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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Yep those textures looks the stuff
![]() As I explained there are SO!!!! many parameters here with the Particle.dat Materials.dat Scene.dat And in the materials.dat you have 3 big chunks of stuff that needs to be looked at @lightning_reflection_on_water0 1-4 @lightning_system01 1-4 @lightning_reflection_on_sky0 1-4 etc etc. So either really roll up the sleeves here and get more peeps looking at it or simply wait for the S3D tool... So far we got a decent looking "lightning mod" but it has many flaws No lightning in daylight conditions Lightning is spread out over an area (not showing up in one spot) but it does not move with the boat...at least not the way I have the "test mission" set up. So there are many things to be solved/fixed. The more peeps that chip in the better I think ![]() |
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#17 |
Seaman
![]() Join Date: Apr 2007
Location: Klaipeda, Lithuania :)
Posts: 32
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well, i think the lightning shouldn't "follow" the sub, but the storm it self. Maybe the devs tried to do this and just couldn't do in the given time, so they abandoned the idea.
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#18 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
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I don't know if I would be playing this anymore without all the hard work from all you guys. CHEERS!
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#19 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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#20 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
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[/quote]Now this I totally agree with. Maybe just leave it as it is. But we still have to crack the daylight thingy/transparacy[/quote]
Yeah you right, main concern for now. As for myself, i also won't be truly satisfied unless my eyes catch those reflection on sky and water effect should it work ![]() ![]() But yep, it's on the good way boys, hope we will have something good enough to be released soon |
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#21 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
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#22 | ||
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 90
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Lightning Height = 20 MinDistance = 120 MaxDistance = 180 MinTime = 10 MaxTime = 20 There nothing else about locations. |
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#23 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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I think for location and stuff we need to look at the
"Particles.dat" and the "Materials.dat" There are a lot of parameters there but :p |
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#24 |
Seaman
![]() Join Date: Apr 2007
Location: Klaipeda, Lithuania :)
Posts: 32
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I'm not a modder, but maybe there're some files that are related with the weather? Where it would write how the game renders weather in the campain.:hmm:
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#25 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Ok, a small breakthrough on the daylight lightning front
![]() This pic was taken around 9AM (morning) game time ![]() As far as i know (and this is the hard bit, as you tend to change a lot of stuff, and then its hard to remember what you actually did :p) I (think I ) did these changes in the Materials.dat As there are 4 Lightning groups I will show them as 1-4 Lifetime 1@ 0058F597=1.5 (FLOAT) Transparent 1@ 0058F5D1=100 (BYTE) Opacity 1@ 0058FB03=0 (I THINK THIS IS THE ONE!!!) FLOAT Lifetime 2@ 005F191D=1.5 (FLOAT) Transparent 2@ 005F1957=100 (BYTE) Opacity 2@ 005F1E89=0 (I THINK THIS IS THE ONE!!!) FLOAT Lifetime 3@ 005F3596=1.5 (FLOAT) Transparent 3@ 005F35D0=100 (BYTE) Opacity 3@ 005F3B02=0 (I THINK THIS IS THE ONE!!!) FLOAT Lifetime 4@ 006153B2=1.5 (FLOAT) Transparent 4@ 006153EC=100 (BYTE) Opacity 4@ 0061591E=0 (I THINK THIS IS THE ONE!!!) FLOAT If someone wants to try it out here is a small Tweakfile I did (should be run with the rest of the settings we found in the Scene.dat Lightning Transparency Tweakfile: http://files.filefront.com/Lightning+Transparencyrar/;8243019;;/fileinfo.html Small edit on this, I found that setting the Mindis=40 and Maxdis=80-100 really gives you lightning in a complete circle around the boat. At least in the test mission I did. Last edited by CaptainCox; 08-06-07 at 01:04 PM. |
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#26 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
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I wish I had the talents to tweak, mod and add to the files of this or any games.
I have the deepest respect to you and everyones (DEV's) hard work to making this a "perfect" game. Also, is this Tweak file a JSME loadable mod? Thanks again.
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#27 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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No, sorry, this is for manually "tweaking" the data. You need to run it with Minitweaker and then set the values to what ever you want. I think we are not to far away from a "beta" release at least...
I would like to have LeoVampire to include this in hes next LBO mod as it is using the scene.dat. I hope he wont mind. |
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#28 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
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awesome, as always...Thanks again.
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#29 |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
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Promising looking work, skippers! This is definitely one to watch. Thanks for your efforts to make this game better guys!
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Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. |
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#30 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
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CC...I've been following this work very closely with keen interest and made all the changes to the various files that are involved and still....
I don't seem to be able to get the lightning to show up.... If you could, very breifly, summarize the procedures you and kapitan_zur_see have been using. That may clear up any problems i seem to be having to getting this to work. ( maybe of help to others, as well) I know your busy with this, so any help would be appreciated. Cheers, man. ![]() Last edited by Canonicus; 08-06-07 at 06:24 PM. |
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