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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Rear Admiral
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#17 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
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The ones I pilot do ...
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__________________
----------------- Snuffy! |
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#18 | ||
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
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#19 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
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I made a post about this before..
Every Sub book I read, well the two ( Combat Patrol and Submarine ) almost "ALL" night attacks ( and they would shadow a convoy until it was night usually ) was almost all on the surface, I mean they would get as close as 1000 yards and fire a salvo and not get caught, fire 3,3, and then spin around and fire their rear torps.. 3 different ships, "THEN" they would usually just run away, or dive and run that way.. Its weird if you think about it, in one chapter of one of the books they talked about how a submarine was really a surface ship attaker but had the option to dive to avoid getting killed.. They also had ice cream machines on many Gato class subs ![]() |
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#20 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
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Problem in these modern games with lightsources/light conditions is that it's difficult to consider the human factor as well as the AI in how "good" the visibility is. In the old games, with no "real" lightsources, visibility was either 0 or 1. In good conditions, you and the AI would both see like 20km, while during a dark night the enemy ship would appear on the screen at 5km or whatever, and would then also be there for the AI. Today, you, the human, might see or might not see something on your monitor, depending on your gamma settings etc., but the AI still has the old "0" and "1" parameters to decide whether or not it can see and what. So there will be arkward results like you seeing ships in the night which are not spotted by the crew, or vise-versa. To avoid that, the game would also have to incooperate a simulation of the human eye - which is not going to happen anytime soon in gaming. |
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#21 | |
Sparky
![]() Join Date: Apr 2005
Posts: 152
Downloads: 8
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#22 | ||
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
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#23 | |
Sparky
![]() Join Date: Apr 2005
Posts: 152
Downloads: 8
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#24 | ||
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
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