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Old 07-24-07, 05:19 PM   #16
chopped50ford
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i typically start my attach from 10 miles away...sumerging at flank speed, at PD, looking less than often and intercepting perpendicular to my target.

Its not until my first torp hit do they start to zig zag.

Try approaching later in your attack.
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Old 07-24-07, 05:50 PM   #17
tater
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Well, if any merchant can detect you underwater, something is wrong since only some have hydrophones, and only after certain dates.

It would point to a problem with the visual AI.
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Old 07-24-07, 06:59 PM   #18
Nightmare
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I've noticed that since 1.3 they will spot the scope if you leave it up too long. I've had much more success if the scope is only up for 5 seconds or less. Kind of got used to just leaving the scope up while I went thru the id manual.
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Old 07-24-07, 08:33 PM   #19
FAdmiral
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Quote:
Originally Posted by NoTG
Everytime i come accross a unescorted convoy, thats it, just merchants, they just evade
and start zig zagging all over the place. I was submerged, running at 2/3 (1/3 some times). I DIDNT have my periscope up at all, so there wasnt any means of detecting me.
I know it adds to the difficulty, but come on, i cant get the element of suprise anymore, and i have to say it just makes it damn boring. It does it on multiplayer random map, and on career, well everything actually, i never had this problem before using patch 1.3.

Any ideas anyone?:hmm:
After reading your problem and reading what others have said, I think you
have a bad install of 1.3. I had problems with my first 1.3 install too so I
just uninstalled and reinstalled going directly to 1.3 from 1.0 this time.
Everything works fine now and I can get right up to merchants unless I
let them see me....

JIM
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Old 07-25-07, 02:54 AM   #20
Lt. Staumeier
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That has indeed never happened to me. But I did recently reinstall me entire computer, so my game is fresh. Running a heck of a lot of mods though. But my experience is that convoys do zigzag, but not in evasion mode, just zigzag navigation. Once they spot me (scope up or the lik) or I hit them, they start evading for real.
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Old 07-25-07, 05:50 AM   #21
nomdeplume
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I experienced this in 1.2 with Trigger Maru, but I haven't seen it since 1.3 (stock, or with some mods which don't affect AI).

Is it possible you could've accidentally patched over a mod which boosted the AI?
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