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Old 04-22-07, 09:30 PM   #16
jmr
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Definately wolfpacks and a fully modeled 3d interior of the sub. Imagine hanging out in the diesel room . . . hey I can dream can't I?
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Old 04-22-07, 11:44 PM   #17
Spin Doctor
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Some guys in rubber rafts/lifeboats would add some flavor.
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Old 04-23-07, 12:37 AM   #18
donut
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Stop giving merchant contacts, on life boats,& rafts Both sonar,& watch reports. The game,uses sonar to locate downed pilots,which is not possible,with passive sonar,but this sure dummies up the immersion real life.Sonar transducers are on lower fwd.hull,this should allow sonar contacts at PD. Radar should stay on till you turn it off,or you dive below radar depth.There should be a radar depth indicated on depth Gage. Contact/contact influence should stay set long enough to fire,without switching back.I know some of these are reported bugs,but they are darn hard to live with real life. This is not a bitch,I pd.$50.00 to be a Beta tester.OKjust like the rest of you.
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Old 04-23-07, 01:16 AM   #19
Kptlt. Neuerburg
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Quote:
Originally Posted by jmr
Definately wolfpacks and a fully modeled 3d interior of the sub. Imagine hanging out in the diesel room . . . hey I can dream can't I?
Yeah now that would be nice to have. Since in reality all sub commanders on any side had access to all parts of their sub at any given time. Also being able to see the crew moving when diving, crash diving, fixing parts of the sub that have damage and things opening and closing and beeing able to see exaust from the diesels.
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Old 04-23-07, 04:58 AM   #20
P_Funk
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Quote:
Originally Posted by Kptlt. Hellmut Neuerburg
Quote:
Originally Posted by jmr
Definately wolfpacks and a fully modeled 3d interior of the sub. Imagine hanging out in the diesel room . . . hey I can dream can't I?
Yeah now that would be nice to have. Since in reality all sub commanders on any side had access to all parts of their sub at any given time. Also being able to see the crew moving when diving, crash diving, fixing parts of the sub that have damage and things opening and closing and beeing able to see exaust from the diesels.
I think we're talking about SH5 at this point.:p
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Old 04-23-07, 05:20 PM   #21
Sailor Steve
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A little thing I've always wanted: I use the 'Assisted Plotting Mod', so the only ships on my Attack Map are the ones I specifically mark. Still, they move by themselves. I would like to see a map that works like a real one: nothing on it but what I put there, and no updates unless I do it myself.
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Old 04-23-07, 11:10 PM   #22
Kptlt. Neuerburg
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Is there even going to be a SH5 ?
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