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#1 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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Yeah you probably think i'm mad not liking them, because they don't leave a wake, besides that, that's their only advantage i reckon!!!
their real killer is their speed......they're too friggin slow!!!!! ![]() I just made the calculations for the perfect shot on a trap steamer and let loose 2 elecy torps on it.....by the time they reached the ship, the steamer was already ahead of them and they missed!!!! I know my calcs for this shot were fine.....mark my words if they were steamers, set to FAST speed, visible wake or not.....that steamer would have never seen another sunrise!!!!! NOTE: and I even fired slightly "ahead" of the steamer to guarantee a hit, which always works with steamers ![]() anyone else not like electric torpedoes? |
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#2 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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I like the T1 steamers. Not to crazy about the electric eels either.
I don't hate them, they have one advantage. But still prefer steamers. What I don't like is when you resupply not in home-port you get them and can't swap them out.
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#3 |
Lucky Jack
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Get some T4 & 5's shoot them in the general direction and those baby's will sniff out your nearest prey and good night.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#4 |
Rear Admiral
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There is a *nasty* stock sh3 bug that will cause misses in certain situations if switching between different types of torpedoes with differing speeds. In order to protect against this bug, you MUST click the TORPEDO SPEED switch EVEN IF that selected torpedo only has one speed setting after you select the torpedo. This will update the gyro with the new torpedo speed.
EXAMPLE: If you have Tube #1 selected with a Type I Steam Torpedo set to FAST (i.e. 44 knots), the gyro will set accordingly for the speed of the torpedo to correctly lead the target. If you then switch to Tube #3 containing a Type III Electric Torpedo that only has one speed setting (i.e. SLOW of 30 knots), the gyro WILL NOT BE UPDATED to reflect the slower torpedo speed UNLESS THE TORPEDO SPEED SWITCH is clicked resulting in a probable missed shot. |
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#5 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Ducimus; I have almost fell out of my chair.
You are serious? It would explain a few patrol f-ups.
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#6 |
Lucky Jack
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Ducimus beat me to the punch. Strange bug it is on the electric torps. After I hit the speed switch...torps ran hot true and to target
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 |
Seaman
![]() Join Date: Mar 2007
Location: Norway
Posts: 34
Downloads: 0
Uploads: 0
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I fired a torp once (steamer) I didn't hit the ship The Torpedo went in the middle of the propellor and the rudder... How on earth is that possible? >_>
-Huxy
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![]() 'I lost my mind, And I don't miss it' |
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#8 | |
Chief of the Boat
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#9 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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I saw references to 'stock Sh3' a couple times in this thread.
Is this not a problem with GWX? Or any other mod that fixes this? Or something we just always need to consider? |
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#10 |
Chief of the Boat
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A stock bug
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