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Old 08-19-07, 11:22 AM   #16
GoldenRivet
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your right, and i do... usually play paranoid after 1943

i saw the short time remaining on the callender and got complaicent which is totally against my way of playing and it got my DiD career killed
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Old 08-19-07, 11:29 AM   #17
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On the other hand, realistically you shouldn't be able to stop underwater and just sit there; especially for several days. You should have to keep moving at least two or three knots just to maintain depth.
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Old 08-19-07, 12:53 PM   #18
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I know I'm gonna get bombarded for this, But, for the "realistic" effects of GWX seem to me to be a little too much "realistic".

A person would not know how realistic things were if that person was not in a ship that got hit by a torpedo and survived to tell about how long it took a ship to sink, or others who sat there and watched how long, or have been in a U-boat to tell us what it was really like.:hmm:

Or a sonar and ASDIC operator to tell us what it was like.

How long did it take a monster of a ship like the Titanic to sink?:hmm:

Okay, go ahead and give it to me.

Oh yea, They would not let me into the Navy cause I was to short:rotfl: :rotfl:

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Old 08-19-07, 01:19 PM   #19
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Old 08-19-07, 03:52 PM   #20
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well rob the thing you have to think about is this...

The modders use a lot of time and energy to research volumes of articles, books, websites, historical technical data and the like to create an SH3 mod like GWX for example that is as close to reality as SH3's hard code allows.

those historical documents, books and the like were written often by those who were there first hand, or written by people who had at the very least interviewed dozens of people who were there.

just FYI... according to crew and eye witnesses the titanic took approximately 2 hours and 40 minutes to sink. and that was supposedly the result of several jagged rips along the starboard bow... not a gaping wound from a torpedo. and torpedoes dont always tear massive holes in a ship. In some cases the ship may only develop a major stress fracture or crack that allows sea water into the ship at a slower rate than a gaping hole.

I have read books that indicate that a hand full of torpedoed tankers burned while afloat for upwards of 4 days before finally sinking.

Hans Goebler was one such man who survived as a U-Boat crewman to tell us what it was like in his co-written book "Steel boat, Iron Hearts" in which he basically describes a hunter killer group as being an inescapable threat to the U-boats. If a U-boat encountered a HK group it was 99.9% assured that you were done for. A ww2 era submarine simply MUST surface at some point or another to recharge oxygen or batteries and with the HK group being constantly surrounded by air patrols, destroyers, radar, radio direction finders and that bloody floating airport there was very little chance you would escape them. modern subs dont have so much of a problem with this because they can pretty much stay submerged indefinately but in this kind of battle a ww2 era sub is hosed.

in fact... during WW2 a U-boat crew had roughly a 25% chance of surviving the war. therfore, in theory, if you were to play 10 campaigns in GWX only 2 or 3 of them would result in survival... and perhaps 2 of those 3 survived campaigns were the result of surrender at sea through SH3 commander. the other 7 or 8 campaigns would result only in death.

It's my personal opinion that GWX replicates the lethality of the u-boat struggle with as much perfection as can be obtained by any SH3 mod.

perhaps the GWX devs should consider releasing an eye candy only mod for players who want an arcade like experience? stock sensors and stock air patrols but with all of the pretty boats and harbor traffic?

call it "GWX Lite"??? :hmm:
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Old 08-19-07, 04:08 PM   #21
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Quote:
Originally Posted by robj250
Just ignore robj250 and he'll go away
You missed the ignore thread that ran thru the week; we all ignored it.
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Old 08-19-07, 04:09 PM   #22
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Plus we are all limited to the game engine
Settings that work in RL dont work ingame
Meh
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Old 08-19-07, 04:32 PM   #23
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Quote:
-BdU records division has an entire archive dedicated to "the Bernard file"
Apparently, the United States, Russia, and China all have Bernard files as well. There are massive ammounts of incidences that have occured for these countries in project "Dangerous Waters" that have been reccorded as well.
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Old 08-19-07, 05:02 PM   #24
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i cought a glimpse of the ignore thread... but i ignored it

it must have hit its peak right about the time i was getting on the Mission Space ride at Disney World in Orlando early last week!!!
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Old 08-19-07, 07:05 PM   #25
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I was approaching a convoy tonight guarded by two DDs (late 1939). I was getting good readings on the distant DD from my hydrophone operator, but the closer one wasn't showing up, even when I was at periscope depth and could see him clearly 4500 meters away (and bearing 290 degrees). I went deep and went silent, 0 knots, but he still found me and pinged me, even though I still wasn't getting hydrophone readings on his location.

I would try to sprint forward every time he made a DC pass to lose him, but he always reacquired me.

I got sunked. It stunk. I'm still trying to figure out this game.
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Old 08-20-07, 05:27 AM   #26
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Check the credentials of your hydrophone guy and judging by the distances you are quoting, why not pop into his shack and have a listen yourself (manually) ?
It is possible one was listening and being led to your location by the other (that's how they often did it in RL)
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Old 08-20-07, 06:01 AM   #27
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Quote:
Originally Posted by BROJD
I was approaching a convoy tonight guarded by two DDs (late 1939). I was getting good readings on the distant DD from my hydrophone operator, but the closer one wasn't showing up, even when I was at periscope depth and could see him clearly 4500 meters away (and bearing 290 degrees). I went deep and went silent, 0 knots, but he still found me and pinged me, even though I still wasn't getting hydrophone readings on his location.

I would try to sprint forward every time he made a DC pass to lose him, but he always reacquired me.

I got sunked. It stunk. I'm still trying to figure out this game.
how deep was deep? hopefully you went to 150m ?
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Old 08-20-07, 07:31 AM   #28
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I went down to 80-100 m. Do I need to go deeper?
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Old 08-20-07, 10:46 AM   #29
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Quote:
Originally Posted by BROJD
I went down to 80-100 m. Do I need to go deeper?
If your using SH3 Commander with random thermal layers....at times you'll need to go beyond 200+ metres
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Old 08-20-07, 03:11 PM   #30
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Quote:
Originally Posted by BROJD
I went down to 80-100 m. Do I need to go deeper?
Minimum 150 meters.
If you stay in oone location, they will always reaquire you.

Move at 1 or 2 kts, with rudder set at 5 degrees. Go flank while he's dropping to get away from the cans. Go back to two knots or slower. The DD will need to find you again.

When you stopped, that was the mistake. He came from behind you and found you at DATUM point.

I stay at periscope depth when approaching a convoy. Surface noise makes it more difficult for DD to hear you.

If spotted by escort, I dive and go fast at PD for about a minute, then dive to about 50 meters and go quiet.
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