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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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#17 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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#18 | |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
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I'm still looking out for it but now I know i'll have to wait for someone to put the new features into the US fleet, thanks in advance to whoever that will be. /shrug
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#19 |
Medic
![]() Join Date: Dec 2006
Location: Pearl Harbor, Hawaii
Posts: 161
Downloads: 6
Uploads: 0
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I wish that they would make it an AXIS edition and input I Boats with the superior Japanese torpedoes - imagine having to set and launch a plane....Be pretty cool - a Type 21 in the Pac? Figure the odds. I know the Germans gave the Japanese a couple of U-Boats in which the Japanese did operate but HOPEFULLY we can see something really new vice something retooled.
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#20 |
Pacific Aces Dev Team
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What I would like to know is if the expansion will also be some kind of 1.5 patch, i.e. if it will solve bugs or correct problems that still appear after patch 1.4 or if it will be just a contents addition no matter what bugs are still there after 1.4 :hmm: If it's the first case, I hope that stock SH4 users get a 1.5 patch that puts them in terms of game stability on par with the expansion users
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One day I will return to sea ... |
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#21 |
Canadian Wolf
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To me the add-on and 1.4 are a bonus, I am enjoying the hell out of SH4 right now.
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#22 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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....even got the 1.4 patch and the original sorted out yet!
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#23 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#24 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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Great news of course but,what about if after the U boat addon they continue releasing some expansions more? They could give us control over the US Task Forces,command over the Enterprise,Hornet,Yorktown and Lex,so as to some destroyers,cruisers and battleships.
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#25 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Commanding Surface Ships
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#26 | |||
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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(emphasis added by me) This is very cool. Also Quote:
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I'll go even farther and utter an "ultimate heresy". There should be a "Hollywood" option that gives you a super boat with deadlier torpedos and guns, more damage points, lots of target opportunity, strategic command of fleets, and automatic patrol routes with waypoints like a flight sim that takes you from one action to another. Definitely NOT something a hard core gamer would like, but something my son's in their 20's would find lots of fun. Especially if they could become "Fleet Admiral high and mighty" while still commanding their sub. Again this would be an OPTION that would increase marketability, still allow historical accuracy by not selecting it, and once again, bring in more money. Flight sims caught on to this a long time ago. It's why they have arcade like play when all the realism options are turned off. Naval sims need to catch up (to the devs- hint hint)
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#27 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
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I might be being a bit pessimistic but this sounds like the thin end of a wedge to me.
They start by adding in things like strategic options and before you know it the only things available are 'accessable' arcade 'simulations' like Battle Stations Midway or Pacific Storm bye bye credible historic simulations. IMO the simulation is largely a dying genre I can remember about 10yrs ago when there was a new sim out every month. I'm not being nostalgic, many of those simulations were only so so but its an example how far the genre has fallen. Few devs and publishers bother. I think its a mistake to think that you need to 'water down' (no pun intended there ![]()
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#28 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
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I can see what mrbeast is saying. Sometimes the best simulation games include the tediousness of what it was really like. I can understand why these new features were included, but I was kind of hoping they'd also include some things to improve immersion even further.
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Well, here's another nice mess you've gotten me into. |
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#29 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
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As some wise person once said; "finish what you started before moving on to something else". That's my point. That and Mrbeasts post.
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#30 |
Torpedoman
![]() Join Date: Jul 2005
Posts: 112
Downloads: 16
Uploads: 0
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Regardless the ethical dimension of leaving things to the modders, think about it: who has done a better job at making SH3 and SH4 some of the best games out there? Ubi or the modders? Adding to the engine the bones of what modders will help flesh out will get us the best of both worlds, imho. I look forward to seeing this.
As for "the door towards commanding surface vessels"... if a Destroyer Command is released with the SH4 engine I will buy it four or five times and never come out of my house again. |
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