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Old 04-13-07, 04:35 AM   #1
Meridian
Frogman
 
Join Date: Apr 2005
Location: Kent, UK
Posts: 292
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This is all i've done to mine, I didn't remove the lines I just commented them out.

;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1

[Cmd323]
Name=Cycle_torp_tube
Ctxt=1
;Key0=0x57,,"W"
Key0=0x59,,"Y"

Great stuff BTW, this works great. Nice simple fix.
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Old 04-13-07, 08:07 AM   #2
ATR-42
Commodore
 
Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Quote:
Originally Posted by Meridian
This is all i've done to mine, I didn't remove the lines I just commented them out.

;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1

[Cmd323]
Name=Cycle_torp_tube
Ctxt=1
;Key0=0x57,,"W"
Key0=0x59,,"Y"

Great stuff BTW, this works great. Nice simple fix.
Thank you for the post, essentially all you did was add ";" in the above spots. correct?
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Old 04-17-07, 03:32 PM   #3
hachiman
Planesman
 
Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
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Excellent Post Bute
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Old 04-17-07, 07:52 PM   #4
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
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Hi Buteobuteo,

Hopefully you don't mind - really enjoying the mod and I'm planning to put this into my Keyboard Function 1.2 release shortly. With due credit
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Old 04-17-07, 08:32 PM   #5
buteobuteo
Mate
 
Join Date: Jun 2005
Posts: 55
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Quote:
Originally Posted by CCIP
Hi Buteobuteo,

Hopefully you don't mind - really enjoying the mod and I'm planning to put this into my Keyboard Function 1.2 release shortly. With due credit
Of course not. I was hoping you would anyway.

Until the Impact/Magnetic Exploder button is fixed,I've mapped a key thats not used to [Cmd329] I use the "F" key. By using it just before firing each tube I don't have to worry about the stupid thing.
I don't know if it's worth including,if no-ones already thought of it.
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