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Old 04-27-07, 01:20 AM   #16
Fearless
Ace of the Deep
 
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Yes, looking forward to a more bumpier ride. (Make sure u have an empty bucket beside u though!! )
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Old 04-27-07, 05:53 PM   #17
CaptBC
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Anyone know where we can find actual mass (RL) of the boats in the sim?

Bob
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Old 04-27-07, 06:42 PM   #18
t0maz
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Quote:
Originally Posted by Pete379
In the Sim Cfg I put Waves Amplitude=0.85 and Waves Attenutation= 0.05 i'm still experimenting with these values though.
Watch for Waves Attentuation. Probably when it is lower than 0,75 sub will use compressed air -> http://www.subsim.com/radioroom/showthread.php?t=113316
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Old 04-27-07, 11:01 PM   #19
Kataki
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http://www.valoratsea.com/boats.htm

Displacement = mass? Not really sure tbh and I think its in pounds, but Im not sure. Either way the mass in the .sim file needs to be below the displacementsurfaced. If the Mass value is higer than the displacement value the sub will remain sunk below its normal level.

After adjusting the gc_hieght, the mass, max_elevation, min_elevation, elev_min, and elev_max, I notice my boat seems to want to stay a few feet above my designated depth. Any idea what would cause this? Ex: I call for periscope depth, but my boat only goes 39 feet down (sboat periscope depth =47.5ft).

Last edited by Kataki; 04-28-07 at 06:14 PM.
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Old 04-28-07, 06:15 PM   #20
Kataki
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I figured new question is worthy of a new post..


I am currently tweaking the S-18 and here are the values I am using if anyone else wants them. These arent 100% where I want them but tweaking them is tedious at best. That said, I feel they are a big improvement over the original values (keep your orignal .sim somewhere safe)

restr_dist = 200
maxTraverse = 153
minTraverse = 207
speedTraverse = 20
maxElevation = 103
minElevation = -103
speedElevation = 12
trav_min = 350
trav_max = 10
elev_min = -103
elev_max = 103
mass = 845
gc_height = 1.4
fr_ratio = 0.5
put_on_water = 1
displacementSurfaced = 850
draughtSurfaced = 5.257
dragSurfaced = 0.5
displacementSubmerged = 1126
draughtSubmerged = 6.6
dragSubmerged = 0.5

Hope someone likes them.


Biggest problem I have with these values is the fact the crew goes inside the sub at an abritrary depth that has absolutely nothing to do with the actual depth under the water of the sub. 33 feet on the doesnt mean the sub is actually under 33 feet of water but rather its altitude is -33 ft. In calm weather 33 ft on the depth gauge means they are underwater, in stormy weather 33 ft means they are in the valley of a wave. A possible (dirty) solution would be to change some setting to allow the crew to go under 33 ft of water and just have the user use his judgement as to when they need to be in the sub. Anyone see this as feasable?
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