SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-20-07, 11:20 AM   #16
Shaffer4
Ensign
 
Join Date: Apr 2006
Location: Walla Walla, Wa
Posts: 223
Downloads: 3
Uploads: 0
Default

Hardware Settings under XP:

Control Panel / Sounds and Audio Devices / Audio / then "Advanced" under Sound Playback / Performance

There should be a slider there. if you can't find it, I can post some screenies later.
__________________
Shaffer4 is offline   Reply With Quote
Old 03-20-07, 11:49 AM   #17
digitizedsoul
Machinist's Mate
 
Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
Default

The problem with sounds is related to the new setting:

"Sound travel is realistic"

If you disable this it seems to solve the looping sound problem. Sucks though because the feature is REALLY cool when it works. You shoot a shell.... the explosion happens and hits you a few seconds later.... really cool but loops
digitizedsoul is offline   Reply With Quote
Old 03-20-07, 11:56 AM   #18
SUBMAN1
Rear Admiral
 
Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by DaMaGe007
I had this problem to some degree in sh3...you need to disable hardware accelleration for your onboard soundcard.

Im not sure where it is in vista so I can be of anymore help than that, you will just have to poke around till you find it.

Since you have a onboard soundcard you wont lose any quality ect by disabling it..and there doesnt seem to be much if any performance hit for disabling it...

give it a try, I think this should fix your problem
There is not hardware acceleration for sound in Vista. Its all done in software.
__________________
SUBMAN1 is offline   Reply With Quote
Old 03-20-07, 10:37 PM   #19
gonzlor
Bosun
 
Join Date: Mar 2007
Posts: 69
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by digitizedsoul
The problem with sounds is related to the new setting:

"Sound travel is realistic"

If you disable this it seems to solve the looping sound problem. Sucks though because the feature is REALLY cool when it works. You shoot a shell.... the explosion happens and hits you a few seconds later.... really cool but loops

Ahh! I see! I disabled it and restarted the game to make sure, And it worked..... for a while, about mid patrol I started to get the looping sounds again, voices etc, I played for a whole half hour in perfect audio conditions, It got my hopes up!

At least I didn't have to start the patrol with that annoying looping, but as soon as I engaged a japanese boat it started to flare up again... 2 ..5 ..6 ... 3 over and over.
gonzlor is offline   Reply With Quote
Old 03-20-07, 10:42 PM   #20
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

Many experienced this problem in SH3 (I never did), so I guess it could travel over in SH4, being the same engine and all.

The only sound issue I had with SH3 was that the outside sounds came inside if I Alt+Tab`ed out of the game, and went back. Not very funny when a storm is raging.
__________________
stabiz is offline   Reply With Quote
Old 03-21-07, 08:42 AM   #21
Dude
Seaman
 
Join Date: May 2003
Location: Greece
Posts: 33
Downloads: 0
Uploads: 0
Default

Try ->Run->DxDiag->Sound->Set Sound Acceleration to none(zero).

That should do the trick.

That is of course if Windows Vista has external support for DirectX and it is not embeded into the Operating System,in which case I don't know how to access DirectX since I don't have Windows Vista
Dude is offline   Reply With Quote
Old 03-21-07, 10:32 PM   #22
gonzlor
Bosun
 
Join Date: Mar 2007
Posts: 69
Downloads: 36
Uploads: 0
Default

Can't do it in Vista it seems, reading other people saying there's no hardware acceleration in Vista anyway, considering also I don't have a sound card to do that hardware acceleration it shouldn't make a difference.
gonzlor is offline   Reply With Quote
Old 03-21-07, 10:33 PM   #23
StandingCow
Weps
 
Join Date: Jan 2007
Posts: 355
Downloads: 17
Uploads: 0
Default

Anybody had the crew voices sound like they sucked a balloon full of hellium yet?
__________________
StandingCow is offline   Reply With Quote
Old 03-21-07, 10:35 PM   #24
gonzlor
Bosun
 
Join Date: Mar 2007
Posts: 69
Downloads: 36
Uploads: 0
Default

I have occasionaly, I figured this is because (I think) the game has a few voice sets and just varies the pitch to mimic different crew, Like in SH3 it was usually off key and you'd have a 10 year old in your crew.
gonzlor is offline   Reply With Quote
Old 03-22-07, 02:25 AM   #25
XanderF
Samurai Navy
 
Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by gonzlor
Quote:
Originally Posted by digitizedsoul
The problem with sounds is related to the new setting:

"Sound travel is realistic"

If you disable this it seems to solve the looping sound problem. Sucks though because the feature is REALLY cool when it works. You shoot a shell.... the explosion happens and hits you a few seconds later.... really cool but loops

Ahh! I see! I disabled it and restarted the game to make sure, And it worked..... for a while, about mid patrol I started to get the looping sounds again, voices etc, I played for a whole half hour in perfect audio conditions, It got my hopes up!

At least I didn't have to start the patrol with that annoying looping, but as soon as I engaged a japanese boat it started to flare up again... 2 ..5 ..6 ... 3 over and over.
Can you dual-boot into XP and create an install of Sh4 there? Might be an option to consider.

Personally, we don't even support Vista at my company yet due to the...hmm...'immature' nature of much of it. OS is fine, really, but the drivers are...less so. Realtek support IS pretty good, but...for my money? I'll just as soon stick with a SoundBlaster X-Fi and hardware acceleration in the 'tried and true' XP. (If for no other reason than - it's what the game was designed for!)

Not that I don't plan on upgrading as soon as possible, at any rate - Vista packs a LOT of cool features. It's just that...so much breaks with it right now, it seems more prudent to wait.
__________________
XanderF is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:00 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.