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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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I think i know what will be my first mod (if its not done by someone else allready) The manual book does not have all the nesesery data for the ship, i think i can fix that - not hard realy
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#17 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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#18 |
Loader
![]() Join Date: Mar 2005
Posts: 90
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Chonometer still doesn't simulate the navigator giving you the speed of the contact from your marks. I know you can do it yourself , but I want to be the Capt feeding info, not the navigator crunching the figures. Remember this is not a magic button since my readings need to be acurate to get a proper speed reading.
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#19 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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Not the best way to start a thread, but a good one for consideration of the "Littly Billy" award.
![]() http://www.subsim.com/radioroom/showthread.php?t=112293 If I were not looking for a fun simulation with a learning curve, I'd still be playing Minesweeper. Oh look, it even has Games! Start --> All programs --> Games I understand and sympathize with the postings, but thankfully SH4 is open source (to a point) and we have wonderful modders!!! It could be a read-only console disc... Just my two cents (and yes, I have change coming) ![]() Last edited by sqk7744; 04-19-07 at 05:20 PM. |
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#20 | |
Canadian Wolf
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![]() ![]() Remember: the glass is half-full, as it was with stock SH3 ![]() RDP |
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#21 |
Planesman
![]() Join Date: Mar 2007
Posts: 182
Downloads: 53
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I think a lot of ppl are trying to use the radar during early years when only "air search" radar is on the boat.
if you try a late war ship, then you will see the radar working. there is not ( to my knowledge) any display for the air search radar. but only the late war ground radar. |
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#22 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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#23 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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The TDC in SH1 was certainly functional, but so is the one in SH4:WOTP. In SH1 the entire process of launching a torpedo was only possible with help from the game. From the Manual (page 32) "Determining range without the automatic setting will only be possible on boats equiped with Radar" and from page 33 "Speed is the most difficult to estimate" They go on to suggest that you can use the Ship ID book to enter the max speed and then guess. Finally.... "If all else fails target course and speed can be easily determined by switching the TDC from Manual to Automatic while the target is in view" Don't get me wrong... SH1 was ground breaking for it's time, but you cannot compare the ability that SH4: WOTP offers to calculate a manual solution to that of SH1. The technology simply wasn't there at the time. JCC |
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#24 | ||
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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#25 | ||
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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1. There are reports from people saying they cannot get torps to launch but that it's random. (my only suggestion is either a bug or a problem with the efficiency of the compartment at the time) 2. There do appear to be issues with radar. People are reporting their SJ doesn't work in certain directions. Others are posting that they seem to be getting updates - and coloured red or blue - on their map screen within about 20nm even though they have only SD and map contacts "off". (I have experienced this first hand) 3. There are also reports of people not being able to use "P" and "C" keyboard commands as they have the effect of setting the telegraph to "all stop" and the boat doesn't dive. So it's not as though these comments are without justification. Sure, we've all read the many 'complaint' threads, and I'm "guilty" of posting one myself, but perhaps a little sympathy is called for when some of these comments are in fact correct..... Just a thought. Not looking for an express pass to the brig! Cheers |
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#26 | |||
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
Posts: 1,142
Downloads: 267
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#27 | |||
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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The problem is that we are now at the point of this games life cycle when sorting out bugs in the program will be almost impossible. People have so many mods installed that some of them don't even remember that they do. I have seen three threads today where the old "NEW BUG FOUND" thing raised it's head, the OP swore over and over that they did not have ANY mods installed, someone comes up with a fix that involves removing a particular mod, and shut my mouth wiiiiiiide open.... it turns out the OP did have a mod or two (or 20) installed! Believe me I have spent a greaaaaaaaat deal of time working on this program compliling bug reports, sifting through all of the less than useful posts looking for the few that actually have value if you are trying to get this thing sorted out and, up until recently, key commands were never a problem. But now we have a mod that changes the key commands, ported over from SH3 I believe, and all of a sudden... wait for it... key command problems. This could also account for the torp problem. That is one of the reasons that I refuse to install any mods on my system. It is the only way to be absolutely sure you are dealing with a program fault, and not a conflict caused by a mod. The thing that drives me up a wall is when people just pop in, complain about how buggy it is, don't give any details, no list of mods installed no nuthin' helpful, and then just pop out. Within a few minutes all of the "YEAH!!!1111 THIS GAME IS TEH SUXOR" crowd shows up, and it becomes almost impossible to seperate the wheat from the chaff. These types are not being helpful or useful.... hell, they aren't even original. All they are is noise. JCC |
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#28 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Ya know... I couldent help but pick out from between the noise the OP had come back around.
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#29 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,696
Downloads: 171
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![]() ![]() @ moderators, you can't blame the frustrations of a lot of people, some people have shorter fuses than others, some $100 is nothing, but to the poor it's a big deal! so please have a little patience with those who "do their blocks", and this - ![]()
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Sub captains go down with their ship! |
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#30 | |
System Monitor Bot
![]() Join Date: May 2006
Posts: 2,502
Downloads: 3
Uploads: 3
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![]() In addition, the purpose and the reason this forum exists is to support subsim players and developers. That's our rule #1, and excessive and immature whining and ranting is not permitted. I know, most people are used to forum discussions where people try to top each other with rude and idiotic statements, but this is not one of those places. Some of the people who post here have been here a long time. We've seen great subsims and we've seen mediocre ones, but the tone of this forum stays the same. People who want to vent and rant can take it somewhere else. If someone is not interested in SH4, they need to find a game they like, play it, and post in whatever forum that centers on it. Neal |
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