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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Eternal Patrol
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Location: Waterbury, CT. USA
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from time to time as well if I am not mistaken had a couple of war ships do that.
So maybe if the torpedo was given a shp node for them to lock onto they might start taking notice of them. Check out the torpedo files in SHIII and see what is differn't. |
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#17 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
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This is definitely a task for Anvart ...
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__________________
Regards, Tell |
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#18 |
Eternal Patrol
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Location: Waterbury, CT. USA
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usable in the sub then he is really busy right now.
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#19 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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The AI definately reacts to gas torps in SH3, but not electrics.
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#20 | |
Ace of the Deep
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#21 |
Electrician's Mate
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Location: Suffolk, Virginia
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I only use steamers LOL!
You can keep your silly electric eels and fish ashore, not on my U-boat or Gato ![]() I can't drive....30ish!!!! (to the tune I can't drive 55) This is why I hate pulling in at Milchcows and Supply Ships in SH3 they always throw in some damn electrics. |
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#22 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Thank you for that pointless post.
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#23 |
The Old Man
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@ Capt.Mraah, PM box is full,no can talk
On topic mods A nice feature
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#24 |
Electrician's Mate
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Actually my post is in agreement with you about the current general uselessnes of the MK18.
Sorry if I offended your sensibilities by levying a little humor on this subject. Would have been nice if the devs had just at least left the features that worked in SH3 alone seeing how much SH3 is still currently running in SH4. Who needs a slower (less likely to hit a maneuvering target) weapon, if it has no benefits over the older model. ![]() |
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#25 |
Planesman
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Not only that, but in 1943 that electric torpedo costs 500(!) renown. Talk about a ripoff!
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#26 | |
Silent Hunter
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Location: Riverside, California
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