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Questions from a new Captain?
Hi all :)
I decided to try Silent Hunter IV. So i have been fooling around with it for some time, seems to me i will be spending a lot more time with it. A few questions.... When i fire a torpede at short distance, it doesn't go off. Does it need time/distance to arm? If so, how much? Is it possible for me to dive deeper than 100 Meter? Is there any logic in when my crew sleeps and when they dont? It would be nice to always have a fresh team. Another thing... I'm having such a hard time hunting destroyers! They are so fast, and they turn off quickly if i fire a torpedo. I haven't got one single destroyer yet :oops: And they seem to never being alone. That should do it for now, happy hunting. |
Welcome aboard, Simulated-AI!
I don't have the game myself, but I can talk about real life and what was learned from SH3. Short distances: torpedoes in SH3 took about 300 meters to arm; I think 500 yards was the minimum distance for US torps. It might be shorter, but the game does indeed have a minimum arming distance. 100 meters depth is close to 400 feet, so that should be it for most early subs, at least as far as test-depth goes. Absolute crush depth should be somewhat deeper. Crew sleeping I don't know about yet. Destroyers are supposed to be smart, fast and dangerous. Hunt merchants and big warships; run and hide from destroyers. |
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I must practice some more... Thanks for the quick reply :) |
All good advice from Steve.
Theres a reason there called "Destroyers" ya know ;) Anyhow the "short range" thing seems to be a lot less particular than it was in SH3. I have taken some shots from what to me is point blank range (inside 500 meters) which detonated. There is an option in the difficulty settings that allows/denies duds check that setting. Ive always played with it on and on average 1 in about 5 torps doink off the hull of the target. Very frustrating but it is an aspect that had to be dealt with in real life. There is another "malfunction" which happens on occasion is the gyroscope in the torpedo slams to one side and the torp leaves the tube and immediatly takes a turn to one side (usually to starbord) and actually runs in a circle. In this case look the hell out !!! To make a long story short its not one shot one kill, even in "easy" mode. |
There are three watches and the crew rotates the watch automatically every eight hours.
(3X8=24 hrs) You will see the active watch is highlighted in a darker color. If you call battle stations everyone will be awake at maximum efficiency, but they will tire quickly. (If you forget to step down from battle stations you can have crew asleep at their posts.) As far as diving below 100m goes, someone else posted this guide: S-Class - 60m - 196 feet Porpoise - 75m - 246 feet Salmon - 75m - 246 feet Sargo - 75m - 246 feet Tambor - 75m - 246 feet Gar - 75m - 246 feet Gato - 90m - 295 feet Balao - 120m - 393 feet |
Thanks for the info :)
I am still in learning mode, so i run on easy. :know: But when i understand it all better, i sure want to play realistic. I believe that gives the best gameplay. I who knows... maybe someday i will get a destroyer :rock: yup, they better watch out! |
Welcome to the forum! Look out for the other Danes...McBeck in particular! ;)
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I have also just joined the realms of the deep!!
What is the best way calculate distances/angles to make contact with ships/convoys? Any tips for a novice would be great!! Thanks |
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Many thanks!!!
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Thanks for helping me :) |
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Any easy way to figure out how to intercept convoys?
Some are reportet at great distances, its hard to figure out the route. |
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;) |
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Also, I use the map. After I get course I use the tools to mark the map of the projected course, guess on the speed and what time the convoy should show on a particular part of the map. I speed that way and wait for them to come. |
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