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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Fleet Admiral
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I've got the latest version and the interface is identical. I run an Asus 22" monitor in 1650x1050 native and whilst there is a small amount of stretch in the image it is not that bad to look at.
Shots from the 16:9 ratio: ![]() ![]() Shots from the 4:3: ![]() My biggest issue was coming from a CRT to an LCD and noticing the colour gradient shading differences. I noticed the distinct lines between the colour gradients and even though I've tuned it and gotten used to it I still prefer the CRT image to the LCD in this regard. |
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#17 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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I've just recently gone to a Samsung SM226BW widescreen, am running the game in 1280x1024, looks great. I haven't tried the 1680x1024.
There is some stretch of course, but it's compensated by the great widescreen view. One thing is that you do get some map distortion and therefore some error on laying down bearings and courses and therefore on plotting. |
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#18 |
Mate
![]() Join Date: Jan 2008
Location: Some U-Boat pen in Austria
Posts: 59
Downloads: 26
Uploads: 0
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I'm playing on a Samsung 206BW 16:10 (Yes, it's not 16:9 if you're running on 1680x1050!!!) display and keeping normal game resolutions just because i'm afraid of a framerate drop - i'm still using a quite old computer.
One thing is... you get used to the small amount of stretching quite quickly. BUT... when you find yourself sitting next to a 4:3 screen... you just can't believe THAT IT IS NOT SQUARE! Took some time to realign my eyes until I could realize again that it is 4:3, not 1:1 :P
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SH III 1.4b + GWX 3.0 + TMT v2 + OLC GUI MkIId + ACM + Ext. FreeCam + no submarine icon on map + SH3 Cmdr 3.2 85% (ext. views ON) |
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#19 |
Engineer
![]() Join Date: Jan 2008
Location: Lübeck
Posts: 211
Downloads: 0
Uploads: 0
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Anyone who is relying on the nav map (like manual plotters) won't be able to play at any other aspect ratio than 4:3.
It makes other troubles too, you cannot measure an AoB or any other angle from the map. (You can use the stock angle tool (think its called protractor) but not the protractor disks -- angles will be off if not playing in 4:3
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= CRY PTO = MITSH VBHIZ OSMWG OECEY MLZTO UMDFV TKORD B |
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#20 |
Torpedoman
![]() Join Date: Jul 2007
Location: Canada
Posts: 116
Downloads: 8
Uploads: 0
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Just in case someone isn't aware, you can actually play the game on widescreen without getting it stretched if you go to options and switch it to windows view.
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#21 | |
Fleet Admiral
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#22 | |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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#23 |
Nub
![]() Join Date: Mar 2008
Posts: 2
Downloads: 0
Uploads: 0
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Please,
How to play in 1600x1200 instead of 1024x768 ?? |
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#24 | |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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![]() Quote:
And welcome to the forum. BTW after playing in widescreen for a while now, I'm finding the stretch is not a big deal in using the navmap. There's some distortion, like I said above, but you can plot accurately enough to get a decent target course/speed and AOB. Edit: and cross-reference here ... http://www.subsim.com/radioroom/showthread.php?t=132474 |
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