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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
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i typically start my attach from 10 miles away...sumerging at flank speed, at PD, looking less than often and intercepting perpendicular to my target.
Its not until my first torp hit do they start to zig zag. Try approaching later in your attack.
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#17 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Well, if any merchant can detect you underwater, something is wrong since only some have hydrophones, and only after certain dates.
It would point to a problem with the visual AI. |
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#18 |
Engineer
![]() Join Date: Nov 2003
Location: Portland, OR
Posts: 210
Downloads: 10
Uploads: 0
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I've noticed that since 1.3 they will spot the scope if you leave it up too long. I've had much more success if the scope is only up for 5 seconds or less. Kind of got used to just leaving the scope up while I went thru the id manual.
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#19 | |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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have a bad install of 1.3. I had problems with my first 1.3 install too so I just uninstalled and reinstalled going directly to 1.3 from 1.0 this time. Everything works fine now and I can get right up to merchants unless I let them see me.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#20 |
Loader
![]() Join Date: Jan 2004
Location: Sweden
Posts: 85
Downloads: 27
Uploads: 0
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That has indeed never happened to me. But I did recently reinstall me entire computer, so my game is fresh. Running a heck of a lot of mods though. But my experience is that convoys do zigzag, but not in evasion mode, just zigzag navigation. Once they spot me (scope up or the lik) or I hit them, they start evading for real.
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"Shoot at everything that moves. If it doesn't move, shoot it anyway, it might move later." |
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#21 |
Seaman
![]() Join Date: May 2007
Posts: 36
Downloads: 0
Uploads: 0
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I experienced this in 1.2 with Trigger Maru, but I haven't seen it since 1.3 (stock, or with some mods which don't affect AI).
Is it possible you could've accidentally patched over a mod which boosted the AI? |
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