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-   -   [REL]SUPER SHIP POWER PACK with Flags (https://www.subsim.com/radioroom/showthread.php?t=120217)

jmjohnson36 08-10-07 08:49 PM

[REL]SUPER SHIP POWER PACK with Flags
 
Added all the ships together with the new flags for the REC Manual
http://img263.imageshack.us/img263/8437/tanker1gy0.jpg

The files are already sorted to the appropriate folders. Just copy them to the corresponding folders in your SH4 installation. JSME ready!

If you installed any of my ships already, you will get a message to over ride just say yes, or delete them and add this pack.

Lines to be pasted in your Names.cfg in the data\Sea directory:

RC=Rose Castle Ore Carrier
NTLE=Large Tanker (e)
NTME=Medium Tanker (e)
JunkM=Medium Junk
JunkS=Small Junk
LGH=Lightship
COBathurst=Bathurst class
DDNClass=N class
DS=Large Depot Ship
HSL=Hospital Ship L
LSS=Small Merchant L
LTSF=Small Tanker L
LSQ=Coastal Merchant L
NLOL=Large Old Liner
AMM=Pyro Ammunition Freighter
CHT=Small Troop Transport
NCOT=Coastal Tanker
NCVW=Converted Whale Factory Ship
NECT=Flush-Decked Tanker
FishingBoat1=Coastal Trader
C3Cargo=C3 Cargo
NKSA=Coastal Freighter
NKSB=Small Freighter
NKCA=Small Passenger/Cargo
NKLS=C2 Cargo
OTMST2=T2 Tanker
NOTSF=Patapsco Tanker
NPPL=Large Passenger Liner
CVIllustrious=Illustrious Carrier
DDCClass=C&D Class Destroyer
DDJClass=J&K Class Destroyer
NPTR=Heavy Transport
NKGN=Large Freighter

DOWNLOAD FROM> http://hosted.filefront.com/jmjohnson36 look for the SUPER SHIP POWER PACT...do not download the other ships because they are added here.

ALSO:
This Mod will give you the missing flags
in the rec manual for the extra countries introduced by my earlier
ships power pack mods 1-2 (now combined here).

It should be noted that most of these flags are from GWX
In no way did I intend for anyone to believe that I created
the artwork for these flags.

This Mod Has Been Redone Using Flags From A Free Online Encyclopedia

flags added

Albania
Argentina
Belgium
Colombia
Egypt
Finland
Honduras
Mexico
panama
red cross
turkey
Uruguay
Venezuela
new merchant marine flag
German flag with Nazi cross
it includes the American merchant marine flag



Credits to
- All hex editing, weapon file changes (converting SH3 to SH4) completed by jmjohnson36.
- All .cfg changes and file structures by AG124.
- AMM, CHT, COT, CVW, ECT, KCA by AG124, with UV Mapping by Ref, deck textures by Boris, and GWX damage models by Von Helsching.
- C3 – multiskin .dat by Sergbuto.
- NPTR and NKGN by Sergbuto.
- J class DD, C/D class DD, Illustrious CV, Coastal Trader – multiskin .dat by UBOAT234.
-ROWI 58 for the E tankers
-AG124 for the Rose Castle Ore Carrier
-Stew U-582 For the Rec Manual flag add ons


It is not my intent to make this mod 100% realistic about what ships were or were not in the Pacific…I just enjoy the hard work the modders did to make these ships…also it is NOT my intent to claim these as mine…I just converted them from SH3.

SPOILER: Some German ships will be flying Greek flags…


Good hunting,
JMJOHNSON36:o :o :o

THIS MOD CAN NOT BE USED FOR COMMERCIAL PURPOSES OF ANY KIND. Unless you have super bowl tickets for everyone mentioned LOL...

<<<Oh I provided this even though I wasnt even mentioned for the MODDER contest thanks guys I love you too...LOL>>>

tater 08-10-07 09:36 PM

Hey, did you have to add flags in flags.dat?

Specifically I wanted to be able to axe the greek flags on german ships and put meatballs on them.

tater

donut 08-10-07 10:12 PM

Am I not up to speed?
 
