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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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Definately wolfpacks and a fully modeled 3d interior of the sub. Imagine hanging out in the diesel room . . . hey I can dream can't I?
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#17 |
Bosun
![]() Join Date: Jan 2002
Posts: 69
Downloads: 0
Uploads: 0
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Some guys in rubber rafts/lifeboats would add some flavor.
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#18 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Stop giving merchant contacts, on life boats,& rafts
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#19 | |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,279
Downloads: 54
Uploads: 0
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#20 | ||
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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#21 |
Eternal Patrol
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A little thing I've always wanted: I use the 'Assisted Plotting Mod', so the only ships on my Attack Map are the ones I specifically mark. Still, they move by themselves. I would like to see a map that works like a real one: nothing on it but what I put there, and no updates unless I do it myself.
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“Never do anything you can't take back.” —Rocky Russo |
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#22 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,279
Downloads: 54
Uploads: 0
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Is there even going to be a SH5 ?
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