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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Me and Jaesen just changed the IXD2 Kpt
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#17 | |
GWX Project Director
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#18 |
Lucky Jack
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Thanks Guys.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#19 |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
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Seems like some people (me included) use the O periscope to spot incoming depth charges.. Did this happen often in real ww2?
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#20 |
Chief of the Boat
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To spot incoming depth charges ? :hmm:
Never as far as I am aware, the water was too murky ![]() |
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#21 | |
Engineer
![]() Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
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Obviosly the water would be too murky. Unless your on the equator the water is almost always of poor visuability. The North atlantic is far from the med or south pacific .
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GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! ![]() |
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#22 |
Fleet Admiral
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Apart from the danger of getting glass shove in your eye!
:rotfl: |
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#23 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Destroyers firing torpedoes at uboats when at persicope depth
When at persicope depth hunting a convoy not only will you have to be weary of that destroyer close by but your have to watch out for his torpedoes! |
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#24 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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Hi,
I really wish to be implemented in 1.04 is a mod like "TW_periTdc_forGWX" ![]() But with "integreted orders" working ; And the dials not poping-up in Chart view ... (just in periscope view is enough). I really wish this cause it's a pity to navigate threw views over and over .. |
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#25 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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Marko_Ramius, nice name.
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"Some ships are designed to sink… others require our assistance." ![]() |
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#26 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#27 |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
Uploads: 0
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Accurate and fixed periscope depths maybe adapted to the positive boyance used
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__________________
"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#28 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
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A playable Type XXIII. Replace the IIA with a XXIII, and make it only available from late 1944 (or perhaps mid 1944, would be interesting to go after the ships from Overlord).
Type XXIII's, while limited to two shots, did have some success in WWII. None were sunk by enemy action, and several sank ships, including the last two sunk in the war. The Type XXI showed up too late to do anything.
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The U-Boat Commander of Love |
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#29 |
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
Posts: 1,142
Downloads: 267
Uploads: 0
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Whatever the GWX Dev Team comes out with, I know it will be awesome, Thanks Guys for hours of fun.........
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#30 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Maybe I'm alone but I would like to see more detail in the cities and ports: more cars, people, etc, moving around, better detailed buildings, that kind of thing. But I guess that would be pretty low on the list of things to do since we tend to spend so much time out on the ocean...:hmm:
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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