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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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I think the safest option would be to approach all individuals seperately. Because most, if not all, of them will not read this thread.
I did already look at your first page of the manual. I think the idea is great ! What I really like is the stunning and original format you are using ! |
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#17 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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#18 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
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Have not seen any more answers here but when I run completly out of torps ( whether I've completed mission or not, or maybe I'm 1000 nm somewhere else, maybe I've never been to the patrol area ) then Radio Pearl my ships status and a few minutes later when I click on the "M" key it shows the patrol completed and I head back to Pearl. ( so far all its been is Pearl ![]()
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#19 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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Added Guide: How to Complete a Mission to the list.
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#20 |
Medic
![]() Join Date: Feb 2007
Posts: 160
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I'm shocked that our readers aren't linked to the moral responsibilities I've foistered upon them.
Shocked and appalled. |
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#21 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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Moved to: http://www.subsim.com/radioroom/show...d=1#post511523
by request.
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial Last edited by sqk7744; 04-23-07 at 10:32 PM. |
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#22 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Drebbel or Gizzmoe: Did I move the above correctly? tnx
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#23 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
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#24 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#25 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#26 | ||
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Thanks Much Gizzmoe ![]()
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#27 |
Ace of the deep .
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#28 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
Posts: 150
Downloads: 30
Uploads: 0
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Didn't see this one
http://www.history.navy.mil/library/...e.htm#contents Some great reads on how to attack at diff times of day, what to do with aircraft etc etc
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#29 |
Seaman
![]() Join Date: Jan 2002
Posts: 38
Downloads: 22
Uploads: 0
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is there a problem with the speed calculation? I have tried but cannot get a speed calculation on any targets. if its not a bug, how do i do it?
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#30 |
Pacific Aces Dev Team
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Drebbel you can also add the link to my tutorial for simplified manual targeting if you wish:
http://www.subsim.com/radioroom/show...d=1#post521234 ![]()
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One day I will return to sea ... |
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