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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I thought I would make a [REL] of Jace11's fix for the Taihosan Maru CTD. I noticed the problem, Jace bailed us out with the solution. This mod simply replaces the problem 1.2/1.3 Taihosan files with the original 1.0 files that did not exhibit the CTD behavior.
This CTD is ALWAYS possible in the game (1.2 and 1.3), but is rarely seen unless the Small Modern Composite Merchant (Taihosan Maru) has ammo as a cargo (internal/external), in which case the CTD happens virtually 100% of the time the ship is destroyed. I consider this an obligatory mod, unless you are fond of CTDs randomly happening if you hit this ship with a weapon. ![]() http://mpgtext.net/subshare/934Taiho...8Jace11%29.rar tater |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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All I did was CTD and narrow it to that ship, Jace11 fixed it.
tater |
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers for this little fix guys!
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Oops! Conflict with the "Natural Sinking Mechanics" MOD by Werner Sobe
Would it be possible to post the tweak...please. Then one could put it in manually. Or even better Werner Sobe could probably incorporate it in to hes mod...if he wants of course. Cheers! |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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We also need to make sure nematode's HP fix (modded in by mav87) is in there so a taihosan doesn't stop a convoy...
Version 2.0... I'll look into it. |
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