a mod package?

i prefer playing stock but with all corrective "fixes" i can incorperate into the game.

something like this is a fix that should have been in the last update but nobody cares enough to spend the time it takes to find and fix things in the game like the modders of this site do. thank you all.
You may be in luck

From post # 3

I plan on releasing this part as a stand alone mod after some more testing for those playing TM or stock. May even throw it up for general testing in a couple of days for non-RFB players. Depends on the feedback from the RFB crew. If they say it needs more tweaking, then the test release will be delayed.


RDP
that would be great, i can hardly wait. i just did a complete new build with a quad core cpu mainly just so i could play without the lagging fps i used to get.

believe it or not i had an old p4 prescott single core cpu i was using, it was v e r y s l o w
I get half decent frames with my P4 "D" 3.2. Close to 50 in reg conditions on the bridge, 35-40 in storms, 20+ in heavy combat. Anything over 20 is very playable.
New system you built should make it purr like a kitten


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Old 02-08-08, 04:51 AM   #29
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Quote:
Originally Posted by WEBSTER
Believe it or not i had an old p4 prescott single core cpu with AGP grafics card i was using, it was very very slow as you can imagine.
No need to imagine it...I quietly suffer through it every time I load SH4 (and Flight Simulator X as of late)!
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Old 02-26-08, 07:13 PM   #30
Webster
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Quote:
Originally Posted by swdw
I plan on releasing this part as a stand alone mod after some more testing for those playing TM or stock.

BTW, ever notice the boats look a little more agressive sitting lower in the water?
just wondering how things are going with your mod? hopefully there are no unexpected delays?
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