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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Samurai Navy
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If you're just plotting from a radio report, the center of the convoy should be at roughly the center of the box representing it. The "tail" on the box represents the wake of the ships; it's the opposite of the course the convoy is on. Draw a line down that course, which should be the way the convoy is going. Since you should know the speed, you can estimate where they'll be in 1 hour, or 10 hours, or whatever time you want. Try to arrive in front of them before they get there, and wait.
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#17 |
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Ok, thanks. I will try this.
![]() Before i have just been guessing, and therefore i missed severel convoys at great distances.
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#18 |
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As a rough on guide on reported speeds:
Slow=6kts Medium=9kts Fast=12kts |
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#19 |
Samurai Navy
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If you actually got a radio report (which you should for convoys and task forces), it will say how fast they are going in knots, which is nautical miles per hour. The text by the box on the map just lists what time it was reported, makeup, and speed category. Slow is 7.5 knots and under, fast is 15 knots and over, and medium is anything in between.
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#20 |
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Ok.
Another question... hope you guys are not tired of me ![]() The "S" on the small panel to the right when i hit F4. What is that for? Some kinda lock on target? And i noticed something when i hold mouse over. It says "poor", "good" and more... what does that mean? You know, the panel for choosing torpedos and fire them. I feel i'm getting more into this sub stuff, pretty cool simulator ![]() And with all maxed out, i looks very good ![]()
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#21 |
Samurai Navy
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Locking onto the target is exactly what it is, the same as hitting the L key. And the "good, poor" etc is the quality of the solution, though in my experience part of it is backwards. It has a tendency to say "Good locked" when my scope is unlocked, and "Poor" only when it is locked to the target. Also, all I've ever seen the tooltip say is good or poor, while colored the triangles (assuming you're not using manual targeting) are either red, orange, yellow or green. Red triangle is something you can't shoot at; either you're out of torpedoes or it's beyond the possible gyroangle for the currently selected tube (the sort of thing that happens when you're looking at a boat off the rear of your sub when you have a front tube selected). Orange is a poor solution, yellow is fair and green is really good.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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