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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
中国水兵
![]() Join Date: Jul 2005
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#17 | ||
Grey Wolf
![]() Join Date: Apr 2004
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I should be ableto open more than one tube.. On another note.. how many people that do shoot atleast 2 torps use impact and magnetic as a combination? |
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#18 | |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
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#19 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
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alternatively, you can go into the conning tower, and find a row of switches on the wall in roman numerals, you can flick those switches to open all your torpedo tubes then you can fire away.
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#20 | |
中国水兵
![]() Join Date: Jul 2005
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#21 |
Fleet Admiral
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You can also use the equivalent switches in the control room above the plotting table.
I play with WO assist on and My procedure is usually as follows:
2nd and if necessary 3rd shots go to the bow or stern unless it is a BB. Then I aim below the turrets to try to hit the magazines. If I'm onto a stopped BB, I might go magnetic with one or two shots and impact on the others. One type of torpedo not mentioned is the homing torp. Remember to avoid any high speed runs when one of these eels is in the water. They may turn back on you if you are the noisiest target in the area. Aiming with these is less of an issue as they will turn towards the maker of the biggest noise along the inital bearing of the shot. |
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