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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Files it lists the differn't mounts for the planes and what mount can actualy carry what and when the CFG file conflicts with the Data file at least in the case of planes there is a huge trial and error thing in setting them up on what will work.
For example I can only get the QiWi bomber to carry 2 bombs at a time and it only seems to except 250kg bombs as what is listed in it's Data file. |
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#17 | |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
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-Node -cfg#B01_Q1W1_Kyushu_250 -Node -cfg#B02_Q1W1_Kyushu_250 So, this plane can't carry more than two bombs, nor torpedo, nor dephtcharges. I think the power of the bomb could be changed hex editing, however we should try to add nodes, or rebuild the dat files for every plane using the dat file with more nodes and hexediting later. The question is why the cfg. and eqp. files for this plane define five pylons (nodes) and if somebody has seen how acts the plane ingame. Another question is how acts an imported plane which neutral nodes. I mean for example: Node -cfg#B01_AFB_HurricaneMk2 |
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#18 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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Hard points to carry bombs on the inner and outer wings 2 each but all I have managed to get it to carry is 2x250kg bombs and it carries both right under the main body. And the 2 yellow highlited possitions is the only places it will carry them.
On this one plane I have tryed every combination possable and that is the only thing I have gotten to work without changing the DATA file. ;bombs loadout definition, 2x250Kg Bombs [Equipment 15] NodeName=B01 LinkName=NULL Loadout=2x250Kg Bombs [Equipment 16] NodeName=B02 LinkName=Bomb250Kg Loadout=2x250Kg Bombs [Equipment 17] NodeName=B03 LinkName=NULL Loadout=2x250Kg Bombs [Equipment 18] NodeName=B04 LinkName=Bomb250Kg Loadout=2x250Kg Bombs [Equipment 19] NodeName=B05 LinkName=NULL Loadout=2x250Kg Bombs [Equipment 20] NodeName=P01 LinkName=Pilot_Plane Loadout=2x250Kg Bombs [Equipment 21] NodeName=P02 LinkName=Pilot_Plane Loadout=2x250Kg Bombs |
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#19 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
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Aha, maybe the nodes aren't static positions in the mesh but reference for the number of weapons. :hmm:
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#20 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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This might be useful for fixing the broken ships as well...
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