SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-20-07, 04:50 AM   #16
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

Ahh well, I shoulda put "IIRC" on there I guess. At the very least I know Topp wanted to do just that. Maybe I'm remembering stuff wrong. At any rate, my point was that the XXI was a non-factor in WWII.

Mainly, I'm just sick and tired of everyone thinking that AI sensor perception and precision modding are simple to work with in the SH3 code... when much of the system is broken to begin with.

In stock SH3... DC's are laser guided.

This is loosened in GWX (having modded depth detonation precision and testing for best results literally hundreds of times.)

Either way... if you are near the surface, you are a stronger contact and the DC's are naturally more accurate. The deeper you are, the less accurate they are.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 04-20-07, 08:34 AM   #17
poor sailor
XO
 
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann
Either way... if you are near the surface, you are a stronger contact and the DC's are naturally more accurate. The deeper you are, the less accurate they are.
Is this for sure? I read sometime ago, I couldn't remember where but when the submarine is deeper then the pressure is higher and the hull is already under pressure and when DC's hit, the damage is bigger and hit are stronger. Or I maybe wrong?!
poor sailor is offline   Reply With Quote
Old 04-20-07, 08:38 AM   #18
Umfuld
Captain
 
Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by poor sailor
Is this for sure? I read sometime ago, I couldn't remember where but when the submarine is deeper then the pressure is higher and the hull is already under pressure and when DC's hit, the damage is bigger and hit are stronger. Or I maybe wrong?!
No, you are right. And I believe that is part of the game. But the comment was about how accurate the drops are, not their impact.
Umfuld is offline   Reply With Quote
Old 04-20-07, 08:42 AM   #19
poor sailor
XO
 
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by Umfuld
Quote:
Originally Posted by poor sailor
Is this for sure? I read sometime ago, I couldn't remember where but when the submarine is deeper then the pressure is higher and the hull is already under pressure and when DC's hit, the damage is bigger and hit are stronger. Or I maybe wrong?!
No, you are right. And I believe that is part of the game. But the comment was about how accurate the drops are, not their impact.
Thank You, now I understand what's the point!
poor sailor is offline   Reply With Quote
Old 04-20-07, 08:47 AM   #20
Umfuld
Captain
 
Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
Default

As I said, I believe deeper DCs have more impact in the game, but I don't know for sure.

If anyone can confirm or deny this for me I won't stop you.
Umfuld is offline   Reply With Quote
Old 04-20-07, 09:20 AM   #21
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by Umfuld
As I said, I believe deeper DCs have more impact in the game, but I don't know for sure.

If anyone can confirm or deny this for me I won't stop you.
As far as in game is concerned, I'm not sure. However, thinking logically.....

In shallows - Less pressure on U-Boat Hull / Less pressure = larger blast radius of DC. This would mean that there is less of a chance that a DC would cause major structural damage however they would be more accurate in their placement.

In depths - More pressure on U-Boat Hull / More pressure = smaller blast radius of DC. This would mean that there is more of a chance that a DC would cause major structural damage even though the DC is less accurate in their placement.

It seems that the DC was an all purpose weapon but I don't know if this is modelled in SH3/GWX.

Is it possible that you do receive more damage from a DC when your are at depth? It would be awfully hard to test.:hmm:
__________________
danlisa is offline   Reply With Quote
Old 04-20-07, 01:04 PM   #22
Henri II
Sparky
 
Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
Uploads: 0
Default

I don't know if a DC does more damage in greater depths, but I think that the same amount of damage is far more serious if you are deep. Loosing 50% of hull integrity at periscope depth is not much of an issue, at 280 m it would probably lead to the hull being crushed a second later. Also at greater depths you have less time to repair the damage if the boat starts sinking and have to run the engines faster or blow balast to keep your depth.
Henri II is offline   Reply With Quote
Old 04-20-07, 01:40 PM   #23
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by poor sailor
Quote:
Originally Posted by Kpt. Lehmann
Either way... if you are near the surface, you are a stronger contact and the DC's are naturally more accurate. The deeper you are, the less accurate they are.
Is this for sure? I read sometime ago, I couldn't remember where but when the submarine is deeper then the pressure is higher and the hull is already under pressure and when DC's hit, the damage is bigger and hit are stronger. Or I maybe wrong?!
Hi poor sailor,

I was describing what happens in the simulator. Unfortunately, the limitations of the simulator are problematic.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 04-21-07, 12:44 AM   #24
Vermin
Helmsman
 
Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
Default

The effect of even a minor leak at deph is much worse at depth due to increase in water pressure - stopping it is much harder and the rate of flooding much higher... the only bonus is that the reduced lethal radius of the DC at depth means that accuracy is much more important.

IIRC at least one surviving U-boat skipper noted that once the allies had developed DC with hydrostatic fuzes which could detonate up to 300m there was little advantage in going very deep. Given the accuracy issues noted above though, the effects of thermal layers and the decreased efficiency especially of hedgehog at depth, it was still probably the safest tactic.
Vermin is offline   Reply With Quote
Old 04-21-07, 01:30 AM   #25
Sardaukar67
Machinist's Mate
 
Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
Default

Didn't Allies (british) have troublke with deep-diving U-boats before they designed faster-sinking DCs ? I think I remember that standard DCs sunk too slowly even when fitted with deeper fuzing, enabling U-boat to travel way longer distance before DCs reached the depth.
Sardaukar67 is offline   Reply With Quote
Old 04-21-07, 01:57 AM   #26
Vermin
Helmsman
 
Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
Default

Sink rate was a problem - the Mk VII (1939) terminal velocty was 9.9 f/s and the Mk VII heavy (end 40+) tv 16.8 f/s.

Note though that initial fuze settings were only 300 ft, later 600 ft and finally 900 ft or 1000 ft.

The US Mk 6 (standard in early war) tv 8 f/s (later 12 f/s), and the later Mk 9 (standard in late war) 14.5 f/s - some later 22.7 f/s.

Again though, fuze setting were originally only 300 ft, later 600 ft and even 1000 ft.

IIRC, SHIII has only one type of DC and the modders have had to work wonders to get round this problem!

(Data from Campbell)
Vermin is offline   Reply With Quote
Old 04-21-07, 02:54 AM   #27
poor sailor
XO
 
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by Vermin
Sink rate was a problem - the Mk VII (1939) terminal velocty was 9.9 f/s and the Mk VII heavy (end 40+) tv 16.8 f/s.

Note though that initial fuze settings were only 300 ft, later 600 ft and finally 900 ft or 1000 ft.

The US Mk 6 (standard in early war) tv 8 f/s (later 12 f/s), and the later Mk 9 (standard in late war) 14.5 f/s - some later 22.7 f/s.

Again though, fuze setting were originally only 300 ft, later 600 ft and even 1000 ft.

IIRC, SHIII has only one type of DC and the modders have had to work wonders to get round this problem!

(Data from Campbell)
Look at this thread I found http://www.subsim.com/radioroom/show...th+charge+nygm
Maybe the GWX team can do it something similar. That's would be very interesting!
poor sailor is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.