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Old 07-06-07, 02:55 PM   #16
leovampire
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Default Yes in the CFG file's and quip files but in the DATA

Files it lists the differn't mounts for the planes and what mount can actualy carry what and when the CFG file conflicts with the Data file at least in the case of planes there is a huge trial and error thing in setting them up on what will work.
For example I can only get the QiWi bomber to carry 2 bombs at a time and it only seems to except 250kg bombs as what is listed in it's Data file.
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Old 07-06-07, 09:05 PM   #17
haegemon
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Quote:
Originally Posted by leovampire
Files it lists the differn't mounts for the planes and what mount can actualy carry what and when the CFG file conflicts with the Data file at least in the case of planes there is a huge trial and error thing in setting them up on what will work.
For example I can only get the QiWi bomber to carry 2 bombs at a time and it only seems to except 250kg bombs as what is listed in it's Data file.
Ok I understand. I found the predefined nodes in the dat. As said in the case of the QIW1 I saw the only 2 weapon nodes:

-Node -cfg#B01_Q1W1_Kyushu_250
-Node -cfg#B02_Q1W1_Kyushu_250

So, this plane can't carry more than two bombs, nor torpedo, nor dephtcharges. I think the power of the bomb could be changed hex editing, however we should try to add nodes, or rebuild the dat files for every plane using the dat file with more nodes and hexediting later. The question is why the cfg. and eqp. files for this plane define five pylons (nodes) and if somebody has seen how acts the plane ingame.
Another question is how acts an imported plane which neutral nodes. I mean for example:

Node -cfg#B01_AFB_HurricaneMk2
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Old 07-07-07, 03:36 AM   #18
leovampire
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Default If you look at the Q1W1 up close you can see

Hard points to carry bombs on the inner and outer wings 2 each but all I have managed to get it to carry is 2x250kg bombs and it carries both right under the main body. And the 2 yellow highlited possitions is the only places it will carry them.
On this one plane I have tryed every combination possable and that is the only thing I have gotten to work without changing the DATA file.

;bombs loadout definition, 2x250Kg Bombs
[Equipment 15]
NodeName=B01
LinkName=NULL
Loadout=2x250Kg Bombs

[Equipment 16]
NodeName=B02
LinkName=Bomb250Kg
Loadout=2x250Kg Bombs

[Equipment 17]
NodeName=B03
LinkName=NULL
Loadout=2x250Kg Bombs

[Equipment 18]
NodeName=B04
LinkName=Bomb250Kg
Loadout=2x250Kg Bombs

[Equipment 19]
NodeName=B05
LinkName=NULL
Loadout=2x250Kg Bombs

[Equipment 20]
NodeName=P01
LinkName=Pilot_Plane
Loadout=2x250Kg Bombs

[Equipment 21]
NodeName=P02
LinkName=Pilot_Plane
Loadout=2x250Kg Bombs
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Old 07-08-07, 02:17 PM   #19
haegemon
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Aha, maybe the nodes aren't static positions in the mesh but reference for the number of weapons. :hmm:
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Old 07-08-07, 02:20 PM   #20
tater
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This might be useful for fixing the broken ships as well...
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