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Old 08-17-07, 03:50 PM   #1
jmjohnson36
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Default Unsinkable Ships

Thanks Tater...about the ship must be the same one I was talking about...I will check into it and see what the issue is.

Also not sure about the Danish flags on the ships not working...Im using the lastest patch and TM1.5 so everything is working on my PC...

Let me anything else/.

Quote:
Originally Posted by tater
I was testing the lightship for a possible use (NLGH) and after looking at her, I put a fish into her. She instantly burns very well. After 9 more fish, while stopped, and still burning, she wasn't even low in the water. DM must be screwy.

That one small frieghter also used to be nearly (or actually) impossible to sink.

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Old 09-02-07, 11:26 PM   #2
chopped50ford
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I loaded this w/ TM1.6 and I think there are some conflicts. Anyone have any ideas?

Game CTD's.

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Old 09-02-07, 11:59 PM   #3
donut
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conflicts with all ships.dds files in Data/Sea files inT_M_1-6 SOL to reverse engineer,so sad
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Old 09-03-07, 12:43 AM   #4
tater
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Doesn't look like it should CTD though. the ship DDS files are just the pencil mark dots in TM, and the little ship shapes in the ship mod. Changing those is a cut and past job (mostly renaming).

That's not a CTD problem though.

They both change the rec manual.

Not sure what's going on, I know I've let the power pack ships run in my camapign without TM to check them out.
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Old 09-03-07, 12:59 AM   #5
tater
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You've pasted the ship names into the Names.cfg like his readme says, right---into the Names.cfg in TM1.6, that is (with TM uninstalled)?

Quote:
Lines to be pasted in your Names.cfg in the data\Sea directory:

RC=Rose Castle Ore Carrier
NTLE=Large Tanker (e)
NTME=Medium Tanker (e)
JunkM=Medium Junk
JunkS=Small Junk
LGH=Lightship
COBathurst=Bathurst class
DDNClass=N class
DS=Large Depot Ship
HSL=Hospital Ship L
LSS=Small Merchant L
LTSF=Small Tanker L
LSQ=Coastal Merchant L
NLOL=Large Old Liner
AMM=Pyro Ammunition Freighter
CHT=Small Troop Transport
NCOT=Coastal Tanker
NCVW=Converted Whale Factory Ship
NECT=Flush-Decked Tanker
FishingBoat1=Coastal Trader
C3Cargo=C3 Cargo
NKSA=Coastal Freighter
NKSB=Small Freighter
NKCA=Small Passenger/Cargo
NKLS=C2 Cargo
OTMST2=T2 Tanker
NOTSF=Patapsco Tanker
NPPL=Large Passenger Liner
CVIllustrious=Illustrious Carrier
DDCClass=C&D Class Destroyer
DDJClass=J&K Class Destroyer
NPTR=Heavy Transport
NKGN=Large Freighter
His readme applies to a STOCK installation.

to add these to TM, you'll need to paste that list above into the [Sea] part of Names.cfg in REL_Trigger_Maru_1-6\Data\Roster\Names.cfg (with TM uninstalled at the time). Then activate TM and try. I'm pretty sure a failure to paste those in right would be a CTD issue.

Donut is right, though, they will have ship icons on the map instead of the TM dots. To get the TM dots, you need to copy any _shp.dds file from TM into each ship's folder in the ship pack, delete the _shp.dds that belongs to that ship, and rename the TM one to the ship name in question. You must do this for each ship.


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Old 09-10-07, 06:53 PM   #6
tater
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I was just messing with some of the ships in this mod to help out with the Dutch shipping, and I noticed several problems.

1. There are no J class DDs in there. Nor did I see the CV.

2. The C&D Class is in there, but it is not on the roster for anyone.

3. Even if the warships WERE on the roster, the guns don't show up. This is because many of the guns used in the eqp don;t point to guns that exist in SH4. The guns files modded in by the SSPP mod are SH3 gun files, NOT SH4 gun files. The SH4 files are in Library\ShipParts\ then there are 3 guns and radars sets of files. If the gun isn;t there, it doesn't exist in SH4.

So most of the guns on your UK ships won't be there.

Note that this problem also exists with stock SH4 RN ships, they used the SH3 weapons, and never added them to the SH4 gun files. The Dido CL is an AA CL, and in game it has no AA at all, since they are all versions that don't exist.

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