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[TEC] Example of how to loadout planes
Please Ignor my earlier examples and I must apologize if I screwed anyone up the first time around
In theory what I said was fine but the actual files on the planes do not allow what I was trying to do and I couldn't get things to work right and I am sure I messed up others on this example as well! Again I am sorry for my first example. |
Great tutorial!
The Val didn't (couldn't) carry a 500kg bomb though (or 2x100s, but I assumed those were stand ins for the 60s it could carry). <S> tater |
I am going by what is available in the game
There are also the deapth charges they have a special one for Airplanes but all I found in the game files were the 100kg, 250kg, 500kg, MK13 Torpedos and Air Depth Charges.
Nothing is perfect in this game but it isn't the only one on the market that's a simulator that have some of those load outs for planes. The Microsoft WWII Air combat game I have also have feighters carrying up to 1 500lb bomb |
About planes, loadout types follow a scheme, must be respected or not?
[Loadout 2] Name=1x250Kg Bombs Type=2 Type=1 -> 100kg bomb Type=2 -> 250kg bomb Type=3 -> 500kg bomb Type=4 -> Torpedo Type=5 -> Deph charge There is a cfg to define the power of every bomb? |
You are right regarding the type, it's in a sim or zon file in the Library folder (the bomb strength).
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Actualy I screwed up when I made this tutorial
I had asked for it to be removed because of that. I guess I have to change it to the proper set up seeing it isn't gone yet.
Number 1 no matter what I have tried I couldn't get a plane to use 100kg bombs. It seems only the 250kg and 500kg bombs work. And I did notice in the Data files for the planes they have special locations for certain bombs to be used on the planes and no where in any DATA file for the planes is 100kg bombs set up and I also didn't find any plane that actualy was set up for the Air Depth Charges either. And what is strainge is almost all of the big bombers are set up to carry a torpedo as well as the bombs. So I am trying to take the Rocket launchers from the SHIII game and bring them into this game for all the fighters because I did notice that the Zero's mounts are set up for them in the DATA file for it. |
FWIW, the G4M, H6K (? need to check Francillon) and H8K could all carry a torpedo.
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they even have the US Search plane
And Heavy Bomber set up with a Torp
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The A6M didn't carry ground attack rockets. There was a type used (rarely) against bombers, that's it.
I don't know of any widely used ground attack rocket (never heard of ANY used, actually) by any japanese aircraft, army or navy. tater |
I know but that is the only true loadout
that they are set up for in it's DATA file and seeing I can not get them to straff with nothing but guns and the 100kg bombs just won't work for some reason I figured 1 rocket launcher on each outer wing would be fine to make them work better in the game at least for me anyways. Historicly correct maybe not but workable and usable in the game yes and not as devistating as a bomb.
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Wonder idf the "rockets" could be reduced in damage to the same as 20mm guns, then give the Zero 60 rockets per wing...
Heheh, faked out 20mm strafing. |
the zero will straff and use guns if
it has some kind of wing loadout to go with it so even 1 single rocket per wing will make it come at the boat or a ship
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That's interesting... what if the rocket was invisible, and only did the damage of a 20mm shell?
The plane would fire the invisible rockets, but would also strafe... The DCs would be interesting if the planes detected periscopes... tater |
I did find a way to get ships and DD's to See
Torpedo's and scopes but the water has to be on the calmer side but not planes.
If you leave the AI Visual to it's normal levels in sensativity but lower the min height to -0.4 they will see your scope when your close to them and torpedo's at the last second. But the DD's tend to go looking for you in that direction the torpedo comes from and sometimes they advoid the torpedo with a quick speed up and turn. If they see it first the whole convoy goes into a zig zag before the torpedo hits a ship. Again time of day is a factor too because at night they tend not to see them until they are right there at the hull. But I found that if you give a plane a type of radar set so that they can pick up a scope they send planes out at night time and in cloudy weather to look around. So there is an upside and down side to all of it. |
Quote:
However, about the the depht charges the "ALBS_USSearchPlane" is set to carry them. At least in its cfg and eqp files. Of course, during the last stages of the war, the potencial for night flights, was dramatically improved. So, equiping some planes with radar, and DF antennas is a must. |
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