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Old 04-12-07, 01:24 PM   #16
AVGWarhawk
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Quote:
Originally Posted by flintlock
Quote:
Originally Posted by DJSatane
Neal can you contact UBI or someone whom has contact and make sure they fix chronometer?
Yeah Neal, and while you're at it, please call to see if my dry cleaning is ready to be picked up. Oh, and can you quickly call the airline and verify the tickets are for business class seating. Thanks, that'll be all for now.

Oh and is dinner ready?????

:rotfl::rotfl:
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Old 04-12-07, 01:25 PM   #17
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Why do you have to make fun of me right away? Chronometer feature to find target speed is an important feature and one that should have priority to be fixed as well, and since it works in SH3, it shouldn't be hard to fix. I am trying to be nice and to the point but someone always has to make fun out of it.

I am not flaming anyone nor making fun of anyone I am trying to be helpful.
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Old 04-12-07, 01:29 PM   #18
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What you asked was pretty....funny, though.
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Old 04-12-07, 01:34 PM   #19
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Don't you wish chronometer could be fixed in 1.2? I do and I am sure many people in our community does. It should be pretty simple fix considering SH3 chronometer obtains speed by using it. Maybe it will be fixed even though its not mentioned in readme? I surely hope so. I do like the fixes on the list, I just think chronometer fix would make it a great addition and extremly needed one.
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Old 04-12-07, 01:41 PM   #20
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Have to agree. The chronometer not working is a major issue. FSAA and the likes is just eye candy. If not listed in the fix then may not be able to be fixed even though SH4 being built on SH3.
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Old 04-12-07, 01:42 PM   #21
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TO ALL COMPLANIERS AND WHINERS... THERES UR PATCH!!

now no more
whining

Last edited by Onkel Neal; 04-12-07 at 02:26 PM. Reason: hmm... let's be nice :)
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Old 04-12-07, 01:43 PM   #22
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Quote:
Originally Posted by DJSatane
Don't you wish chronometer could be fixed in 1.2? I do and I am sure many people in our community does. It should be pretty simple fix considering SH3 chronometer obtains speed by using it. Maybe it will be fixed even though its not mentioned in readme? I surely hope so. I do like the fixes on the list, I just think chronometer fix would make it a great addition and extremly needed one.
You're right. A standard way of calculating speed is needed. Just I'm not sure Neal is the right person to ask, which is why you got a bit of piss taking.
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Old 04-12-07, 01:46 PM   #23
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Quote:
Originally Posted by DJSatane
Don't you wish chronometer could be fixed in 1.2? I do and I am sure many people in our community does. It should be pretty simple fix considering SH3 chronometer obtains speed by using it. Maybe it will be fixed even though its not mentioned in readme? I surely hope so. I do like the fixes on the list, I just think chronometer fix would make it a great addition and extremly needed one.
Fixed! :p

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Old 04-12-07, 01:46 PM   #24
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Noone is whining or complaining, we are trying to verify whether chronometer might be fixed in 1.2. Its not listed in that early readme but hopefully that is not final.

In fact I will do the opposite, with all those fixes listed if chronometer was to be fixed this game would be a pradise now!

Please think about one thing hard. Most likely there will be limited time and number of patches SH4 will receive just like SH3. So wouldnt it be better for more items especially important items to be fixed in 1.2? I would answer yes. Of course as someone pointed out you right, Neil is wrong person to ask, but I have no clue whats the best place to catch UBI attention.

LOL BlackSpot that made me chuckle!
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Old 04-12-07, 01:50 PM   #25
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Quote:
Originally Posted by DJSatane
Noone is whining or complaining, we are trying to verify whether chronometer might be fixed in 1.2. Its not listed in that early readme but hopefully that is not final.

In fact I will do the opposite, with all those fixes listed if chronometer was to be fixed this game would be a pradise now!
The 3:15 method is about as easy as using the chronometer. put an X on the ship you're tracking using the marker on the navmap, wait 3 minutes 15 seconds, make another X where the ship is now, measure the distance and multiply by 2 and drop and decimals. bam. there's your speed. No math involved aside from doubling a number.

Pretty easy workaround for no chronometer, eh?
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Old 04-12-07, 01:52 PM   #26
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Quote:
1. Modified the game rendering to accept FSAA and fixed high resolution rendering.
It's peanut butter jelly time peanut butter jelly time peanut butter jelly time peanut butter jelly time!

Now what's the catch? lol
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Old 04-12-07, 01:54 PM   #27
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Quote:
Originally Posted by mookiemookie
Quote:
Originally Posted by DJSatane
Noone is whining or complaining, we are trying to verify whether chronometer might be fixed in 1.2. Its not listed in that early readme but hopefully that is not final.

In fact I will do the opposite, with all those fixes listed if chronometer was to be fixed this game would be a pradise now!
The 3:15 method is about as easy as using the chronometer. put an X on the ship you're tracking using the marker on the navmap, wait 3 minutes 15 seconds, make another X where the ship is now, measure the distance and multiply by 2 and drop and decimals. bam. there's your speed. No math involved aside from doubling a number.

Pretty easy workaround for no chronometer, eh?
Yea and I can also guesstimate too, but thats not the point. Point is if we could get this feature to work in 1.2, then you could also get pretty good speed estimation in much less time. In any case, we all know there are ways to workaround everything but we talking here about fixing a key feature of the game in manual TDC.
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Old 04-12-07, 02:03 PM   #28
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Thread stickied.
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Old 04-12-07, 02:10 PM   #29
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Quote:
Originally Posted by DJSatane
Yea and I can also guesstimate too, but thats not the point. Point is if we could get this feature to work in 1.2, then you could also get pretty good speed estimation in much less time. In any case, we all know there are ways to workaround everything but we talking here about fixing a key feature of the game in manual TDC.
They're aware of the issue. But what WE may not be aware of is the possibility that fixing the chronometer may have possibly been a huge undertaking, digging deep into complicated lines of hard coding with the potential to mess up more things than it fixed? What if fixing just the chronometer issue would have delayed the patch another 2-3 weeks? Would you feel as strongly then?

But hey, the chronometer may indeed be fixed and this whole discussion may be moot. Let's see next week.
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Old 04-12-07, 02:17 PM   #30
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i can wait 3 weeks more to get the chronometer to work. That ist broken are a game breaker for me. i rather get working chronometer then AA.
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