![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
Uploads: 0
|
![]()
This is all i've done to mine, I didn't remove the lines I just commented them out.
;[Cmd309] ;Name=Close_torpedo_tube ;Ctxt=1 ;[Cmd312] ;Name=Toggle_open_close_torpedo_tube ;Ctxt=1 [Cmd323] Name=Cycle_torp_tube Ctxt=1 ;Key0=0x57,,"W" Key0=0x59,,"Y" Great stuff BTW, this works great. Nice simple fix. |
![]() |
![]() |
![]() |
#2 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
|
![]() Quote:
__________________
|
|
![]() |
![]() |
![]() |
#3 |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
Uploads: 0
|
![]()
Excellent Post Bute
__________________
Whats not to love about Submarines? Long'Hard and full of Seamen!! |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
Hi Buteobuteo,
Hopefully you don't mind - really enjoying the mod and I'm planning to put this into my Keyboard Function 1.2 release shortly. With due credit ![]() |
![]() |
![]() |
![]() |
#5 | |
Mate
![]() Join Date: Jun 2005
Posts: 55
Downloads: 0
Uploads: 0
|
![]() Quote:
Until the Impact/Magnetic Exploder button is fixed,I've mapped a key thats not used to [Cmd329] I use the "F" key. By using it just before firing each tube I don't have to worry about the stupid thing. I don't know if it's worth including,if no-ones already thought of it. |
|
![]() |
![]() |
![]() |
|
|