Surely? ,this is for SHIV,looks like SHIII ship types ???

tater 08-11-07 12:20 AM

They are SH3 models converted to SH4.

tater

sneekyzeke 08-11-07 07:39 AM

Quick question; not a hijack attempt
 
Could some kind person please either give me a quick primer or direct me to a thread where I could learn to incorporate these fine ships into TM 1.5/Tater's campaign layers? I'm willing to learn to do it myself but I need a little push.:up:
Thanx, Zeke.

sergbuto 08-11-07 08:02 AM

Quote:

Originally Posted by tater
Specifically I wanted to be able to axe the greek flags on german ships and put meatballs on them.

tater

tater,

you can get such NAMC on my site where the permanent Greek flag is replaced with an abitrary one reflecting the assigned nationality of the ship.

tater 08-11-07 08:11 AM

!

Serg, if I ever get to Sweden to visit my relatives there (Göteborg) I owe you a beer!

:D


If you wish to add these in game it only gets tricky because of the Names.cfg file inside the Roster folder. You need to uninstall my campaign, then paste the names in the Names file inside my campain mod folder as jmjohnson points out above. Then install his ship pack along with my campaign. Any "generic" ship pulls will add those ships automatically (most merchants are "generic" already, so this will make you see those ships instantly).

As an aside, I need to DL this again and take a look (I lost my old DL of it when I got my new computer). As I recall, I decided that most of these european ships didn't look like anythign I saw in ONI 208-J. Honestly, if you haven't spent hours poring through the real rec manual these ships would be really cool. I'm still thinking I should use the hospital ship (lighted)... :up:


tater

sneekyzeke 08-11-07 09:02 AM

Thanx Tater
 
Yes, I'm very interested in historical accuracy but let's face it the number one reason I play (notice the word play) computer games is to enjoy eye candy and have FUN! And boy all you modders just keep making this sim better and better. I spend more time upgrading various mods than I do playing but that's OK I have a good time! Thanx to the both of you, jmjohnson36 & tater. Zeke

jmjohnson36 08-11-07 10:07 PM

Yeah you should prebally ask first
 
Quote:

Originally Posted by sneekyzeke
Yes, I'm very interested in historical accuracy but let's face it the number one reason I play (notice the word play) computer games is to enjoy eye candy and have FUN! And boy all you modders just keep making this sim better and better. I spend more time upgrading various mods than I do playing but that's OK I have a good time! Thanx to the both of you, jmjohnson36 & tater. Zeke

These are not my ships...however I did take the time to convert them and to add the correct weapons along with a few odds and ends from SH3 to SH4...I all open to adding them to a larger Mod...just give me a mention.

The flags are included now...thanks to Stew U582

jmjohnson36 08-11-07 10:10 PM

One more note
 
I use [REL] Trigger Maru 1.5 and it works great with that!!! SHips I have in my mod show up all over and in Ports....still working on a few ships....that seem to hard to sink though...and ideas guys????

tater 08-11-07 10:11 PM

If I use any, absolutely!

I was kinda waiting til I get closer to "done" before I add truely new ships (vs little cfg/eqp tweaks of stock ones). I have my eye on the hospital ship <G>

tater

jmjohnson36 08-11-07 10:12 PM

Oh OK
 
Quote:

Originally Posted by tater
If I use any, absolutely!

I was kinda waiting til I get closer to "done" before I add truely new ships (vs little cfg/eqp tweaks of stock ones). I have my eye on the hospital ship <G>

tater

Theres 2 different Hospital ships....one with lights and the other no lights....The lighted one is beautiful.

tater 08-11-07 10:13 PM

Yeah, from my testing of the 1st ship pack, there was one little merchant that was a PITA to bring down.

Werner's work ha shown how FUBAR some of the stock ships were, I suppose any errors in original ships might somehow propagate through ships based on them. there might also be some issues vs SH3.

BTW, TM does up the flooding time by 3X, so they will sink more slowly in TM.

<S>

tater

jmjohnson36 08-11-07 10:17 PM

Torps to sink a ship
 
Quote:

Originally Posted by tater
Yeah, from my testing of the 1st ship pack, there was one little merchant that was a PITA to bring down.

Werner's work ha shown how FUBAR some of the stock ships were, I suppose any errors in original ships might somehow propagate through ships based on them. there might also be some issues vs SH3.

BTW, TM does up the flooding time by 3X, so they will sink more slowly in TM.

<S>

tater

ROGER>>
I cant remember what ship i was shooting at...it took 8 torps to sink...waaaaay to many Im going though the files and seeing what was up there....most other ships sink normal...
oh sinking a hospital ship is bad....ends your career...-20,000 points
OUCH

TATER Whats your mod????

tater 08-11-07 10:53 PM

http://www.subsim.com/radioroom/showthread.php?t=116283

new campaign.

It's actually what ducimus used for TM1.4 and 1.5, so you are already playing it :) . Still under construction.

tater


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