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Old 01-19-08, 06:44 PM   #1
GoldenRivet
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Default How can i fix this in GWX2???

Patrol 6... dead in 1942 by depth charges and extreme depth:

here is why. (sometimes this happens and sometimes it doesnt)

I dive down to 200 meters and im doing a fair job of sneaking away.

everything is going perfectly and eventually the destroyers loose intrest and start to leave the area. but then i notice that my depth is nearing 250 meters

the dilema: moving at "ahead slow" or giving the order to maintain "one knot" doesnt offer up enough speed to maintain depth... and as a result the sub creeps ever so deeper in an uncommanded descent. BUT if i order any faster than ahead slow the destroyers hear me and return to commence the attack.

this is exactly what happened to me just a few minutes ago. The sub kept creeping deeper and deeper and i was concerned about taking damage from the pressure of the depth so i blew ballast back up to about 180 meters. but once i reached 180 meters the sub began this slow plunge again. and WOULD NOT maintain depth unless ahead one third or faster was ordered... and if i ordered that speed the depth charge attacks were fast to follow.

now the questions:

1. Why does this happen some days and not others? there is no consistency in this event (no save game was involved in any way) one day i can hold depth at 1 knot and the next day im like a stone and i will sink from 200 to 250 within 5 minutes in the game.

2. How do i fix this? i have looked for the removal of the positive bouyancy aspect of GWX2 but have not been able to locate this.

3. Has anyone else experienced this problem?

4. If there is no way to correct this issue with GWX 2... how should i change my tactics so that i can prevent it from happening again?

the traditional "go deep and go slow" strategy doesnt seem to work in GWX2 because going slow results in the inability to maintain depth.

thanks
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Old 01-19-08, 06:50 PM   #2
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As long as you keep the rpm at a maximum of 150rpm you can go a little faster than 1 knot. In the VIIB 3 knots will still stay silent. I think it's only when the rpm goes above 150 that you are no longer silent.
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Old 01-19-08, 06:52 PM   #3
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interesting, i was not fully aware that this had changed... i will give it a try, but i would think that ahead 1/3 would put me in a position to hold depth... but the DDs would U-turn and make a b-line right for my position when i did this.

back to the drawing board.
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Old 01-19-08, 06:55 PM   #4
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Quote:
Originally Posted by GoldenRivet
interesting, i was not fully aware that this had changed... i will give it a try, but i would think that ahead 1/3 would put me in a position to hold depth... but the DDs would U-turn and make a b-line right for my position when i did this.

back to the drawing board.
Set the speed by knots and keep checking the rpm on the gauges.
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Old 01-19-08, 07:13 PM   #5
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on a side note i dont want anyone to think im complaining about GWX2... i like the neutral bouyancy effect... but this seems to be a problem only sometimes, which doesnt make sense due to the inconsistency.

When a man has a problem he doesnt go to Dr. Phil and talk about it all day long.... he does one of two things...

either

A: he changes to suit his environment

or

B: He changes the environment so that it suits him

Im just trying to figure out whether to go with A or B on this one...

For now im going with A
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Old 01-19-08, 07:17 PM   #6
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Dive to 150 meters, if you're still sinking and the buggers are dropping depth charges, rise a little while the charges are exploding and you're at flank.
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Old 01-19-08, 07:19 PM   #7
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Quote:
Originally Posted by Brag
Dive to 150 meters, if you're still sinking and the buggers are dropping depth charges, rise a little while the charges are exploding and you're at flank.
good plan, and i usually try that when i encounter this problem. but i thought that i heard somewhere that exploding depth charges do not inhibit the ability of enemy AI to detect you on their hydrophones.

is this correct?

also are there any better depth charge sound effects out there?
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Old 01-19-08, 07:40 PM   #8
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Quote:
Originally Posted by GoldenRivet
Quote:
Originally Posted by Brag
Dive to 150 meters, if you're still sinking and the buggers are dropping depth charges, rise a little while the charges are exploding and you're at flank.
good plan, and i usually try that when i encounter this problem. but i thought that i heard somewhere that exploding depth charges do not inhibit the ability of enemy AI to detect you on their hydrophones.

is this correct?

also are there any better depth charge sound effects out there?
Yes I have made the experience too that the DD can still hear you even when the DC are going off... back when I was still using the stealth o meter it always turned red when I went to flank speed whilst the DC exploded.

And I also have the same problem in my VIIC... I manually adjust the speed to around 2 - 3 knots, this usually allows me to maintain a steady depth. Howver this is not silent running anymore.


Did this problem really occur in real life? Because if it didn't I would like to kindly ask the GWX team to fix this "bug"
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Old 01-19-08, 07:45 PM   #9
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well the stealth-o-meter doesnt indicate that you have been detected... it only indicates the likleyhood that you might be detected if you contibnue to do what you are doing.

I will have to test out this 150RPM strategy. the way i understand it is regardless of speed you are in silent running as long as you are at or below 150 RPM
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Old 01-19-08, 07:57 PM   #10
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The stealth meter should be considered a training device that informs you when you're screwing up. Other than that, it is useless.
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Old 01-19-08, 07:43 PM   #11
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Quote:
Originally Posted by GoldenRivet
Quote:
Originally Posted by Brag
Dive to 150 meters, if you're still sinking and the buggers are dropping depth charges, rise a little while the charges are exploding and you're at flank.
good plan, and i usually try that when i encounter this problem. but i thought that i heard somewhere that exploding depth charges do not inhibit the ability of enemy AI to detect you on their hydrophones.

is this correct?

also are there any better depth charge sound effects out there?
The DCs exploding are noisier than you are.
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