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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   *** Patch 1.2 info from Ubisoft *** (https://www.subsim.com/radioroom/showthread.php?t=111630)

TDK1044 04-12-07 11:31 AM

*** Patch 1.2 info from Ubisoft ***
 
http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/2931092055

Quote:

################################################## ##############################

4. Changes in Patches

################################################## ##############################


HARD DRIVE SPACE

Windows will require additional free hard drive space for its operating system
(virtual memory). If you encounter the following message in an error dialog:
"Ran out of virtual memory", free up some more hard drive space.

To install Silent Hunter 4 - Wolves of the Pacific - Patch V 1.2 you will need approximately 200 MB free hard disk space for the full patch.


NEW FEATURES

1. Modified the game rendering to accept FSAA and fixed high resolution rendering.
2. Added "Volumetric Fog" as a stand alone option, no longer member of the "Environmental Effects".
3. Added a new sound volume option, "Radio Volume", that controls the Radio and Gramophone volume.

GAMEPLAY CHANGES

1. Tuned the submarines efficiency mechanics
2. Fixed the damage model for the Kinposan Maru/Medium Modern Split Superstructure Freighter
3. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more reliable now, as per historical data. Go Sugar boats!
4. Improved the Periscope/TBT torpedo status panel by making only the currently loading tube blink, instead of all that are in the queue
5. Tuned the submarines damage model
6. Added a new tuning option for the radio news/music volume ratio


BUG FIXES

1. Fixed a sound volume issue where some sound volumes were ignored in the game.
2. Removed crashes in replay and multiplayer.
3. Fixed a bug where refit in friendly harbors would not refit the cannon ammunition.
4. The "Maintain Current Depth" command (letter 'A') crash was fixed.
5. Position Keeper for negative bearings fix.
6. Fixed a bug where explosions were played in the scene after a load or a replay even if the explosion took place a long time ago.
7. Fixed the 'invisible monolith' that, if looking at it, will greatly reduce FPS.
8. Fixed a bug where the difficulty settings of the game were ignored in multiplayer. The game now starts with the selected settings from the session page.
9. Fixed a bug where, sometimes, if pressing the Stadimeter button the game would crash.
10. Fixed a bug where, When hovering over highlatable objects in 3d career room, the texture would dissapear.
11. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would crash.
12. Fixed the bug in adversarial where the Escort Commander could see your submarine on the navigation map even if the sub was underwater.
13. Fixed a bug where the name on the captain's watch appears to be "Stevens". Nah, just kidding http://forums.ubi.com/groupee_common...icon_smile.gif
14. Fixed the SD Air Search radar so that it no longer detects ships.
15. Fixed the Torpedo drag model. Now high speed torpedoes will hit fine.

ReM 04-12-07 11:34 AM

Thanks TDK1044, looks like another hefty patch....

Quote:

To install Silent Hunter 4 - Wolves of the Pacific - Patch V 1.2 you will need approximately 200 MB free hard disk space for the full patch.



Quote:

13. Fixed a bug where the name on the captain's watch appears to be "Stevens".
LOL

too bad there is no fix to open multiple torpedo doors, or that there is no fix for the measurement of speed when playing manual TDC ,but I won't start a rant........SH IV finally might be playable in the near future

Ducimus 04-12-07 11:36 AM

Time to start doing the preliminary "unfixing" in ye old mod pack. lol


edit:

Quote:

will be released early next week if things go smoothly.
Translation. Patch in QA.

AVGWarhawk 04-12-07 11:48 AM

Quote:

Originally Posted by Ducimus
Time to start doing the preliminary "unfixing" in ye old mod pack. lol


edit:

Quote:

will be released early next week if things go smoothly.
Translation. Patch in QA.

Never a dull moment:smug:

SteamWake 04-12-07 11:51 AM

Quote:

Originally Posted by Ducimus
Time to start doing the preliminary "unfixing" in ye old mod pack. lol


edit:

Quote:

will be released early next week if things go smoothly.
Translation. Patch in QA.

Nooo sheese you should know by now it means SOON "tm"

SinisterDexter 04-12-07 11:53 AM

Thanks for that tidbit. I'm looking forward to giving it another go:up:

Barkhorn1x 04-12-07 12:10 PM

After looking at this ReadMe I too am giving SH4 another go as soon as I can get:

- the 1.2 patch
- the 1.2 version of Beery's Real Fleet Boat

:up:

DragonRR1 04-12-07 12:11 PM

Awesome news. I had honestly expected 1.2 to be another week or so although I guess they haven't tried to do everything just most of the worst issues.

tommyk 04-12-07 12:34 PM

> 1. Modified the game rendering to accept FSAA and fixed high resolution rendering.
> ...

And so many other fixes! Great news! THANK YOU DEVS! :up: :up: :up:

Egan 04-12-07 12:34 PM

Quote:

Originally Posted by ReM

too bad there is no fix to open multiple torpedo doors,

Boy, you behind the times! :p Check out this:

http://www.subsim.com/radioroom/showthread.php?t=111616

It works really well. Only prob I seem to be having is getting them shut again if I don't fire but that should be easy enough to fix.

partyboy 04-12-07 01:02 PM

Hmm. Nothing about the Watch/Deck death/damage bug. Disappointing.

edit: Actually,

"5. Tuned the submarines damage model"

Maybe that fixes it? Hope so.

AVGWarhawk 04-12-07 01:07 PM

Quote:

Originally Posted by partyboy
Hmm. Nothing about the Watch/Deck death/damage bug. Disappointing.

edit: Actually,

"5. Tuned the submarines damage model"

Maybe that fixes it? Hope so.

I think this might be it:yep:

DJSatane 04-12-07 01:13 PM

Correct me if I am wrong but I can't find any mention of making chronometer actually allowing us to obtain speed? I hope that is fixed. I mean thats like one of the biggest things. Or am I blind and I didnt see it fixed in that readme?

Someone here like moderator or Neal can you contact UBI or someone whom has contact and make sure they fix chronometer? Did they miss the fact its broken?

DimDoms 04-12-07 01:14 PM

Quote:

Originally Posted by Ducimus
Time to start doing the preliminary "unfixing" in ye old mod pack. lol


edit:

Quote:

will be released early next week if things go smoothly.
Translation. Patch in QA.

Like the other releases, might as well give it to us for QA. ;)

But I'll take my chances...

D.

flintlock 04-12-07 01:22 PM

Quote:

Originally Posted by DJSatane
Neal can you contact UBI or someone whom has contact and make sure they fix chronometer?

Yeah Neal, and while you're at it, please call to see if my dry cleaning is ready to be picked up. Oh, and can you quickly call the airline and verify the tickets are for business class seating. Thanks, that'll be all for now.


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